May means HIGH VELOCITY
May 1st, 2010

There’s really nothing witty to say about that title, nothing apropos I’m afraid, but at least State side, May is the time for big-budget movies. The type with guns, babes, explosions, pithy one-liners, and HIGH VELOCITY car chases.
Given how quickly some of you guys belted out games last month, I’ll be surprised if we don’t see any games developed speedily within the week. Good luck!

We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.
73 Comments, Comment or Ping
Oh I like this :D
May 1st, 2010
Nice theme!!! This time I intend to participate! Good luck to all!
May 1st, 2010
I can imagine some great games for this theme, hopefully I will be able to submit one.
May 1st, 2010
great! I’ll make something! ( I actually love the theme…)
May 1st, 2010
Cool, I want to make a game for this… :D
May 1st, 2010
Nice theme!!
May 2nd, 2010
Good luck to everyone! :D
May 2nd, 2010
Nice theme. Let’s see if I can come up with something.
Good luck everyone
May 3rd, 2010
I see that there is a 7 day rule, does this start on the first day of May? or when they see the theme? or when does this rule start?
May 3rd, 2010
@Saharaoasis: I think its a self-regulated rule – you can take as long as you want, but 7 days is advised because it keeps your game in perspective and weeds out those nasty MMORPG ideas you have. :)
May 3rd, 2010
So, it’s only car games? Or anything moving fast?
Good luck to everyone!
May 3rd, 2010
I skipped last month, but this month I’ll probably be able to make something good. This one’s going to actually work on other people’s computers, too.
May 3rd, 2010
Nice theme. I have a question thouhh. I have an unfinished game concept I once started, which would be PERFECT for this theme (I think). Can I use it? I think it’s pretty original, and I only showed one screenshot somewhere once. I used more than seven days I think, and would have to translate everything to English, but that’d be a good idea anyways.
So my question is, can I use an old unfinished project and just finish that, provided it has experimental gameplay and fits the theme?
May 3rd, 2010
Alright!
What a great theme. I’m excited to see all the games! Good luck everyone. I made on the last day last month, so I want to get a head start and get it in early.
May 4th, 2010
I have gone though 3 or 4 ideas and still do not know what I am going to do, oh well I have a while yet before I should start worrying.
The more I think about what I might do the more I wonder what other people are doing and what their ideas are.
May 5th, 2010
I’ve started a devlog for my entry this month, hopefully I’ll be able to complete it within 7 days. For those interested:
http://indie-review-the-independent-games-review-forums.700848.n3.nabble.com/EGP-Entry-Raygrinder-tp776641ef700848.html
May 5th, 2010
Ah. Almost done with my entry. 3 days into it, making it the longest i’ve ever spent on an EGP game. :)
May 5th, 2010
http://gamejolt.com/freeware/games/arcade/birdette/2315/
You play as a bird. fly super fast around walls, or fall to your death. It’s all about flying really fast and death. (Even has some comedy)
May 5th, 2010
Sounds like a cool theme. I’ll see if I can make something.
May 6th, 2010
oh man oh man
I have some good ideas for this
May 9th, 2010
http://gamejolt.com/freeware/games/arcade/be-irresponsible/2352/
My game, ‘Be Irresponsible!’. Your points appear when you die, and you get more for going faster.
May 9th, 2010
What a great theme.
It’s cheating a bit because I already had an engine lying around, but what the heck, I’m in. First screenshot of an Outrun-style game for Mac:
http://ksleet.livejournal.com/205811.html#cutid1
May 9th, 2010
Pawk, the title character, runs constantly and you have to keep a platform under his feet by typing as quickly as possible and jumping over obstacles.
http://www.box.net/shared/d51deb7ynd
May 10th, 2010
Count me in!….
May 11th, 2010
Here is my entry: http://goycodesign.com/g-veloCity.htm
I’ve been anticipating the new Bit.Trip Runner game on WiiWare and I’ve also been playing Cave Story, so I’ve gotten into the retro thing lately. I also got the opportunity to create a ChipTune, and I think I’m gonna make some more. It was fun.
Ayway, just run and jump…actually, the running is done for you, so just click to jump…not very “Experimental Gameplay” but it was fun to make.
jorge
May 11th, 2010
Out of curiosity, can you enter more than one game? I had another idea while working on my previous entry. I’m gonna attempt it in seven days either way (I found I really like that restriction too) but unsure if it would be cool to post more than one.
May 11th, 2010
I actually found a good idea! It’s heavily based on a demo I built some time ago, but I didn’t spend any more than 2-3 days on the demo. (I’m porting the whole thing to Javascript anyway, so I think it counts as new)
May 11th, 2010
http://gamejolt.com/freeware/games/sports/high-velocity/2379/
this is first time i am entering one of these
you drive your car around to collect coins needed to pass the finish line while dodging skulls. try to get a good time on the highscores
May 11th, 2010
My first entry ever.
This is a social horror survival (social survival horror?) game.
You need to poo! URGENTLY! RUN RUN RUN!
3 stages, and very little time.
http://gamejolt.com/freeware/games/arcade/a-recurring-nightmare/2380/
May 12th, 2010
This is my third entry, made in a total of about 5 days (2 originally creating it, 3 porting it, including working on the engine).
http://nkorth.com/projects/web/squigglies/
I switched to coding in Javascript upon learning how to use Canvas. Now all you need to run my programs is a major web browser other than Internet Explorer: Chrome, Firefox, and Safari should work.
May 13th, 2010
What a find. This site rocks bells. Just downloaded like 12 of the games and loved them all.
Think I might try and enter this month.
Any limitations to what language can be used?
May 14th, 2010
@peanutbutterfingers
I think you can use any language, but all the games I’ve seen are in English.
May 14th, 2010
@peanutbutterfingers
D’oh! Programming language! You can use anything, as long as it works.
May 14th, 2010
Wow, I started a game this past Saturday with high velocity and gameplay and only just now saw this. I’ve been planning on releasing it today (in fact, it just went into beta testing: http://www.box.net/shared/67rgzt3m27 ). Can I enter it even though I started it without the intention (or knowledge this existed) to publish it for this?
-turboRamble
May 18th, 2010
My game for this is done! Here it is:
Circle Skydiver 2
http://gamejolt.com/freeware/games/arcade/circle-skydiver-2/2427/
Desc: A skydiving game. Burn up some birds and destroy helicopters to earn more score. Features online highscores, achievements, and more.
Use of the Theme: High Velocity can be seen through the speed of the player mostly using the Speed Boost that blurs the screen showing an image of a High Velocity situation.
May 18th, 2010
I think I may participate in this, but I gotta see if I have the time…
May 19th, 2010
Mine’s done! Warped! – a sidescrolling shmup with a goofy twist.
May 19th, 2010
I wasn’t planning to do anything for this month, due to the end of semester rush, moving house and generally having other stuff to do… then the random video game name generator came up with “High-Speed Chess Planet”. Starting development now.
May 20th, 2010
FISSION – Split the atom then run and hide from the fragments. Then split those fragments and run and hide again. They get faster and faster and faster.
http://www.lukeoc.co.uk/fission.html
WASD to move and Mouseclick to shoot you’re neutrons.
My first entry. Very excited.
May 20th, 2010
LUKE: I have to admit, it’s quite amusing. I managed to get 93, you? :D
May 20th, 2010
I umm….got….um
…. your CHEATING! you CHEATING CHEAT!
May 20th, 2010
I managed to get 105 :P interesting tactic, that one.
May 20th, 2010
I just was inspired by your “but with plenty of player experimentation”, Luke. 120 is my record now (screenshotprooved :))
May 21st, 2010
Seriously though, my high score is a measly 47… THE SHAAAAAMEE!
What’s your tactic? Just out of interest. I’d like to hear how you’re playing my game. Its great (said through gritted teeth) that you’ve found an exploit! I like the whole emergent play thing ( thanks for quoting my somewhat pretentious website btw).
May 21st, 2010
ok, now on 89
May 21st, 2010
I’ve changed the rules slightly so no more big explosions. Its more of a game now.
May 22nd, 2010
Hey Everyone, Heres my first entry for the EGP.
Star Fall
An extremely fast paced game in which the user plays as a falling star that is burning out. Soar over the abstracted cityscape and collect the dreams as they float up but avoid the nightmares because they drain star power.
http://www.drunkenmonkeystyle.com/starfall
Mouse based controls. The total of 3 runs is your final score.
May 22nd, 2010
Alas, I’m withdrawing from this month’s line-up due to my crappy schedule. No quality time to spend with my entry, probably next month then. :(
May 23rd, 2010
Roan Contreras – I like your game. Its similar to one I made for a game competition a month ago but also very different.
May 23rd, 2010
Luke O’Connor – Fission is pretty cool
May 23rd, 2010
I did it, I finished my game! This was awfully fun to do — thanks for putting the challenge out there.
http://ksleet.livejournal.com/208599.html
Runout: It’s like Outrun but with one little change. Mac-only, requires a gamepad.
May 23rd, 2010
One thing I think could improve fission is making the direction atoms split in deterministic – say, at right angles to the direction you shot it from. Meaning you can safely survive something coming straight at you by shooting it. Just makes it that little bit less randomly frustrating.
May 24th, 2010
Thanks for the advice. I’ve fixed it now. It was always supposed to work that way but didnt for some reason I wont go into.
May 24th, 2010
wow these are all really great guys :D
May 24th, 2010
@Alex Bethke, Thanks :)
May 24th, 2010
here is my entry http://www.mediafire.com/?wdni4tn2wyx
Super Running Rescue you run and jump with arrows (enter to skip stuff)
there are lots of explosions and cars(be careful with the sound I guess)
(guess you can save with f5 if is too hard) good luck and have fun!
(thinking of making some other levels later …I don’t know…)
(scored 50 in Fission and I thought I was great D:)
May 25th, 2010
here is my game Speedy Crash
http://bitsits.blogspot.com/2010/05/speedy-crash.html
You are trapped in an endless asteroid belt, where you crash into them using your velocity.
May 25th, 2010
Hey guys and gals!
This month our entry is called Lightspeed and is a multiplatform (osx/win/linux) 3d game about flying fast through hoops above the clouds.
Hope you like it!
Find it at: http://zink-interactive.se/blog/2010/5/24/lightspeed!.aspx
Huggies
/Hannes and Alfred
May 25th, 2010
Seems like the url-parser here didnt like the exclamation mark.
http://zink-interactive.se/blog/2010/5/24/lightspeed.aspx <- new link without!
Huggies again!
/Hannes and Alfred
May 25th, 2010
I made two tweaks to my game. I changed one of the assets for a new asset and reduced the number of runs for your total score from 3 to 2.
May 27th, 2010
My game is called “Pill Bug” It is a different take on sonic the hedgehog. I only spent a few days on it so far and its still a work in progress. I will keep my blog updated and post a new version and postmortem soon.
http://frankforce.com/?p=1494
May 30th, 2010
Hi, this is my first entry for the experimental gameplay project :)
The game takes inspiration from Spy Hunter. I made it in around 7 days, there’s still some bugs and the code is really messy and could use some optimization.
You can get the game here: http://gamejolt.com/open-source/games/arcade/vanishing-road/2532/
The objective of the game is to avoid destroying taxis while destroying the other cars for extra points.
Use arrow keys to move and press enter to start the game.
May 30th, 2010
Hi there!
Here’s my entry for this month (I hope it is the first of many):
http://dontpushmybuttonsgames.blogspot.com/2010/05/full-speed.html
May 30th, 2010
Sneaking in before the deadline! My entry – “Orbital”
http://www.nekozilla.com/egp/may2010/
It’s not as polished as I’d like, but it’s playable enough to get the concept.
PC, Mac and Unity webplayer builds are on the site.
May 31st, 2010
at last!!
here’s mine for this month:
http://www.kongregate.com/games/rujo/freeway-fighter
Freeway Fighter
arrows to move
Z to accelerate
X to break
May 31st, 2010
Well, my computer just crashed yesterday, so I can’t upload anything for the experimental gameplay project! D: But….I planned to do it last minute anyway, so I guess I just killed my entry. Now I know not to do THAT again. :P
May 31st, 2010
RUJO: Nice game. The only thing I didn’t like was your car slowing down when you hit someone, I’d rather have the car drifting at the same speed you were going. It would keep the fast pace of the game going on.
May 31st, 2010
The most addictive game already exists.
Robot Unicorn Attack.
It’s more like meth though.
July 14th, 2010
Like your post.. thanks…
December 10th, 2012
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