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Two Months of CASUAL ADDICTION

June 1st, 2010


 

The recent proclamation that two hours of gaming is equivalent to doing a line of coke sure got us thinking.  Beyond the natural reaction that this was sensational quackery at its finest (and many fine sites agree), it made us thankful that our gaming hobby is oh-so-cheaper than those the seedier members of society pursue – apparently with the same results!

 

That’s the challenge then: can you make the most casually addictive game possible?

 

We’re giving you two months to find out!


In: Theme | tags: Casual Addiction, Theme | #

112 Comments, Comment or Ping

  1. Alex Bethke

    Oh man, this theme is going to be a lot of fun! Too bad I cant submit any of the games Ive gotten artists help on. Heh. Time to start brainstorming new casual addiction ideas.

    June 1st, 2010

  2. Joseph Gribbin

    Oh man that’s really abstract. Hopefully I’ll be able to put something interesting together.

    June 1st, 2010

  3. Roan Contreras

    Casual Addiction…. I’ll try make a game with this theme :D

    June 1st, 2010

  4. Joaquim

    …making an addictive game….(going to be great I hope)
    (wonder what happens if you do a line of coke and play a game for two hours?)

    June 1st, 2010

  5. Luis Sopelana

    Is Adam Atomic going to resubmit CANABALT? Just kidding, obviously, but I think it’s a good parameter for this theme. :)

    June 1st, 2010

  6. Mr Alistair

    wow, very much so looking froward to thinking up an idea for this and hopefully actually submitting it unlike last month.

    June 1st, 2010

  7. Treeman

    Wow it’s a nice theme and it’s actually almost the same as my theme for the first game I ever made, Addictive Gaming.

    Check it out if you’re interested.

    http://madeoftree.net/blog/balls

    June 2nd, 2010

  8. Luis Antón

    This is an interesting topic… what do you find addictive? Once I got hooked with Bejeweled Blitz, in Facebook: just one minute to match colored gems and destroy them.

    What makes a game addictive? A casual game, that is. Diner Dash, Bejeweled, Plants vs Zombies… Lots of rewards? Ongoing updates?

    June 2nd, 2010

  9. Alistair Aitcheson

    I’m thinking along the same lines, Luis – trying to think up what I’ve found addictive myself! Recently I’ve been hooked on Kongai (Kongregate’s online card game), and last year I was hooked on Restaurant City on Facebook (although possibly because the only alternative was Maths revision!)

    You could aso look at what made Tetris so hypnotic, and why Canabalt keeps you coming back for “just one more” go!

    June 2nd, 2010

  10. Mikea

    This time i think I can make it. School is nearly over. :) I’ll have time :D

    June 2nd, 2010

  11. David Amador

    Damn…just spent the last 3 months doing a casual game. Don’t know if I will enter this one.

    June 2nd, 2010

  12. Matthew Elvey Price

    I prefer when games aren’t intentionally addictive.

    I think I’ll finish my game from the end of last month anyway, the uni/moving stuff I mentioned meant I hardly got a chance to work on it. Maybe it will turn out addictive :P

    June 2nd, 2010

  13. rujo

    i think this one is a little bit generic theme.. it’ll be more challenging to have a more peculiar or original theme to deal with..
    i mean. “repeat” ok, but we know simple videogames are always repetitive..
    then “high velocity” ok, here too, simple games must are always fast and quick.
    now its “casual addictive”..i guess the next theme will be “just make a game” hehe..

    anyway its cool the same.. and i’ll do my entry cause i love this competition ;)

    June 3rd, 2010

  14. Ben

    we’re still only taking seven days to work on it, though, right? we’re not also doubling this to 14?

    June 3rd, 2010

  15. kylegray

    @ Ben
    Yep, only 7 days. You could always make 2 games. :)

    June 3rd, 2010

  16. vlad

    huh.. this doesnt have to be a ‘casual’ game in the strict sense, does it?

    June 3rd, 2010

  17. Mike

    Lots of these kinds of games. hah. I see everyone playing bewjewelled over and over. Its all aout the points and leaderboards it seems!

    June 3rd, 2010

  18. Luis Anton

    Following the same line, Alistair, something I’ve always found addictive is ‘this is difficult, but each time I play I feel I’m better at this’.

    In a completely different style, I thought about doing a game where the main character, in an RPG-like style, walks forward killing monsters and finding treasures. But your actions are controlled by a slot-machine, which of course you feed with the coins you earn when you kill monsters and find treasures…

    That could be interesting. I may have it a go…

    June 3rd, 2010

  19. Brendan

    Can’t say I’m too inspired by this topic :\
    Isn’t addictive gameplay the cornerstone of most quickly developed games?

    And I have to wait TWO months for a new topic!?

    Sad panda :(

    I look forward to seeing what people come up with.

    June 3rd, 2010

  20. Karlo

    I wasn’t planning on entering until an idea struck me! Haha. Gotta love how ideas suddenly pops up from unexpected places.

    Goodluck to all!

    June 3rd, 2010

  21. Katsew

    I’m also a bit lost by the topic since it’s so open ended… Will have to see if inspiration strikes during the 2 months.

    June 3rd, 2010

  22. Alistair Aitcheson

    I like that idea, Luis :) I think a lot of games are addictive because you know you can do just a little bit better than you did on the previous go. Like in Canabalt, every time you lose you know it was your own fault, so that leads you to want to better yourself and prove that you can do it. Of course, you never can win, but you keep on getting sucked back into it.

    On the other hand, maybe that’s just good game design! I agree with some people on here that the theme’s pretty open-ended for that same reason. Any good game should be addictive! But maybe the challenge should be to take that addictive element and make it the key focus of the game. In that respect, a slot machine is a good idea to base a game around. You never can beat the bandit, after all!

    I’m having a few thoughts about games that become part of your life. Like I was hooked on Restaurant City for a while last year. Even though I didn’t spend all my time on it, every few hours I’d come back to check on my restaurant.

    June 3rd, 2010

  23. Quinn

    ‘this is difficult, but each time I play I feel I’m better at this’

    Is a good point.

    I also find an important part of addictive gameplay is being able to sum up a level/turn with a numerical score. If you can watch this counting up while you are playing, even better. Project Gotham Racing (one and two) is addictive (for me) because when you drift around a corner or get in the slipstream there is a number in the corner that you can see rapidly ticking up. Not to mention the lap times and race time. Obviously how fun the actual feel of driving is comes in to this as well which is where ‘this is difficult, but each time I play I feel I’m better at this’ comes in.

    This is not only addictive but the primary source of competition – the same competitiveness that has been with videogames since the early days.

    Okay, I’m done.

    June 3rd, 2010

  24. Aidan Wolf

    I think I might enter a game into this experiment (To keep off my cocainne addiction.) I want to know the official entry date (Im assuming August 1st) and the actual results day.

    P.S. Where do I enter the game? Do I E-mail it to someone? post it somewhere? This is new to me so I just want some pointers from people who know the basics of the site and competition.

    June 4th, 2010

  25. Turtlesoup

    @Aidan Wolf

    Just post a link to your game on this thread. You can upload your game anywhere you like. SourceForge and GameJolt (http://gamejolt.com/) tend to be popular websites for doing so.

    June 4th, 2010

  26. MisfitBYTE

    LUIS ANTON – I hope you do make that slot machine/RPG, I like that idea of feeding it the coins you just won.

    I’ve read articles, and all thos ethings ya’ll are talking about where given as ways to increase gameplay time. Still haven’t got ten inspiration yet.

    June 5th, 2010

  27. Nathan Korth

    I just read the linked article about the comparison of gaming to drugs, and several related articles. The original article being talked about is pathetic – scaremongering at its worst. *Real* journalists must really hate whoever writes those kinds of articles.

    I’m probably going to make a game based on Alistair’s theory (a few comments above). I already have a good idea!

    June 5th, 2010

  28. Karlo

    I have thought about what makes games addicting and came up with the following (which is also thanks to the others who shared their thoughts):

    Stuff that I think adds to a game’s addictiveness
    - simplicity
    - If there is progress
    - If progress is shown and reminded to the player while playing
    - If it’s easy to attain a goal but at the same time challenging
    - If difficulty ramps up every progress or every goal attained
    - If the reward gained from finishing a goal is satisfying
    - If the player gets the feeling that he needs to win
    - If the game gives the feeling that you can do better the second time around

    Just sharing them to help everyone. Any more thoughts?

    June 5th, 2010

  29. Aidan Wolf

    I also think Sound is important.
    - A good solid song/s to your game will draw the player in more.

    - Also, recognition sounds when something is rewarded or done helps too.

    - Depending on the game, intense visuals and pop-up style icons/text helps draw the player in.

    - Mixing up gameplay also helps a games addictive factor. Example: After retrieving something or finishing a goal, a really quick minigame pops up.

    June 5th, 2010

  30. Quinn

    Karlo sums it up well.

    Sound is another important factor (to any game) that often is done as an afterthought. Quake III makes excellent use of sound. Every single thing has a sound associated with it – landing shots on someone, getting shot, picking up etc. It’s constant feedback and I think the more obvious it is for the player to understand what’s happening, the easier it is to play and therefore the more addictive the game is.

    I just thought of another big point for me: Risk. This can even link back to my previous point about drifting in car games – you get a bigger reward for taking a bigger risk. An excellent example of risk is Wirehang where risk is almost the only mechanic.

    I think other people have perhaps realised that the best addictive games are actually just really good games. There is a few points that help but I think at the core if you have fun gameplay, people will want to play it more.

    I’m now starting to think that the game I’m working on won’t be very addictive :( lol

    June 5th, 2010

  31. Karlo

    Is sound really a factor? Yes, it’s true that sound really adds something to a game. But I don’t think that having sounds is essential in making a game addicting. Even without sounds, I bet people would still find Tetris addicting. Or maybe even pacman, without the trademark music and wakka wakka sound.

    Hmm… Or maybe I’m just concentrating on gameplay too much and forgetting that sound really does have a big factor?

    I don’t know, just a thought. Maybe I could experiment on this on my future games.

    @Quinn, haha same here. Having summed up a list of what makes a game addicting, it looks like I have to rethink of a new game idea.

    June 5th, 2010

  32. bloocheese565

    if someone makes a game with huge amounts of varied unlockables I will pay at the most $20 if it costs money. For example: you do one thing for an unlockable which allows you to do more things for more unlockables. I would say 100 unlockables would be a nice number.

    June 6th, 2010

  33. Aidan Wolf

    The game I’m currently developing for this competition/experiment will have a lot of unlockable weapons, perks, ect. It will be free.

    June 6th, 2010

  34. Marcos

    Hello, here is my first game for this two-months (perhaps I will make another one)
    It is based in several pop-it games, but I always wanted to play something with “real” physics :)

    http://lojueguito.weebly.com/ballsy.html

    Enjoy!

    June 7th, 2010

  35. turboRamble

    I think I’ll enter this. I want to try to make the simplest, shortest, stupidest, game, yet somehow still addicting. I’ve seen other games do it before, and I would like to see how easily it’s achieved. Speaking of which, achievements in a short stupid game would make it more fun… and a little bit less pointless. Unless it ruins it.

    ;)

    -turboRamble

    June 7th, 2010

  36. NessXX

    I have already worked in 3 days with it, i hope to upload it tonight or tommorow.

    You will always feel like a badass playing the game, 10 or 70 you will feel like a badass.

    June 7th, 2010

  37. NessXX

    I present to you guys:

    SUPER FUN TIME WITH ZOMBIES!!oneone!!one!

    http://www.yoyogames.com/games/130905-super-fun-time-with-zombies
    http://gamejolt.com/freeware/games/shooter/super-fun-time-with-zombies/2584/

    A super fast shooter, i hope people will find addicting, due to the speed and music.

    June 7th, 2010

  38. MisfitBYTE

    I finally found my inspiration, righteous indignation! That can be addicting and since I plan on making the villians in the game those mean people coming up with such silly articles about how evil games are, I think we’ll all feel some addiction if I do it right.

    In that article listed, it mentioned another article that talks about us having a demon…oooh. Well, I’ve always thought of my migraines being a skull-demon and wanted to do a video game about that, so I’m going to combine them. Heres the rub… you play the skull demon after it erupts from a gamer’s head, you need to get into another victim in time or you’ll die without the sustainance of their game-addled minds. Each victim can only get you so far though and you have to break out to hunt again. Heres the rightous part, some of those humans claim the games to be evil..so when you take over them its a special victory and you collect their pathetic quotes. Get enough of one type of quote and you’ll earn ranks…shouted out with malevolent glee! Hunt down rare victims as well.

    So, good idea to start with? Scrolling platformer with some alternates paths.

    June 7th, 2010

  39. Aidan Wolf

    A few screenshots of my puzzle/shooter… I’ll talk about the concept soon.

    (Hoping these screenshots show up.)

    [IMG]http://i458.photobucket.com/albums/qq308/InfinityGame/1.png[/IMG]
    [IMG]http://i458.photobucket.com/albums/qq308/InfinityGame/2.png[/IMG]

    If they dont show up, go here.
    http://i458.photobucket.com/albums/qq308/InfinityGame/

    June 7th, 2010

  40. Aidan Wolf

    @NESSXX

    “Super Fun Time With Zombies!”

    - I think it was fun and I enjoyed the music.
    - The playable character would benefit if it ran on Local rather than Global movement (When you turn with the mouse, you go in that direction instead of going up.)
    - It could use more polish and perhaps a simple objective of some sort.

    I enjoyed it, and the simple concept kept me playing for 10 minutes (which is pretty addicting for me on a casual zombie game.)

    Good job!

    June 7th, 2010

  41. Mr Alistair

    helllo

    June 8th, 2010

  42. Mr Alistair

    I apologise for that.

    and to make up for it:
    I found this article on cracked that some people may find helpful when deciding on how to make their game addictive.

    http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html

    June 8th, 2010

  43. NessXX

    Thanks Aidan. ^.^

    June 8th, 2010

  44. Karlo

    @Mr. Alistair. Nice find. Thanks for sharing.

    June 8th, 2010

  45. Marcos

    Hello, I uploaded a Linux version of my game, Ballsy.

    http://lojueguito.weebly.com/ballsy.html

    Enjoy!

    June 8th, 2010

  46. Nathan McCoy

    Because of the time span, I’m probably going to do several takes on the theme. My first submission is Shellbreak, a casually-addictive shmuppish thing.

    June 10th, 2010

  47. imwill

    @Mr Alistair
    This is strongly recommended article. Great!
    thank you.

    June 10th, 2010

  48. Karlo

    @Nathan McCoy, I might do several submissions as well since there’s too much time alloted for this theme.

    June 11th, 2010

  49. SuvoZit

    Grow Apples http://bitsits.blogspot.com/2010/06/apple-e-apple.html :)

    June 13th, 2010

  50. MisfitBYTE

    Hmm, been thinking. Are we talking casual as in casual games or as in games are such a casual addiction compared to drugs?

    Something struck me the other day playing GH: Metallica…

    Not only that sound is important, but boosting the sound when you do something good…it gives you a real good adrenaline burst.

    June 14th, 2010

  51. Ben Wilhelm

    I completely botched this month’s game.

    BOTCHED LIKE YOU WOULD NOT BELIEVE. BOTCHED TO EPIC PROPORTIONS.

    But I learned some good stuff on it, so I’m going to post it anyway.

    http://www.mandible.net/2010/06/14/gt-paradise-and-postmortem/

    June 14th, 2010

  52. Juuso

    @Nathan: Just tested shellbreak. Amazingly simple yet addictive, good job! Might work fine as an iphone game :)

    June 15th, 2010

  53. NessXX

    i haz updated superfuntimewithzombies so it works 4 you belgium people with AZERTY interface.

    press 9 in game…

    http://gamejolt.com/freeware/games/shooter/super-fun-time-with-zombies/2584/

    June 19th, 2010

  54. Nheenom

    I present to you: Directional Pressure.

    http://faceroll.net/index.php?p=blog&id=52

    The website is still very much under construction, but it will have to do for now.

    June 19th, 2010

  55. Nheenom

    Link changed due to website update. It’s now:

    http://faceroll.net/articles/52

    June 21st, 2010

  56. wenry

    Katamari

    June 23rd, 2010

  57. Alex Bethke

    Hrmm.. I dont think my first comment submitted properly.

    Here’s my entry…

    Cells, a puzzle game about synthetic life.

    - hex based puzzle game, form clusters to harvest food or evolution for your creature
    - 3 play modes
    - Normal mode: Can you create the God Particle in the final stage after evolving the creature and give it self sustaining life?
    - Chains mode: Chain reaction madness. How many chains can you create? Current high score (deleted cause I thought it was a bug) is 1107 chains
    - Unlimited mode: A more challenging open ended game

    Game: http://www.goldengeargames.com/games/cells/
    Dev Blog: http://www.goldengeargames.com

    June 24th, 2010

  58. Alex Bethke

    1107 chains WAS a bug. Leaderboard score is the highest score.

    June 24th, 2010

  59. Mya

    It is a typing game which can help you to improve your typing skills. Its my very first experimental game

    http://bitsitsgames.blogspot.com/2010/06/raining-letters.html

    June 27th, 2010

  60. Knut Arild Erstad

    Here’s my entry, it’s called “Tilting Is Fun!” and should be pretty self-explanatory. Just some 2D physics fun.

    http://boblycat.org/~knute/tilting_is_fun.html

    June 28th, 2010

  61. Marcos

    @Knut Arild Erstad: Great concept! Please put a keyboard control ;)

    June 30th, 2010

  62. Aidan Wolf

    Hell, MYA… I downloaded your game but it doesnt seem to work. It just gives me an error report as I start up the .exe (What build of windows, mac, linux, ect.) did you build it on and for?

    June 30th, 2010

  63. turboRamble

    A casual and addictive puzzle platformer with an old yet unique concept. 60 levels. Titled “Hindsight”.

    http://www.yoyogames.com/games/134212-hindsight

    (or)

    http://gamejolt.com/freeware/games/platformer/hindsight/2745/

    -turboRamble

    July 1st, 2010

  64. Ben

    AT LAST! I present: Archipelago Maze!

    http://www.telkoth.net/java/Archipelago.jar

    I had wanted to let people pick which seed # they play, so you could go back to an old maze to try to improve your score… I think that would have enhanced the casual addiction. but I was riding dangerously close to the 7-day limit, and decided to spend my last ounce of programming making the maze-generation process threaded, so that when you generate REALLY BIG mazes, the game can give you a progress report, rather than leaving you to sit there, wondering “is it really thinking? or has it frozen up?”

    known issue:
    * a friend of mine that I showed this game to said that she got flickering horizontal lines over the game when things were scrolling around! I was unable to reproduce this effect, and could not figure out what could be causing it. I hope this does not affect too many people…
    * OMG-sized mazes can take a while for the game to generate, although it should be noted that my computer is pretty substandard. owners of more modern machines are free to laugh at this “issue”, and my computer :P I spent some time optimizing maze generation, but I’m sure I could have done better if I’d had more time.
    * the game does not respond to the window’s close button, because I’m a java noob, and can’t be bothered to figure it out. use the in-game controls to quit.

    controls:
    * no mouse support at all; sorry!
    * up/down/left/right arrows move you/menu selecty bits around
    * ENTER selects menu options
    * ESC quits (or at least zips the menu selector to the Quit option)

    cheats/debugging commands!
    * while playing, press “r” to reveal the entire maze!
    * while playing, press “w” to win the maze

    combine “w” and “r” for cheating high scores, especially on OMG-sized mazes :P (though I’m happy that, generally speaking, you’ll get much better scores if you actually go through the entire maze, picking up treasures, than just pressing “r, w” right off the bat)

    July 2nd, 2010

  65. Jacob

    KNOCK DOWN THE WALL!
    Download here: http://www.prism.gatech.edu/~jpike3/knockdownwall.zip

    ————————————————

    HOW TO PLAY

    First off, you will need the Visual C++ 2008 SP1 Redistributable to play. This can be downloaded here:
    http://www.microsoft.com/downloads/details.aspx?FamilyID=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en

    With that done, simply extract the files from the zip folder and double-click on “knockdownwall.exe” to play the game.

    The player starts out in the top-left corner and is controlled by the arrow keys. The brown blocks represent walls that the player cannot pass. The objective of the game is to knock down these walls.

    The dark circle blocks are special “step” blocks that the player must step on several times. Each time the player steps on one of these blocks, it will get darker until it vanishes. When all of the dark circle blocks are gone, the walls will be “knocked down” and the player wins.

    The player must knock down the walls within a time limit. The player also has health, which can be increased by eating (really just touching) the red cherries that occasionally pop up. This health can also be depleted by the purple “goo balls” that fall from the sky. If the player runs out of health or time, the player loses.

    Navigating all of the menus should be fairly easy. Enter on the title screen proceeds to the “ready” screen, which will automatically proceed to the main game. When the player wins/loses, pressing enter will allow returning to the title screen. Escape can be pressed at any time to quit the game.

    ————————————————

    DESCRIPTION and OTHER INFO

    The game is pretty much just about walking on the black circles around the wall to knock the wall down (can you guess where I got this idea?).

    I’m not sure that it follows the “casual addiction” theme 100%, but the game is fairly short and simple, so it isn’t necessarily intended for someone who is looking only for the next Zelda game. Addiction is hard to pin down, but I found it somewhat addicting. Unfortunately, I haven’t implemented more than one level yet. There were also a few other things that I didn’t get implemented (and some things that could use some tweaking).

    The game was made over less than a week. I’m not sure of the exact time-frame, but it was probably over the course of about 5 days.

    July 2nd, 2010

  66. Nathan McCoy

    Submitting my second entry on this theme, Fifty Stars. Click to set off fireworks, get chain reactions, earn points. Enjoy!

    July 4th, 2010

  67. Joaquim

    well there it goes!
    this is my entry I do not know if is addictive or casual…I tried making it…
    (it’s kind of bug) but I liked the result (or what can be improved on it later)
    (it’s likely that you get stuck on the wall so be careful or when is upside down try holding jump …)
    (I made a lame hook thing and originally was superposed to walk on walls when the angle changed(I guess I’ll fix it all in the future))
    (also it was supposed to have some more power ups etc)
    you control with the arrow ,”x” and “z”
    enter you restart the level.

    (there’s a lot of spinning and zooming and…)

    enjoy it.

    dial enter to admit defeat –

    http://www.mediafire.com/?c3jjjwueuty

    July 6th, 2010

  68. aBethke

    Nathan: I enjoyed fifty stars, nice little concept you put together. I played a couple quick times and got up to a score of 104 with a 7 combo as my best

    July 6th, 2010

  69. KrisL01

    http://gamejolt.com/freeware/games/action/suicide-bomber/2789/
    This maybe a casual addictive game ^_^ I hope it is,

    July 6th, 2010

  70. KrisL01

    I wish i could delete my posts, I dont want to enter the game in this anymore, Sorry.

    July 6th, 2010

  71. Albatross

    Suicide bombers alright! Shoulda given it lives, and mad the bullets able to destory the turrets – it would be fun tearing through a maze cunningly making all the turrets destroy each other

    Sort of like James Bond or an action movie set piece

    ….actually thats a pretty good game idea on its own. Feel free to steal it.

    July 6th, 2010

  72. Roan Contreras

    I would like to enter this game…
    http://gamejolt.com/freeware/games/platformer/glitchy-escape/2765/

    It was made in 1 day. I think the game is a bit (not so sure, lol) addicting… Have fun playing the game :)

    July 9th, 2010

  73. Roan Contreras

    I’ll do my real entry for this theme soon….

    July 9th, 2010

  74. zachstronaut

    I made a game in just 7 days for another competition… it is casually addictive… would it be ok to post here?

    July 9th, 2010

  75. Alistair Aitcheson

    Just thought I posted, but it didn’t seem to go through. ^^; Anyway, I’ve finally finished my very first EGP entry. I worked on it kinda on-and-off because it clashed with the end of finals and leaving uni, but I reackon I overshot the 7-day limit with all the spit and polish. I hope that’s okay – at least the game is a lot better for it!

    Anyway, my game is called Greedy Bankers. It’s a simple, fast-paced, score driven puzzler which uses a click-and-drag mechanic.

    Download it from here:
    http://aitchesongames.blogspot.com/2010/07/greedy-bankers-v100-is-here.html

    The game was developed in XNA, so you’ll need the up-to-date XNA and .NET frameworks installed. The links are all on the webpage above.

    Please let me know what you think of it, and in particular if you have any issues running it, so that I can sort them out for you!

    Cheers!

    Also, just played Fifty Stars and thought it was really cool. Anything involving chaining combos gets my attention. Perhaps you could add some music to make it more hypnotic, and multiply the scores by 100. Apparently each zero you add to the end of the score makes the player feel like they’re better at the game ;)

    July 13th, 2010

  76. Alistair Aitcheson

    @Knut:
    Really loved your game! Tilting is definitely fun! Nice work :D

    July 13th, 2010

  77. Delaney

    Hey, this unrelated, but I couldn’t find anywhere else to post. Norton flagged your sight as a risk, saying there was a Trojan.ADH coming from http://experimentalgameplay.com/egp1games/towerofgoo.exe

    Norton overreacts all the time, and I’ve never had a problem with this site. Newcomers might be tragically turned away, however, so I thought you should know.

    July 13th, 2010

  78. Aaron Oldenburg

    This one is definitely casual, but I don’t know about addictive. Unfortunately it won’t, for obvious reasons, be playable on the web. Here is a video: http://vimeo.com/13381276

    July 15th, 2010

  79. Koljakol

    offeptSlotous] Sis-Terr,

    July 16th, 2010

  80. Roan Contreras

    My game is finally done!!

    Straight 4 Shooting
    http://gamejolt.com/freeware/games/shooter/straight-4-shooting/2933/

    An arcade, shooter game. Destroy groups of enemies and create combos while destroying them continuously. Features Online Highscores, Joystick support (for better gameplay experience) and more.

    July 17th, 2010

  81. SuvoZit

    Play my new game “Moolecule” http://bitsits.blogspot.com/2010/07/moolecule.html

    make bigger and bigger molecule

    July 18th, 2010

  82. SuvoZit

    Moolecule is a game about making bigger and bigger molecule using the atomic creatures

    http://bitsits.blogspot.com/2010/07/moolecule.html

    Drag and drop using LEFT mouse button to connect the atomic creatures and RIGHT mouse button to detach it from the molecule. Make bigger and bigger molecule.

    July 18th, 2010

  83. SuvoZit

    Apple e Apple In the game you have to grow an apple tree and lots of apples before you collect all the arrows.

    http://bitsits.blogspot.com/2010/06/apple-e-apple.html

    The goal of the game is to grow apples as many as you can before collecting all the arrows.

    Use left mouse button to drag and grow a branch or an auxiliary branch and right mouse button to trim the branch. Avoid walls and ground. Growing and trimming will drop and grow all the apples. To drop single apple grow a branch from its node.

    July 18th, 2010

  84. suvozit

    http://bitsits.blogspot.com/2010/07/moolecule.html

    i forgot to mention some instructions
    RIGHT click on any atom will break all its bonds.

    and made some changes :)

    July 21st, 2010

  85. James

    I have made an experimental game (after about a month of getting a new computer built)

    It is called Space Energy. Somewhat Random, but a fun game to play, none the less. You play as an Atom that fires it’s lazer gun at space ghosts, who took energy from a Haunted lab and you want it back. (a bit glitchy, though)

    The Game: http://www.mediafire.com/download.php?ucurbbbxt9bqf5d

    July 22nd, 2010

  86. Nathan Korth

    Here’s my game, I built it in a little over a week at Camp CAEN ( http://www.engin.umich.edu/caen/campcaen/ )

    Download: http://dl.dropbox.com/u/9353289/Projects/Laser%20Shark%20Setup%201.0.0.exe

    The game is called Laser Shark (for lack of a better name). As the title implies, you play as a shark that can shoot lasers from its eyes. Read the in-game instructions for more info.

    July 23rd, 2010

  87. Roybie

    Here’s my tenuously related game for this month :)

    Called bubbles!

    link: http://yaygames.yiay.org/index.php/2010/07/junejuly-egp-casual-addiction-2/

    More info on that page.

    July 25th, 2010

  88. Nathan McCoy

    May as well submit this one as well, as it’s both casual and addictive. Third entry! More lovely and more temperate.

    July 25th, 2010

  89. Alistair Aitcheson

    Just to let you know you can now download my game, Greedy Bankers, off my website as opposed to my blog: http://www.alistairaitcheson.com/games/greedybankers.html

    Let me know if there’s any issues downloading or running it!

    July 28th, 2010

  90. Nheenom

    Adding another game that I made together with a friend of mine.
    http://www.kongregate.com/games/StudioAwesome/shuffle

    The point is to split the deck into two separate decks, one for each colour.

    July 29th, 2010

  91. Turtlesoup

    Heres my entry :]

    A casual game based around the theme of addiction.

    It depicts the journey of going cold turkey from an addiction, each ball represents a day off the addiction and the small copies of the player which appear represent the increased difficulty as time goes on.
    The aim is to collect as many days as possible and avoid the small enemies which increase how far the red mist moves across the screen. The game will end when the red mist reaches the end of the screen.

    http://gamejolt.com/online/games/other/running-from-red/3051/

    Hope you enjoy :)

    July 29th, 2010

  92. aBethke

    My 2nd entry is almost done. Hit a couple of bugs I need to fix and should be ready to share tomorrow.

    July 29th, 2010

  93. Zink Interactive

    Hey there people!

    Here, just under the deadline comes our entry: Undercurrent.
    It’s a flash-thingie with bright colors and a mellow soundtrack.
    Kill, level up, enhance your creature and compete on 5 highscore boards

    Play and read more here:
    http://zink-interactive.se/blog/2010/7/30/undercurrent.aspx

    Hugs
    /Hannes & Alfred

    July 30th, 2010

  94. Teijo Mursu

    Hey all developers! :)

    I developed game about game developing _and_ made that in 7 days. This is NOT an entry for this competition, but I would love if someone is intrested about my game.

    Game can be downloaded from: http://juippi.kapsi.fi/p/273

    And I’m really sorry if this is decided as advertisement, but if it is, then moderators can remove this and I’m totally fine with that.

    Happy developing everyone!
    I love your work everyone :=)

    July 30th, 2010

  95. James

    I just remembered I was supposed to say how long my entry was (Space Energy), but I always forgot to post it! :P It was made in a day.

    July 30th, 2010

  96. Rémy Sohier

    Hi developers !

    For “Casual Addiction” i tried a funny challenge : make the fastest rpg possible (well, i’m not sure i’ve succeed).

    I hope you’ll like it : http://www.alineaire.fr/games/Fastest/

    Simply, use left or right.

    July 30th, 2010

  97. aBethke

    10,000 Ninjas: Pirate Edition

    Mass murder has never been so easy in this frantic action game. Use all of your ninja abilities to defend yourself against hordes of pirates!

    It took me the full time (stupid bug) but here’s my second entry for this month’s competition. Sfx are a little rough and ran out of time so no music again.

    http://www.goldengeargames.com/games/tenthousandninjas/

    And as a reminder, my first entry was Cells: http://www.goldengeargames.com/games/cells/

    July 30th, 2010

  98. DARSHELL

    wooo#100:D

    INFINITE COMBAT:
    arena fps with online highscores, 4 weapons, grenades, 4 enemies, pretty graphics, neat music by aa kurtz, and lots of love<3

    http://gamejolt.com/freeware/games/shooter/infinite-combat/3066/

    enjoy my friends

    July 31st, 2010

  99. Chevreuil

    Here is my submission, just before the deadline!

    SUPER ADDICTORGZ XXI

    You play a businessman who need something stronger than Coke. His dealer gives him a videogame UbërConcentrated!

    You have to do combos by collecting the same items and by avoiding the skulls! And the score is in “lines of coke”.

    It’s my first game with Flixel and for the Experimental Gameplay Project.

    http://gamejolt.com/online/games/arcade/super-addictorgz-xxi/3067/

    Made in 1 afternoon and 3 nights.

    July 31st, 2010

  100. Spunkmeyer

    Hi,

    this is my first entry for the experimental gameplay project.
    Alltogether i worked about 7 Days on it in my sparetime.

    Using my own little framework.

    Hope you will get addicted and want to kill ALL enemies :-)

    The game is downloadable here:
    http://games.spunkmeyer.de/solar_takedown_redux.php

    Goal is to destroy the enemy mothership. You control your ship with the arrow-keys and you are firing with the mouse.

    Dont forget to research shields, they help a lot ;-)

    Its a Zip-File containing the EXE-file.
    Its running 1024×768 fullscreen. Hope thats okay for you.

    July 31st, 2010

  101. cp

    Hi. This is my first game. My idea might have got a bit confused and it has some problems but I’m glad I made it.

    It’s called Points.

    Arrow keys and Z and X to toggle between tracks.

    http://www.conorprendergast.com/Points.exe

    Conor

    July 31st, 2010

  102. Ikkju

    The Wild Balloon – game made by two men (program,graphic). Control by A,S,D,Space. Download here http://leteckaposta.cz/442482809

    July 31st, 2010

  103. HardnHeavy

    Hi Folks!
    Here is my first “Non-Entry” ;-)
    Not only is this submit too late, but bringing the little game into an enough polished state to dare showing it to anyone took me as much as 16 days. It was important to me that it is a stabile version (in the hopes that it is) because it is the very first piece of work to show around of my recently founded little indie games company (which consists of just me at the moment). So please count me out of competition, but if you like to have a look at the game anyway, please find it here: http://wonderfridge.codemachinery.net or directly: http://rapidshare.com/files/410254341/WonderFridge_v1.0.0.zip
    Its an XNA-based game, so you need to have .NET and XNA up to date.
    Have a nice day!

    July 31st, 2010

  104. HardnHeavy

    Ha. Discovered a bug, that keeps you from experiencing the nice end sequence. New direct link: http://rapidshare.com/files/410287472/WonderFridge_v1.1.0.zip :-)

    July 31st, 2010

  105. Teijo Mursu

    Hi,

    I tired WonderFridge and I would like to share my few points here:

    Please, don’t use ClickOnce-packaging, because it forces user to install a program, and extension is kinda wierd .application. Besides that, you can get plain .exe from Release-directory on your project folder.

    And the about gameplay:

    It sucks, I didn’t find nearly anything addicting and only thing I found even as a game was discovering new items. Well, that didn’t turn out to be funny, at least for me and I really quit after few tries.

    Even if basic idea would be good, then UI comes a play. When you put items to fridge, there is a huge list (40 discoverable items and 2 stock) where I can see like 7 -10, but the most annoying thing is that mouse’s scroll doesn’t work there. You must scroll that list using buttons, which scrolls item by one at the time. I found that VERY frustrating.

    I usually don’t like to complaint about graphics, because these games are prototypes, and more likely with very fast-made graphics, but oh-lord when I first opened that game…

    Also I didn’t like the inside-help system at all, beause it make a huge tooltip with a lot of text. I firstly thought that this is very compex game, cause a lot of text, but after a while it turned a pretty simple.

    After all, even first game IMO sucks, I still love to see new guys here (like I am myself, see few posts earlier).

    Keep good work up! :)

    August 1st, 2010

  106. HardnHeavy

    @TEIJO MURSU: Thank you, very much! Your comments really help me.

    *) ClickOnce: ok, never again. It is just so convenient for the developer… :-)
    *) Gameplay: I presumed, that could be the case… sad
    *) Gfx: is it really *that* bad?! Oops. Yes, the background… it´s drawn by lowlevel “DrawLine”, etc… totally ignored that. Maybe a shadow-bitmap for the fridge and some simple blur-shader for the background would have helped.
    *) Help-System: it really is sub-optimal. Maybe an extra screen with a short description would have been better.

    I promise to make it better next time :-)

    August 2nd, 2010

  107. Teijo Mursu

    @HARDNHEAVY

    ClickOnce was my mistake also, and I cannot understand why ms can’t provide more simpler packaging system. (ie. just zip everything needed and nothing more9

    I do all images with bitmaps and it’s very fast. I use SDL_image to load images to memory and then just blit to screen. That way I can use very modern image manipulating tools like GIMP among many others.

    About help-system. I have think that way too. I like one helpscreen, because player can skip it very easily if he already knows how to play the game (also player doens’t need to check everything that if help says something meaningful, all help is just in one screen or bunch of them)

    Just to mention, I liked very much Greedy Bankers tutorial/help which was made with few screens which shows visually how to play the game.

    August 2nd, 2010

  108. Kendall Eberhard

    AffiliateYard.com – I’ve worked as a possible take part in AffiliateYard.com for about 12 months and really have been quite happy. Their currency charts convert very well, and are also first-class at creating banners that fit well having sites. My affiliate manager is always helpful and responds quickly in a issue that I have.

    March 12th, 2012

  1. Accidental Rebel » What makes a game addicting? - June 11, 2010
  2. Golden Gear » Blog Archive » Cells – Released! - June 24, 2010
  3. July 2010 Event Roundup | ZOMGIndie! - August 5, 2010
  4. Cells – Released! « Golden Gear Inc. - June 4, 2011

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