<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Feel the theme: REJECTION</title>
	<atom:link href="http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/feed/" rel="self" type="application/rss+xml" />
	<link>http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
	<lastBuildDate>Sat, 31 Jul 2010 04:19:52 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: mzo</title>
		<link>http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/comment-page-2/#comment-3521</link>
		<dc:creator>mzo</dc:creator>
		<pubDate>Tue, 02 Mar 2010 06:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=717#comment-3521</guid>
		<description>@Nathan thanks a ton for both the original feedback and the followup feedback. 

Was wondering how far you had played because someone else had made the same comment about holding the mouse over the conveyor belt but that trick only works for like 1 level ;)

The original prototype was normal drag and drop which got hand cramping after a while so I&#039;ve decided to compromise and make it click to pickup but you don&#039;t have to hold the mouse down. Also going to find some stuff to do with the good sausages as you and others have suggested.

I&#039;ve gotten a lot of good ideas for potential changes or remixes from the feedback on this site, it&#039;s been invaluable and I look forward to sharing updates with you guys!</description>
		<content:encoded><![CDATA[<p>@Nathan thanks a ton for both the original feedback and the followup feedback. </p>
<p>Was wondering how far you had played because someone else had made the same comment about holding the mouse over the conveyor belt but that trick only works for like 1 level ;)</p>
<p>The original prototype was normal drag and drop which got hand cramping after a while so I&#8217;ve decided to compromise and make it click to pickup but you don&#8217;t have to hold the mouse down. Also going to find some stuff to do with the good sausages as you and others have suggested.</p>
<p>I&#8217;ve gotten a lot of good ideas for potential changes or remixes from the feedback on this site, it&#8217;s been invaluable and I look forward to sharing updates with you guys!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: zachstronaut</title>
		<link>http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/comment-page-2/#comment-3493</link>
		<dc:creator>zachstronaut</dc:creator>
		<pubDate>Mon, 01 Mar 2010 03:33:04 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=717#comment-3493</guid>
		<description>Better late than never...  I didn&#039;t quite finish it, but that&#039;s what I get for not working on it until February 28th.

In my entry, you are a donor heart, and the body you have been implanted into is rejecting you. Killer white blood cells are on the attack. Hold down the SPACE key to fill your heart with blood, and let go of the key to pump the blood out in a wave powerful enough to destroy the incoming white cells. Hold the SPACE key down longer to generate a bigger wave, but the more blood you pump the longer you need to rest between beats.

http://www.zachstronaut.com/lab/rejection/

Browser-based game.  Requires Firefox 3.5, Safari, or Chrome.</description>
		<content:encoded><![CDATA[<p>Better late than never&#8230;  I didn&#8217;t quite finish it, but that&#8217;s what I get for not working on it until February 28th.</p>
<p>In my entry, you are a donor heart, and the body you have been implanted into is rejecting you. Killer white blood cells are on the attack. Hold down the SPACE key to fill your heart with blood, and let go of the key to pump the blood out in a wave powerful enough to destroy the incoming white cells. Hold the SPACE key down longer to generate a bigger wave, but the more blood you pump the longer you need to rest between beats.</p>
<p><a href="http://www.zachstronaut.com/lab/rejection/" rel="nofollow">http://www.zachstronaut.com/lab/rejection/</a></p>
<p>Browser-based game.  Requires Firefox 3.5, Safari, or Chrome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathan</title>
		<link>http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/comment-page-2/#comment-3488</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Sun, 28 Feb 2010 23:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=717#comment-3488</guid>
		<description>@Mzo
Sorry for inaccuracies in my review, I didn&#039;t have time earlier to play up to the point where more conveyors are added. It makes the game a lot more interesting. Maybe you should shorten the &quot;intro&quot; time to keep players interested?</description>
		<content:encoded><![CDATA[<p>@Mzo<br />
Sorry for inaccuracies in my review, I didn&#8217;t have time earlier to play up to the point where more conveyors are added. It makes the game a lot more interesting. Maybe you should shorten the &#8220;intro&#8221; time to keep players interested?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ed Scheindlin</title>
		<link>http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/comment-page-2/#comment-3463</link>
		<dc:creator>Ed Scheindlin</dc:creator>
		<pubDate>Sat, 27 Feb 2010 21:09:29 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=717#comment-3463</guid>
		<description>Everyones games are looking great! I recently got a feature on JayIsGames of my latest game, so my projects here wont be as plentiful, until I get meh sequel out.</description>
		<content:encoded><![CDATA[<p>Everyones games are looking great! I recently got a feature on JayIsGames of my latest game, so my projects here wont be as plentiful, until I get meh sequel out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathan</title>
		<link>http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/comment-page-2/#comment-3460</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Sat, 27 Feb 2010 15:17:24 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=717#comment-3460</guid>
		<description>I updated my game a lot- it now has background music, 3D sound, and improved graphics.</description>
		<content:encoded><![CDATA[<p>I updated my game a lot- it now has background music, 3D sound, and improved graphics.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nathan</title>
		<link>http://experimentalgameplay.com/blog/2010/02/feel-the-theme-rejection/comment-page-2/#comment-3457</link>
		<dc:creator>Nathan</dc:creator>
		<pubDate>Sat, 27 Feb 2010 02:05:03 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=717#comment-3457</guid>
		<description>@Mzo
I tried your game, it&#039;s a good concept, but could use some improvements.
- The game feels very linear, you might want to add more conveyor belts (with a lower release rate for each one). It would make the game much more interesting.
- You should definitely switch to click and drag, and make it so you can also drag good sausages. As it is now, I can just leave my mouse on the belt until a bad sausage comes by. There&#039;s no thinking involved. It may also help to include a few different bad sausage images to add variety, but you don&#039;t need to.

Of course, it isn&#039;t all bad. The addition of a story to an otherwise simple game is a great feature. Also, the ability to change speed is really nice (choose your own difficulty!). The incinerator graphics are cool, too.

I agree with you that the graphics could be a lot better. I could make you some custom graphics if you want.</description>
		<content:encoded><![CDATA[<p>@Mzo<br />
I tried your game, it&#8217;s a good concept, but could use some improvements.<br />
- The game feels very linear, you might want to add more conveyor belts (with a lower release rate for each one). It would make the game much more interesting.<br />
- You should definitely switch to click and drag, and make it so you can also drag good sausages. As it is now, I can just leave my mouse on the belt until a bad sausage comes by. There&#8217;s no thinking involved. It may also help to include a few different bad sausage images to add variety, but you don&#8217;t need to.</p>
<p>Of course, it isn&#8217;t all bad. The addition of a story to an otherwise simple game is a great feature. Also, the ability to change speed is really nice (choose your own difficulty!). The incinerator graphics are cool, too.</p>
<p>I agree with you that the graphics could be a lot better. I could make you some custom graphics if you want.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
