<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: High Velocity Roundup</title>
	<atom:link href="http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/feed/" rel="self" type="application/rss+xml" />
	<link>http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
	<lastBuildDate>Sat, 04 Feb 2012 02:34:02 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: aBethkeBlog &#187; Blog Archive &#187; Seraph</title>
		<link>http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/comment-page-1/#comment-95391</link>
		<dc:creator>aBethkeBlog &#187; Blog Archive &#187; Seraph</dc:creator>
		<pubDate>Wed, 16 Nov 2011 14:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1014#comment-95391</guid>
		<description>[...] Seraph is based on our flash game Starfall which was originally developed for the Experimental Gameplay Project&#8217;s 2010 May HIGH VELOCITY competition. [...]</description>
		<content:encoded><![CDATA[<p>[...] Seraph is based on our flash game Starfall which was originally developed for the Experimental Gameplay Project&#8217;s 2010 May HIGH VELOCITY competition. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Asamak</title>
		<link>http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/comment-page-1/#comment-4940</link>
		<dc:creator>Asamak</dc:creator>
		<pubDate>Tue, 08 Jun 2010 01:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1014#comment-4940</guid>
		<description>@velocitied: 
7 comments + 4 Pings = 11 Comments :-)</description>
		<content:encoded><![CDATA[<p>@velocitied:<br />
7 comments + 4 Pings = 11 Comments :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Velocitied</title>
		<link>http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/comment-page-1/#comment-4938</link>
		<dc:creator>Velocitied</dc:creator>
		<pubDate>Mon, 07 Jun 2010 22:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1014#comment-4938</guid>
		<description>Hi, maybe silly question, but why does it say 11 comments when i can only see 7? It happens in all browsers! Is there a &#039;More comments&#039; button I can&#039;t see?</description>
		<content:encoded><![CDATA[<p>Hi, maybe silly question, but why does it say 11 comments when i can only see 7? It happens in all browsers! Is there a &#8216;More comments&#8217; button I can&#8217;t see?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luke O'Connor</title>
		<link>http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/comment-page-1/#comment-4935</link>
		<dc:creator>Luke O'Connor</dc:creator>
		<pubDate>Mon, 07 Jun 2010 21:04:57 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1014#comment-4935</guid>
		<description>I&#039;m undecided as to whether to revert the rules of Fission or not. Its more skill based in its current form, but less unique and less fast and mental... Maybe I&#039;ll release both versions.</description>
		<content:encoded><![CDATA[<p>I&#8217;m undecided as to whether to revert the rules of Fission or not. Its more skill based in its current form, but less unique and less fast and mental&#8230; Maybe I&#8217;ll release both versions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EGP: Casual Addiction &#124; MikeaDev</title>
		<link>http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/comment-page-1/#comment-4853</link>
		<dc:creator>EGP: Casual Addiction &#124; MikeaDev</dc:creator>
		<pubDate>Wed, 02 Jun 2010 22:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1014#comment-4853</guid>
		<description>[...] Last month&#8217;s theme was High Velocity, and it had 21 entries, which can be viewed on the best of the new roundup. [...]</description>
		<content:encoded><![CDATA[<p>[...] Last month&#8217;s theme was High Velocity, and it had 21 entries, which can be viewed on the best of the new roundup. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EGP &#124; YagerX&#39;s Blog</title>
		<link>http://experimentalgameplay.com/blog/2010/05/high-velocity-roundup/comment-page-1/#comment-4845</link>
		<dc:creator>EGP &#124; YagerX&#39;s Blog</dc:creator>
		<pubDate>Wed, 02 Jun 2010 10:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=1014#comment-4845</guid>
		<description>[...] Here&#8217;s the list of the games made on the last theme. [...]</description>
		<content:encoded><![CDATA[<p>[...] Here&#8217;s the list of the games made on the last theme. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

