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	<title>Comments on: In April: Wash, Rinse, and REPEAT</title>
	<atom:link href="http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/feed/" rel="self" type="application/rss+xml" />
	<link>http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>By: Khroma Kladous : New game up in &#8216;Works&#8217; &#171; log</title>
		<link>http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/comment-page-2/#comment-52662</link>
		<dc:creator>Khroma Kladous : New game up in &#8216;Works&#8217; &#171; log</dc:creator>
		<pubDate>Sun, 29 May 2011 17:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=897#comment-52662</guid>
		<description>[...] as a response to the Experimental Gameplay Project&#8217;s &#8220;Wash, Rinse, and REPEAT&#8221; theme, Khroma Kladous is a platform game where your choices dictate the color and content of the [...]</description>
		<content:encoded><![CDATA[<p>[...] as a response to the Experimental Gameplay Project&#8217;s &#8220;Wash, Rinse, and REPEAT&#8221; theme, Khroma Kladous is a platform game where your choices dictate the color and content of the [...]</p>
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		<title>By: Frank Force</title>
		<link>http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/comment-page-2/#comment-4295</link>
		<dc:creator>Frank Force</dc:creator>
		<pubDate>Sat, 01 May 2010 19:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=897#comment-4295</guid>
		<description>I put up a proper blog post for my entry &quot;A Stitch In Time&quot;  with a video on my website at: http://frankforce.com/?p=1411    I have been playing some of the other entries and I&#039;m really enjoying what I have seen so far.  Congrats everyone!</description>
		<content:encoded><![CDATA[<p>I put up a proper blog post for my entry &#8220;A Stitch In Time&#8221;  with a video on my website at: <a href="http://frankforce.com/?p=1411" rel="nofollow">http://frankforce.com/?p=1411</a>    I have been playing some of the other entries and I&#8217;m really enjoying what I have seen so far.  Congrats everyone!</p>
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		<title>By: Kurt Bieg</title>
		<link>http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/comment-page-2/#comment-4289</link>
		<dc:creator>Kurt Bieg</dc:creator>
		<pubDate>Sat, 01 May 2010 05:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=897#comment-4289</guid>
		<description>Not sure if I made it or not, I posted, but I don&#039;t know if it went through.  I had a bug at first, but all is well now.

This game is called Tili and its sort of an abstract tile/puzzle game where you get to make different brushes to solve the pattern.  The smaller the moves to solve it the better.  Uses mouse only and makes use of the mouse wheel to rotate the brushes (that was pretty tricky to code).

I&#039;ve been dying to submit to this so much that its even my final project for my first year in graduate school.

http://autokarmatic.com/Recontile.html

Thanks!
Kurt Bieg
kurtbieg at gmail dot com</description>
		<content:encoded><![CDATA[<p>Not sure if I made it or not, I posted, but I don&#8217;t know if it went through.  I had a bug at first, but all is well now.</p>
<p>This game is called Tili and its sort of an abstract tile/puzzle game where you get to make different brushes to solve the pattern.  The smaller the moves to solve it the better.  Uses mouse only and makes use of the mouse wheel to rotate the brushes (that was pretty tricky to code).</p>
<p>I&#8217;ve been dying to submit to this so much that its even my final project for my first year in graduate school.</p>
<p><a href="http://autokarmatic.com/Recontile.html" rel="nofollow">http://autokarmatic.com/Recontile.html</a></p>
<p>Thanks!<br />
Kurt Bieg<br />
kurtbieg at gmail dot com</p>
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		<title>By: Frank Force</title>
		<link>http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/comment-page-2/#comment-4287</link>
		<dc:creator>Frank Force</dc:creator>
		<pubDate>Sat, 01 May 2010 04:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=897#comment-4287</guid>
		<description>Oh, I also meant to recommend going full screen by pressing Alt+Enter.  Thanks!</description>
		<content:encoded><![CDATA[<p>Oh, I also meant to recommend going full screen by pressing Alt+Enter.  Thanks!</p>
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		<title>By: Frank Force</title>
		<link>http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/comment-page-2/#comment-4286</link>
		<dc:creator>Frank Force</dc:creator>
		<pubDate>Sat, 01 May 2010 04:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=897#comment-4286</guid>
		<description>I hope I&#039;m not too late...  My game is called &quot;A Stitch in Time&quot;  You are trapped in a 1 minute long time loop and need to collect all the 30 pieces of time to save the universe.  Return to the worm hole to time travel.  If you touch any of the time ghosts not only will you instantly die but the ghost will also be erased from existence.  Controls are WASD with the 2 mouse buttons controlling weapons and time slow on middle mouse.  I spent about 25 hours working on this. I think it is pretty challenging yet winnable if you are crafty enough. Here&#039;s the link: 

http://frankforce.com/downloads/AStitchInTime.exe   

If you see a missing DLL error try updating DirectX</description>
		<content:encoded><![CDATA[<p>I hope I&#8217;m not too late&#8230;  My game is called &#8220;A Stitch in Time&#8221;  You are trapped in a 1 minute long time loop and need to collect all the 30 pieces of time to save the universe.  Return to the worm hole to time travel.  If you touch any of the time ghosts not only will you instantly die but the ghost will also be erased from existence.  Controls are WASD with the 2 mouse buttons controlling weapons and time slow on middle mouse.  I spent about 25 hours working on this. I think it is pretty challenging yet winnable if you are crafty enough. Here&#8217;s the link: </p>
<p><a href="http://frankforce.com/downloads/AStitchInTime.exe" rel="nofollow">http://frankforce.com/downloads/AStitchInTime.exe</a>   </p>
<p>If you see a missing DLL error try updating DirectX</p>
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		<title>By: Vasco Berzosa</title>
		<link>http://experimentalgameplay.com/blog/2010/04/in-april-wash-rinse-and-repeat/comment-page-2/#comment-4282</link>
		<dc:creator>Vasco Berzosa</dc:creator>
		<pubDate>Sat, 01 May 2010 02:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=897#comment-4282</guid>
		<description>The take on repeat is, that any invalid path will make you repeat, and repeat and repeat the level, until you learn which path takes you to the next stage. I didn&#039;t focus on lifes, because everything happens in a dream, but in the score system. And you&#039;ll be repeating, because depending on the stage you are, there are 4, 16, or even in the last stages 48 colorpaths to every single you arrive to a crossroad and have to decide again.
For the sake of sanity, one can read which paths are candidates and discard the others...</description>
		<content:encoded><![CDATA[<p>The take on repeat is, that any invalid path will make you repeat, and repeat and repeat the level, until you learn which path takes you to the next stage. I didn&#8217;t focus on lifes, because everything happens in a dream, but in the score system. And you&#8217;ll be repeating, because depending on the stage you are, there are 4, 16, or even in the last stages 48 colorpaths to every single you arrive to a crossroad and have to decide again.<br />
For the sake of sanity, one can read which paths are candidates and discard the others&#8230;</p>
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