February 27th, 2010
Despite romantic-themed-holidays and February being the shortest month of the year, you lot cranked out quite a number of games. Let’s see what we have this month, shall we?
A cognitively challenging game – click on tapestries with more than the requisite number of errors to progress. Definitely gets challenging as you progress – by round 3 or 4 things get ugly – in a good way.
A mouse only platformer, 3114 has some pretty crazy stuff going on – and it’s certainly atmospheric. Worth the price of admission to try out the control scheme alone.
Kind of like Asteroids and Robotron crammed together. Use ASDW to move, and the mouse to shoot.
A simple sim-city esq game, set to the blues. Never has destroying nature been so sad-isfying.
The 2nd entry from Ed Scheindlin, “It’s been too long” is a platformer with dark themes. I like the masking nature of the game, but the jumping bits could use a little more tuning.
A romantically charged 2-player game. Play with someone whose hand you mind touching for prolonged amounts of time.
Described as a “grab bag of game mechanics” – props to Mr. Wilhelm for trying a bunch of stuff out and showing us the results.
An adventure game based on Kafka’s “The Castle.” For spoilers, see ND’s comments here.
Reject items that don’t match the level’s theme – iiiiiiin spaaaaaaaaace.
Remove rotten sausages from the assembly line and throw them into the incinerator.
Type, type, type to get your papers through academia.
If you’ve ever worked in the food service industry, or retail, this one’s for you!
Avoid girls while putting together your time machine! Use arrow keys and space to play.
Taking a stalker approach to rejection. Wander around trying to get others to accept you through various means – including music, violence, and what looks like a lunch bag. Graphics by Laura Sperl.
Get your girlfriend flowers by crushing hapless creatures in this Valentine’s Day massacre platformer.
Protect bunnies on the bottom from badgers with bombs – one of the trippiest games this month. I wish it had sound.
A typing-reaction game. Type keys to reject the wrong colored blocks, well letting the right ones by for points. Can get pretty overwhelming after a few minutes!
A one-button game about a donor heart killing white blood cells.