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In April: Wash, Rinse, and REPEAT

April 1st, 2010


 

Repetition often means getting better at something, or failing over, and over, and over.  There have been a few (now) classic indie titles that have used it with some success – Cursor Times 10 springs to mind – and JRPGs have practically monopolized this theme for over 20 years now.

 

Though it would be easy for you lot to take the easy way out and make a game about level grinding, I expect we’ll see some takes on REPEAT gameplay we’ve never seen before.


In: Theme | tags: repeat, Theme | #

67 Comments, Comment or Ping

  1. Anthony

    Ah, this shall make for a particularly interesting learning experience.

    April 1st, 2010

  2. Johannes Stein

    Great theme. I’m probably gonna try to make a game resembling “Groundhog Day”. One level that repeats itself over and over again until the player makes the right choices to end the game.

    April 1st, 2010

  3. Ed Scheindlin

    Sounds amazing. I’ll start…. now!

    April 1st, 2010

  4. Ed Scheindlin

    http://gamejolt.com/freeware/games/adventure/repeatedlove/1996/

    ^^^^^
    Ever wished you could dump a girl, and then take her back and she would love you again? Ever wished you could say anything, and she would never stop talking? Ever wished you could repeat the same flirts over and over again and she’d always respond? RepeatedLove is a text based adventure in which you can talk to a girl your supposedly dating and say things.

    Essentially, repeat a conversation as many times as you want. funnn

    April 1st, 2010

  5. vazor

    Alright, I finished my submission. A bare minimum digital game.

    http://www.angelfire.com/psy/vazor/mingame/mingame.html

    …

    Oh, you meant a _working_ and _interesting_ bare minimum game? Haha ok, I’ll get right on that. :P :)

    Har har April Fool’s! …I’m so funny. XD

    April 1st, 2010

  6. Matthew Elvey Price

    Totally going to make a game about washing and rinsing.

    April 1st, 2010

  7. axcho

    Ooh, I have the perfect game idea for this! I just have to figure out how to make it into a game… :p

    April 1st, 2010

  8. localghost

    Groundhog is sooo obvious, Johannes… As well as something of “Remember and do the same” type.

    Actually, theme seems to be very challenging. Almost every game we play (except quests?) has built-in “repeat” actions, and that’s what *usually* is most annoying in them… We’ll have to turn it vice versa somehow.

    April 2nd, 2010

  9. Marcus

    “Every day the same dream” seems the perfect fit for this month. Then again, aren’t ALL computer games about repetition?

    April 2nd, 2010

  10. A

    Hopefully repetition doesn’t mean boring

    April 2nd, 2010

  11. Jake Elliott

    Ha, actually “Boredom” would be a pretty good theme I think :)

    April 2nd, 2010

  12. Ed Scheindlin

    Hmmm. Let me try to make a good game out of this. GAH.

    April 2nd, 2010

  13. Jorge Goyco

    Hey, just found the site and love the idea. Here’s my submission:

    http://goycodesign.com/g-fullCircle.htm

    It took me about 5 hours to build. The “repeat” theme is in a few places.

    One way is that you are working with a strange “reaching” device that repeats itself. This thing was actually quite confusing to build, but it works well, I think. It’s a spinner nesting a grower nesting a spinner nesting a grower, etc. So when you click, the spinner stops and the grower comes out in the direction where it stopped. Just really confusing to build. The path to the hit test is pretty crazy.

    So my use of “repeat” is in the gameplay as well as the fact that you have to do the same thing over and over again. Don’t worry, there are powerups and powerdowns to make it more interesting.

    The other place where the theme is displayed is in the background images and level titles. It’s about the process of “eating”. And actually, if you finish all the levels…well, you’ll see.

    So, there you have it.

    I might be adding some sounds later and maybe some levels. I just don’t want it to be too long considering its simplicity.

    April 2nd, 2010

  14. Paul

    I have very big and great idea. But You don’t want to see my previous game. So, I think why am I strain? May it will be better, if I write it here?

    April 2nd, 2010

  15. Joaquim

    hummm loved the theme!!
    guess I’ll make a game about finding a bathroom….

    April 2nd, 2010

  16. Ed Scheindlin

    Well, here’s my serious entry. You’ll notice that the stage repeats 3 times before getting one of 4 endings. you go through the same stage if you die, and you get older each time. the only way you can officially die is if you get so old from living the same way each day. You can live your life happily, and do something new, by getting the girl at the end.
    reBecca- > http://gamejolt.com/freeware/games/platformer/rebecca/2013/

    April 2nd, 2010

  17. Ben

    I hope someone submits Pong :P (not that I’m going to. I’m having ideas of my own!)

    April 3rd, 2010

  18. Ben

    Sisyphus: The Game!

    http://www.evilissexy.com/Sisyphus.jar

    I’m considering this my “joke entry”, as I’m working on something a bit… more that I’d also like to submit. But a friend suggested this idea, and it amused me so much, I had to throw it together :)

    ENJOY! :P

    April 4th, 2010

  19. LeFishy

    Oh hey I had an idea this month. Lets see whether I’ll actually get around to making it.

    April 4th, 2010

  20. LunaTuna

    HA! Finally a game about Sisyphos. Great!

    April 4th, 2010

  21. localghost

    I wanted to ask how everyone counts time for a game?
    Do you count time of thinking or you start counting from the moment you put first lines of code or paper sketches?
    If you worked two weekends, is it 4 days or 9?

    April 5th, 2010

  22. Alan

    Hey, I’m new to this whole experience. How do you know where to submit, or any other details requiring what you can/cannot submit?

    Thanks!

    Al.

    April 6th, 2010

  23. localghost

    Al, check the link “submit” at the top right of this page.

    April 7th, 2010

  24. Herman

    I just found this site and the theme for April’s pretty interesting. I’ve got an idea based on swings and I’ll probably get to work on it over the weekend.

    April 8th, 2010

  25. Tim Duffy

    My fiance found this site and insisted I check it out. I’m so glad I did! My biggest challenge is theme ideas. Thanks so much for putting a site like this out there.

    April 8th, 2010

  26. Nathan McCoy

    Oh, I’m all over this. Got a fantastic idea that I want to try out.

    April 9th, 2010

  27. moose

    I am just waiting for 8 copies of the “Simon” game.

    April 9th, 2010

  28. Roan Contreas

    I’ll make a game for this one :)

    April 10th, 2010

  29. Roan Contreras

    I can’t think of another game idea… instead I’ll enter this game that made from April… also made in less than 7 days:

    Blue Roller

    http://www.yoyogames.com/games/123058-blue-roller

    An arcade, minigame. Your aim is to stay alive as long as you can without getting your blue ball killed by enemies and hazards. Features online highscores.

    The use of the theme is the player keeps (repeating) on jumping and moving…

    April 11th, 2010

  30. Erik Leppen

    Cool theme. After a few months of no ideas, I finally have a cool gameplay idea for this competition. Let’s see if it works out. The fun thing is, it has two kinds of repetition.

    April 12th, 2010

  31. Ben

    My actual submission for REPEAT: “REPEAT”: http://www.evilissexy.com/REPEAT.jar

    It’s a runnable JAR.

    Controls are given in-game, except for, perhaps, the most important: ESC quits!

    STORY

    You are trapped in a system that quickly repairs the slightest change… including a change to your position from the starting location!

    To escape you must find and accumulate powers. Though your position will be “repaired”, forcing you to repeat the same level multiple times, these powers persist, allowing you to access new locations with every replay.

    FAQ

    Q. Why can’t I jump?
    A. You have not gained The Power of Jumping yet :)

    Q. The “close” button on the window doesn’t quit the game! How do I quit?
    A. ESC

    Q. This game is hard! Isn’t there an easy mode?
    A. I debated creating an Easy Mode (and a “Japanese Hard Mode”), but due to time constraints was unable to implement these. Perhaps in the future. Perhaps.

    April 13th, 2010

  32. rujo

    working on it..
    stay tuned :D

    April 13th, 2010

  33. Erik Leppen

    My game is done – already! I usually take two months for a game, but now I managed to make one in two days. Of course this means it’s little more than a gameplay concept, but that’s what the competition is about, right? :)

    The game is called “LinePatterns”. The link to the download page is: http://www.yoyogames.com/games/123668/download . it’s a Windows .exe, size is 2 MB.

    When in the main menu screen, press F1 to see the information screen which also includes the game’s controls and rules.

    The repeat theme is in two places. First of all the level is a repeating pattern of lines. Second, the moves you make are according to a periodic move cycle that is repeated every time (this is shown by the colors of the lines).

    April 13th, 2010

  34. Andrew J.

    @Erik Leppin – I have to say that ‘Line Pattern’ is an incredible game and I am actually really mad that I didn’t make this game myself. It’s so simple yet genuinely addictive. The only thing that was wrong with the game was the navigation. Took me a minute or so to navigate the menu and enter a level. This might take up more of my time at work. Congrats!

    April 14th, 2010

  35. Ben Wilhelm

    Robert Recurring.

    http://www.mandible.net/2010/04/14/robert-recurring/

    It’s a sidescrolling puzzle game based, in some sense, on time travel. I admit this is perhaps not the most unbroken ground, but I think I’ve got an interesting new take on things.

    My art . . . well, my art suffered for the 7-day limit, because I spent that entire seven days cramming it full of gameplay.

    The game, I feel, turned out quite well this time.

    April 14th, 2010

  36. Dariuou

    Took longer than I had hoped, about five days. It’s called Observer.

    http://gamejolt.com/freeware/games/platformer/observer/2145/

    It’s a platformer type game. You play a robot that can observe and repeat the abilities of the animals in the environment. You have to combine the different abilities to make it through the level.

    Use the arrow keys or wasd to move. Click on an animal to observe it and learn it’s ability. There are five abilities to learn, but you can only know three at a time, so there’s some strategizing there. (Hopefully) Use Q, E or Space to store and use an ability.

    The theme is present in the repetition of what you observe the animals doing.

    April 15th, 2010

  37. Johnny B.

    So… am I able to enter? Is anyone keeping track of when I start & finish or is it more of a honor system thing? I’m very interested in joining, I just need a the go ahead from someone lol. Awesome site…

    -Johnny B.

    April 17th, 2010

  38. Dariuou

    @Johnny
    Last month someone asked a similar question, Tobias Wehrum answered it with a quote from Matthew Elvey Price, which I’ll quote here:
    “Obviously it would far preferable for you to take longer to make a game than to not make a game at all. 7 days has always been an arbitrary number: take as long as you need to get the point of your game across. Spending heaps of extra time on it is fine: just find out if it’s fun, first. Stick figures and coloured scribbles are perfectly acceptable substitutes for painstakingly drawn pictures.”

    So I’d say get started, and have fun with it.

    April 18th, 2010

  39. Johnny B.

    Oh, awesome! Thank you Dariuou! I guess I better get crackin’!

    April 18th, 2010

  40. Ryan Atkinson

    I made a geography/memory Flash game, Africa Repeat. Took 6 days, uses NASA imagery. It’s a map-learning game to novices, and a memory/speed game once you know the map. (highscore being the goal)

    http://workingmemoryworkout.blogspot.com/2010/04/africa-repeat.html

    April 18th, 2010

  41. Ryan Atkinson

    I forgot to include theme relevance for Africa Repeat. It follows the theme through its mechanics. Half the game is naming nations on a map. The other half is recalling how many times the nation has repeated in appearance. Over the 2.5 minute game you’ll see some nations twice, hence a repeat, a number to tally in your head for each of the 54 included nations.

    April 18th, 2010

  42. Ats

    Hi!
    Here is my proposal : Greed.
    I made this game after a one day trip to a development studio in Germany. This game is all about taking the time to stop and think about what is realy important in life rather than rushing and repeating your mistakes.

    http://www.atien.net/?article7/greed

    April 19th, 2010

  43. Xuanming Zhou

    Game Name: Restricted Recall
    Download: http://xmashed.com/games/restricted_recall.rar
    More Info: http://xmashed.com/restricted-recall/

    The game centers around the concept of repeating a set of three given commands in a loop to solve puzzles and get to the exit in each level. Only the spacebar is required for play. However if you ever get stuck, you can press “end” to restart the level.

    April 20th, 2010

  44. Ryan McGreevy

    Here is my first ever experimental gameplay submission: Re(de)fine

    http://jrmcgreevy.com/?page_id=315

    Took me about 6 days of spare time, written in C#/XNA. Physics based 2D game revolving around gravity. Player can left click to create gravity wells to guide a ball to a goal. Player must define the layout of wells first and then click go (last placed well can be deleted with right click during setup).

    The player tries to reduce the amount of wells and attempts by refining or redefining the gravity well layout. The last used layout will be displayed while placing the newest one (unless the goal was just reached). Up/Down arrow key used to cycle through the (currently) 4 levels.

    Follows the repetition theme by having the player define a layout, see how it turns out, then refine or redefine that layout repeatedly to reduce the amount of wells required to reach the goal.

    April 20th, 2010

  45. Nathan McCoy

    My submission is a puzzle-platformer titled One to Tango. It fits the “repeat” theme in a couple ways: the time-copy repeats the player’s exact path taken on the previous life, and repeatedly trying different approaches to the levels is needed in order to understand and solve some of the puzzles (knowing how long to wait on a particular switch, and so on).

    April 21st, 2010

  46. Roan Contreras

    I made another entry!

    Flag Island
    Link 1: http://www.yoyogames.com/games/125124-flag-island
    Link 2: http://gamejolt.com/freeware/games/arcade/flag-island/2228/

    A CTF, platform, shooter game. Battle against the AI in an Island with guns each player.

    The use of the theme in this game is, if you win or lose… you battle again… or if the player/AI dies, he will battle again.

    April 24th, 2010

  47. Elday

    So here is my game. Though I broke some EGP rules, I think it’s ok.

    Flowearty:
    WINDOWS: http://elday.ru/projects/files/Flowearty_win.rar
    LINUX: http://elday.ru/projects/files/Flowearty_lin.tar.gz
    MACOS: coming in 3 days

    Gameplay is simple: The flower (his name is Flowearty) has to be brought to his stem. He often can’t reach this goal by himself. Player can help to overcome the obstacles: any part of the level can be copied and pasted so that flower can pass through the obstacle.

    April 25th, 2010

  48. Zink Interactive

    Hello!

    Believe it or not, but we are actually on time this month :)

    We have made a little flash-puzzle-platformer with circular (literally) levels. Since the levels repeat we think this fits the theme.

    Blogpost with playlink here:
    http://zink-interactive.se/blog/2010/4/25/revolutions.aspx

    Huggies
    /Hannes and Alfred of Zink Interactive

    April 25th, 2010

  49. rujo

    Hi!

    here’s my entry:
    James Replay
    http://www.kongregate.com/games/rujo/james-replay-egp-edition

    it’s “egp edition” cause maybe i’ll make a more complete version in the future with more levels..

    enjoy!

    April 25th, 2010

  50. vazor

    Here is my submission. It is less experimental and original than I’d like, but I got an artist this time and wanted to focus on polishing it up, so the idea had to be pretty basic:
    In this game you enter a level, do a set of actions, and then you are required to REPEAT those actions in order to advance.

    http://vazor222.livejournal.com/22474.html

    April 25th, 2010

  51. SuvoZit

    This is my experimental game on REPEAT where you have to solve a puzzle.If a block is clicked it moves to it extreme end.

    But if you make a mess you have to repeat the level.

    http://bitsits.blogspot.com/2010/04/push-puzzle.html

    April 27th, 2010

  52. krimelo

    Here´s my take on the Repeat theme!
    It´s about food, and cannibals.

    Hopefully the RepEat part of the game is clear!

    DOWNLOAD:
    http://www.esop.se/game/AutoCannibalism.rar

    http://www.krimelogames.blogspot.com

    April 27th, 2010

  53. Joaquim

    well here goes my game:

    http://www.mediafire.com/?nhyjaj2ae0l

    you look for a bathroom in weird place is slightly based in real life
    (it happened to me once) control with arrows and “x” be careful with yourself :D.(and forgive my japanese)
    (also in the 12th month of this year I’ll try making a game that fit all themes of the year)

    April 27th, 2010

  54. Xuanming Zhou

    Restricted Recall has been updated with a gentler learning curve and better graphics. It can be downloaded at the same link: http://xmashed.com/games/restricted_recall.rar

    April 28th, 2010

  55. Knut

    Here’s my first submission:

    http://boblycat.org/~knute/move_the_ball.html

    It’s called Move The Ball, and is about… well, moving a ball, repeatedly. You have to reach the target within 5 seconds and avoid colliding with any balls from the past. It gets hard very quickly.

    My best score with the latest version is 14, but I suck at the game. :)

    This is my first game created with the Unity engine, and it was a great learning experience.

    April 28th, 2010

  56. Turtlesoup

    Hi. Ive been meening to submit a game here for a while now. I love the themes and the stuff people keep making.

    So here’s my entry for this month:

    http://gamejolt.com/online/games/puzzle/pixels-can-crack-too/2257/

    There is only one room which is constantly repeated, but the player decreases in size each time( or the level increases in size, depending on how you look at it : / )
    as this happens, youl be able to fit into cracks and collect the ten red crystals hidden in the maze of cracks.

    Hope you enjoy : )

    April 29th, 2010

  57. Switchbreak

    This took me about 5 days, not counting the time it took to build the engine it’s running on.

    http://switchbreak.net/ohnospaceman.html

    It’s a geometry-wars style shooter, with a twist. Your ship is in a timeloop, so every shot you fire is one you will have to dodge when time loops around and repeats.

    April 29th, 2010

  58. RPM COLLECTIVE

    I was planning to make a game for March, but didn’t get a chance to do it so I made a mash-up with both themes 10-Seconds and Repeat:

    http://rpmcollective.com/singles/soundfight/

    Select two 10-second clips of sound or music to battle to the death.
    Each sound clip will generate a field of units, based on the beats-per-minute of each octave subband. If the music has a strong rythym (if it repeats itself regurlarly) then it will have more and stronger units. After building, the sound clips then repeat, simultaneously, with each powering its field of units. The winner is determined by counting the special units corresponding to the final octave levels of each clip.

    Hard to say how long it took since it was a combination of intermittent engine and game work. Probably about two weeks.

    April 29th, 2010

  59. Switchbreak

    I updated my game to make it way more fun. Now instead of one-hit-kills, you have a number of hit points before you die that increase for each successive time loop you survive.

    http://switchbreak.net/ohnospaceman.html

    April 29th, 2010

  60. Vasco Berzosa

    Colorpaths is a game that takes you to an oniric laberynth. You must choose between the paths that are offered to you, and your piece (4-colored one) will follow them automatically until it reaches goal (+1 score, black and white square), a white square, in which you can move again, or a black square, which will give you a -1 score and you will have to restart the game. The objective of the game is to go through all eleven stages of the Laberynth making the most points possible.

    April 30th, 2010

  61. Vasco Berzosa

    http://colorpaths.posterous.com/colorpaths.
    Sorry for not posting the link before

    April 30th, 2010

  62. Vasco Berzosa

    The take on repeat is, that any invalid path will make you repeat, and repeat and repeat the level, until you learn which path takes you to the next stage. I didn’t focus on lifes, because everything happens in a dream, but in the score system. And you’ll be repeating, because depending on the stage you are, there are 4, 16, or even in the last stages 48 colorpaths to every single you arrive to a crossroad and have to decide again.
    For the sake of sanity, one can read which paths are candidates and discard the others…

    April 30th, 2010

  63. Frank Force

    I hope I’m not too late… My game is called “A Stitch in Time” You are trapped in a 1 minute long time loop and need to collect all the 30 pieces of time to save the universe. Return to the worm hole to time travel. If you touch any of the time ghosts not only will you instantly die but the ghost will also be erased from existence. Controls are WASD with the 2 mouse buttons controlling weapons and time slow on middle mouse. I spent about 25 hours working on this. I think it is pretty challenging yet winnable if you are crafty enough. Here’s the link:

    http://frankforce.com/downloads/AStitchInTime.exe

    If you see a missing DLL error try updating DirectX

    April 30th, 2010

  64. Frank Force

    Oh, I also meant to recommend going full screen by pressing Alt+Enter. Thanks!

    April 30th, 2010

  65. Kurt Bieg

    Not sure if I made it or not, I posted, but I don’t know if it went through. I had a bug at first, but all is well now.

    This game is called Tili and its sort of an abstract tile/puzzle game where you get to make different brushes to solve the pattern. The smaller the moves to solve it the better. Uses mouse only and makes use of the mouse wheel to rotate the brushes (that was pretty tricky to code).

    I’ve been dying to submit to this so much that its even my final project for my first year in graduate school.

    http://autokarmatic.com/Recontile.html

    Thanks!
    Kurt Bieg
    kurtbieg at gmail dot com

    April 30th, 2010

  66. Frank Force

    I put up a proper blog post for my entry “A Stitch In Time” with a video on my website at: http://frankforce.com/?p=1411 I have been playing some of the other entries and I’m really enjoying what I have seen so far. Congrats everyone!

    May 1st, 2010

  1. Khroma Kladous : New game up in ‘Works’ « log - May 29, 2011

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