High Velocity Roundup
May 31st, 2010

May was a busy, busy month for all of us here at EGP, and probably just as busy for everyone else out there – what with your schoolin’ finals and whatnot. Still, despite all of the overall busy-ness people managed to make 21 games this month. Probably because making games indoors beats the crap out of the rising temperatures outside.
Check ‘em out:

Collect dreams, while avoiding nightmare in this gorgeously tiled environment. A fun game that induces a trance-like state.

Lightspeed, by Zink Interactive
A beautifully polished flying game by the guys at Zink Interactive! Use the mouse to steer through rings and pick up speed and points.

A shooter where each level gradually ramps up in speed. Pretty neat, I just wish I could shoot faster!

A psychedelic, high score driving game – dodge skulls, and collect coins. Great aesthetics on this one.

Extremely fast, cognitively intense challenge. Take control of 2 ships (WASD, Arrow keys) and dodge oncoming obstacles.

A simple, but addictive game. Split atoms with your shot, while dodging the resulting split atoms. My high score was 14, but my reflexes are admittedly slow these days.

Runout (Mac only), by Mark Sachs
A parody of Outrun, or so I gathered from his post. Does anyone have a Mac?
Circle Skydiver, by Roan Contreras
Use the arrow keys to collect powerups, and health while strafing to avoid helicopters, eagles, and other obstacles.

Race around a giant distorted sphere. I’d love to see this one developed further, but it’s interesting to just watch it.

A racing game, and tribute to Road Fighter.

A Spy Hunter style game. Avoid taxis, but destroy other cars.

A take on the sonic the hedgehog, with shooting and slow-motion capabilities.

Following in the vein of Canabalt, except you’re running on a circular world. Press the left mouse button to jump.

A pretty toy, but no game just yet. Reminds me of “Attack of the Killer Swarm” minus the people you fling up in the air.

Speed up and crash into asteroids to destroy them. Fun, but it feels like the destruction could be a bit jucier.
Be Irresponsible!, by Joe Gribbin
A simple game with a fun art style, go as fast as possible while dodging upcoming walls.

Shoot and dodge enemies using the arrow keys. Z shoots, X heals.
Hold down the left mouse button mouse to direct your bird toward the cursor. A little twitchy, but an interesting experiment.

Recurring Nightmare, by Frugal Games
Press Z & X to pump those legs, and steer your guy to victory…or else crap yourself. Luckily I don’t have such nightmares.

High Velocity Typist, by MisfitByte
Type quickly to extend a platform for your character to walk on. I wish it had typing goals, since right now the best strategy is to spam “asd.”
Super Running Rescue, by Joaquim
A game about illegal immigration and running from the law in Arizona of all things. Use the arrow keys to run away and jump to avoid oncoming obstacles.

We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.
13 Comments, Comment or Ping
Awesome experience! Im definitely making another entry for next month. Can’t wait to see the new theme! Great work everyone!
May 31st, 2010
Indeed, it was fun! Playing through the other entries atm. Hopefully I’ll be inspired by next months theme too. Btw, my name is mispelled on the round up post above. Don’t suppose that can be fixed?
May 31st, 2010
Um, there’s a correction about my game name…
It should be “Circle Skydiver 2″ instead of “Circle Skydiver”…
Anyway, great games there. I could make another game for next month depending on the theme :)
May 31st, 2010
Haha, I actually forgot I entered this beta in. I’ve decided not to finish it, but if I had remembered I posted a link here I would’ve updated the download link to at least the most recent; one with much better graphics. Oh well, I’ll enter next time though.
-turboRamble; creator of Sonar
May 31st, 2010
Oh, and I forgot to mention in my comment, it’s turboRamble not Turbo Ramble or TurboRamble. Sorry, kind of sensitive about how it’s spelled :P
May 31st, 2010
I must say that Fission lost much of it charm for me after changes in gameplay :D Actually it became almost a plain simplified asteroids game.
June 1st, 2010
I’m undecided as to whether to revert the rules of Fission or not. Its more skill based in its current form, but less unique and less fast and mental… Maybe I’ll release both versions.
June 7th, 2010
Hi, maybe silly question, but why does it say 11 comments when i can only see 7? It happens in all browsers! Is there a ‘More comments’ button I can’t see?
June 7th, 2010
@velocitied:
7 comments + 4 Pings = 11 Comments :-)
June 7th, 2010
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