<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: May means HIGH VELOCITY</title>
	<atom:link href="http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/feed/" rel="self" type="application/rss+xml" />
	<link>http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
	<lastBuildDate>Tue, 15 May 2012 22:27:13 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Corey</title>
		<link>http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/comment-page-2/#comment-5351</link>
		<dc:creator>Corey</dc:creator>
		<pubDate>Thu, 15 Jul 2010 06:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=986#comment-5351</guid>
		<description>The most addictive game already exists. 

Robot Unicorn Attack.

It&#039;s more like meth though.</description>
		<content:encoded><![CDATA[<p>The most addictive game already exists. </p>
<p>Robot Unicorn Attack.</p>
<p>It&#8217;s more like meth though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Revolutions &#124; Indie Vault</title>
		<link>http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/comment-page-2/#comment-5304</link>
		<dc:creator>Revolutions &#124; Indie Vault</dc:creator>
		<pubDate>Sun, 11 Jul 2010 09:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=986#comment-5304</guid>
		<description>[...] Il tema di questo mese l&#8217;EGP è &#8220;High Velocity&#8220;. Cosa aspettate a proporre il vostro simulatore di corsa di sinapsi?    12230 Scrivi il [...]</description>
		<content:encoded><![CDATA[<p>[...] Il tema di questo mese l&#8217;EGP è &#8220;High Velocity&#8220;. Cosa aspettate a proporre il vostro simulatore di corsa di sinapsi?    12230 Scrivi il [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bolin</title>
		<link>http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/comment-page-2/#comment-4803</link>
		<dc:creator>bolin</dc:creator>
		<pubDate>Mon, 31 May 2010 14:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=986#comment-4803</guid>
		<description>RUJO: Nice game. The only thing I didn&#039;t like was your car slowing down when you hit someone, I&#039;d rather have the car drifting at the same speed you were going. It would keep the fast pace of the game going on.</description>
		<content:encoded><![CDATA[<p>RUJO: Nice game. The only thing I didn&#8217;t like was your car slowing down when you hit someone, I&#8217;d rather have the car drifting at the same speed you were going. It would keep the fast pace of the game going on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/comment-page-2/#comment-4802</link>
		<dc:creator>James</dc:creator>
		<pubDate>Mon, 31 May 2010 13:32:12 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=986#comment-4802</guid>
		<description>Well, my computer just crashed yesterday, so I can&#039;t upload anything for the experimental gameplay project! D: But....I planned to do it last minute anyway, so I guess I just killed my entry. Now I know not to do THAT again. :P</description>
		<content:encoded><![CDATA[<p>Well, my computer just crashed yesterday, so I can&#8217;t upload anything for the experimental gameplay project! D: But&#8230;.I planned to do it last minute anyway, so I guess I just killed my entry. Now I know not to do THAT again. :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rujo</title>
		<link>http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/comment-page-2/#comment-4800</link>
		<dc:creator>rujo</dc:creator>
		<pubDate>Mon, 31 May 2010 13:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=986#comment-4800</guid>
		<description>at last!!
here&#039;s mine for this month:

http://www.kongregate.com/games/rujo/freeway-fighter

Freeway Fighter

arrows to move
Z to accelerate
X to break</description>
		<content:encoded><![CDATA[<p>at last!!<br />
here&#8217;s mine for this month:</p>
<p><a href="http://www.kongregate.com/games/rujo/freeway-fighter" rel="nofollow">http://www.kongregate.com/games/rujo/freeway-fighter</a></p>
<p>Freeway Fighter</p>
<p>arrows to move<br />
Z to accelerate<br />
X to break</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Katsew</title>
		<link>http://experimentalgameplay.com/blog/2010/05/may-means-high-velocity/comment-page-2/#comment-4797</link>
		<dc:creator>Katsew</dc:creator>
		<pubDate>Mon, 31 May 2010 12:34:57 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=986#comment-4797</guid>
		<description>Sneaking in before the deadline! My entry - &quot;Orbital&quot;

http://www.nekozilla.com/egp/may2010/

It&#039;s not as polished as I&#039;d like, but it&#039;s playable enough to get the concept.

PC, Mac and Unity webplayer builds are on the site.</description>
		<content:encoded><![CDATA[<p>Sneaking in before the deadline! My entry &#8211; &#8220;Orbital&#8221;</p>
<p><a href="http://www.nekozilla.com/egp/may2010/" rel="nofollow">http://www.nekozilla.com/egp/may2010/</a></p>
<p>It&#8217;s not as polished as I&#8217;d like, but it&#8217;s playable enough to get the concept.</p>
<p>PC, Mac and Unity webplayer builds are on the site.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

