March 31st, 2010
10 Seconds proved to be more than enough time in March. With a whopping 30 34 entries, this has been the most productive theme so far.
Check ‘em out:
A really well made shooter-strategy game. Control multiple units, 10 seconds at a time to beat each level. Tons of units, weapon types, and enemies.
A simple, but awesome game. Use the mouse to draw lines to either divide, separate, or avoid shapes.
A limited time platformer where the player can slow or freeze time. Extend the amount of time you have to live by collecting clocks.
An intriguing audio-only game! Try to use sound to locate a target space in 10 seconds, then watch the replay.
Collect time, while avoiding swirling boxes in this soothing, ambient avoid-’em-up.
An atmospheric exploration game. Your character can only hold his breath for 10 seconds (despite the title), so get to safe areas fast!
Navigate a dark cave with only 10 seconds worth of battery for each level. Reminds me of the invisible platform puzzles in old Zelda games.
A herding/shooting game. Fire rockets to destroy the target number of birds. The action pauses every second to allow you to position and fire a new rocket.
An interesting puzzle game. Cut the right fuses to prevent the explosives from detonating. Each fuse costs a certain amount of time, so make sure you don’t go over 10 seconds.
An Asteroids-style game. Gain extra time by destroying things and flying dangerously.
Blow through 5 bosses in 10 seconds. A pretty simplistic shooter, though slightly confusing.
Longer than most of the works here, use the arrows keys to navigate. More of a short narrative than a game.
An RTS style game. Order your troops in 10 seconds, then watch them do battle for 10 seconds. Repeat for victory!
A grab-and-dodge style game. Touch green circles to get more time, while avoiding red circles.
A more appropriate name would be “10 Seconds of Gameplay Preceded by a Minute of Dialog”. Not sure if it’s a text experiment or not, but the main puzzle portion is hard to reach.
Why do I feel like I’ve been punked? Wait for the bus to show up, then press a button to jump on. Cute presentation – and quite possibly a comment on casual games, not sure.
A really tough avoid-’em-up. I could only last for 6.5 seconds.
A 2-player rocket launching game. The delay between the button push and the rocket is 1-second, so it’s hard to play.
A time estimation challenge more than a game. Press ENTER to start the clock, and space to stop it. Try to get as close to 10 seconds as possible.
You only have 10 seconds to get an alien chemical to a safe container! A series of different platforming challenges.
Ration power to destroy all incoming missiles.
A puzzle-platformer where you control a colony of aliens looking for a new home. Each only has 10 seconds to live before becoming a statue.
A shooter where enemies and the player alternate moves/attacks in a 10 second period.
Arrows to move, up arrow to rescue others. One of the few games that you actually play in only 10 seconds.
Knock enemies off a platform with your paincube in this mouse-driven 3D game.
Ultra simple tower defense game. Defend your cake from disgusting slugs.
A platformer where you can modify platformable areas with the mouse. Stay outside of a safe zone and you only have 10 seconds to live.
A text adventure in 20 seconds. Read fast, type faster.
Quick multiplication slows down time, while wrong answers speed it up. How long can you last?
A puzzle game where clicking one tile changes the colors of all of the surrounding tiles. You only have 10 seconds per puzzle, but can click for a time extension (at a penalty).
Some additional entries:
A puzzle-timing order game. Move tiles to the appropriate place with the time limit, but be careful in how & when you place them!
Click on the object that matches the target word (ignore the “spell”, it’s slightly confusing).
SurViral, by Darth Mike
Corrupt parts of the computer and spread your virus around. New decoys buy you additional time as you attempt to destroy critical parts. I just wish there were more levels!
Click on shapes to walk down a simple path.