<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 10 Seconds is long enough in March</title>
	<atom:link href="http://experimentalgameplay.com/blog/2010/03/10-seconds/feed/" rel="self" type="application/rss+xml" />
	<link>http://experimentalgameplay.com/blog/2010/03/10-seconds/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
	<lastBuildDate>Mon, 06 Sep 2010 06:21:29 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Experimental Gameplay Project, March 2010 &#124; Kotori</title>
		<link>http://experimentalgameplay.com/blog/2010/03/10-seconds/comment-page-2/#comment-4270</link>
		<dc:creator>Experimental Gameplay Project, March 2010 &#124; Kotori</dc:creator>
		<pubDate>Fri, 30 Apr 2010 21:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=767#comment-4270</guid>
		<description>[...] entry for the March 2010 edition of the Experimental Gameplay Project is finally done. It is the first time I ever participate, and I am excited to finally get [...]</description>
		<content:encoded><![CDATA[<p>[...] entry for the March 2010 edition of the Experimental Gameplay Project is finally done. It is the first time I ever participate, and I am excited to finally get [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathan Korth</title>
		<link>http://experimentalgameplay.com/blog/2010/03/10-seconds/comment-page-2/#comment-3971</link>
		<dc:creator>Nathan Korth</dc:creator>
		<pubDate>Sat, 03 Apr 2010 23:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=767#comment-3971</guid>
		<description>@Kyle Gray
I&#039;m not really sure why it doesn&#039;t work. I think my graphics library has a problem somewhere that makes release configuration refuse to compile. My guess is that the only way to run it is to have Visual C++ installed on your computer, but I haven&#039;t even tested it on other systems than XP yet. I&#039;ve been looking at other simple 2d libraries, but I didn&#039;t think I could learn a new one and get my game finished on time.</description>
		<content:encoded><![CDATA[<p>@Kyle Gray<br />
I&#8217;m not really sure why it doesn&#8217;t work. I think my graphics library has a problem somewhere that makes release configuration refuse to compile. My guess is that the only way to run it is to have Visual C++ installed on your computer, but I haven&#8217;t even tested it on other systems than XP yet. I&#8217;ve been looking at other simple 2d libraries, but I didn&#8217;t think I could learn a new one and get my game finished on time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: imwill</title>
		<link>http://experimentalgameplay.com/blog/2010/03/10-seconds/comment-page-2/#comment-3964</link>
		<dc:creator>imwill</dc:creator>
		<pubDate>Sat, 03 Apr 2010 10:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=767#comment-3964</guid>
		<description>I&#039;m late. I thought the time is still march.
here is my entry. &quot;accident rewider&quot;
http://imwillgames.blogspot.com/2010/04/accident-rewinder-march-experimental.html</description>
		<content:encoded><![CDATA[<p>I&#8217;m late. I thought the time is still march.<br />
here is my entry. &#8220;accident rewider&#8221;<br />
<a href="http://imwillgames.blogspot.com/2010/04/accident-rewinder-march-experimental.html" rel="nofollow">http://imwillgames.blogspot.com/2010/04/accident-rewinder-march-experimental.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: I Can Hold My Breath Forever [2010] &#8211; dai5ychain.net - artware, games, sound and stray code by jake elliott</title>
		<link>http://experimentalgameplay.com/blog/2010/03/10-seconds/comment-page-2/#comment-3933</link>
		<dc:creator>I Can Hold My Breath Forever [2010] &#8211; dai5ychain.net - artware, games, sound and stray code by jake elliott</dc:creator>
		<pubDate>Thu, 01 Apr 2010 20:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=767#comment-3933</guid>
		<description>[...] exploration game designed+developed for the &#8216;10 Seconds&#8216; themed friendly competition by Experimental Gameplay Project in March 2010. Built with [...]</description>
		<content:encoded><![CDATA[<p>[...] exploration game designed+developed for the &#8216;10 Seconds&#8216; themed friendly competition by Experimental Gameplay Project in March 2010. Built with [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vazor</title>
		<link>http://experimentalgameplay.com/blog/2010/03/10-seconds/comment-page-2/#comment-3913</link>
		<dc:creator>vazor</dc:creator>
		<pubDate>Thu, 01 Apr 2010 01:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=767#comment-3913</guid>
		<description>Took the time to finish my proof of concept idea.  I think it is an interesting experiment.  :)
http://vazor222.livejournal.com/21810.html</description>
		<content:encoded><![CDATA[<p>Took the time to finish my proof of concept idea.  I think it is an interesting experiment.  :)<br />
<a href="http://vazor222.livejournal.com/21810.html" rel="nofollow">http://vazor222.livejournal.com/21810.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anthony</title>
		<link>http://experimentalgameplay.com/blog/2010/03/10-seconds/comment-page-2/#comment-3890</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Wed, 31 Mar 2010 14:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=767#comment-3890</guid>
		<description>Well, I&#039;ve been meaning to learn how to make games for a while now and this seemed like the perfect chance.  Over the course of about 2.5 days, I taught myself some Actionscript 3 and made a Flash game using flixel.  There&#039;s still a lot I would like to add to this game, but it can be played here:

http://raddestdudealive.com/bin/

I&#039;d like to add a lot more to the game and the code could use some serious cleanup/optimization, but it&#039;s reasonably amusing.  The goal is to rack up as many points as possible while dealing with modification to gameplay every 7-10 levels.  Hopefully someone enjoys it.</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;ve been meaning to learn how to make games for a while now and this seemed like the perfect chance.  Over the course of about 2.5 days, I taught myself some Actionscript 3 and made a Flash game using flixel.  There&#8217;s still a lot I would like to add to this game, but it can be played here:</p>
<p><a href="http://raddestdudealive.com/bin/" rel="nofollow">http://raddestdudealive.com/bin/</a></p>
<p>I&#8217;d like to add a lot more to the game and the code could use some serious cleanup/optimization, but it&#8217;s reasonably amusing.  The goal is to rack up as many points as possible while dealing with modification to gameplay every 7-10 levels.  Hopefully someone enjoys it.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
