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Best of the Net: Rejection

February 27th, 2010

 

Despite romantic-themed-holidays and February being the shortest month of the year, you lot cranked out quite a number of games. Let’s see what we have this month, shall we?

 

Tapestry, by Marcos

A cognitively challenging game – click on tapestries with more than the requisite number of errors to progress. Definitely gets challenging as you progress – by round 3 or 4 things get ugly – in a good way.

3114, by Tayron

A mouse only platformer, 3114 has some pretty crazy stuff going on – and it’s certainly atmospheric. Worth the price of admission to try out the control scheme alone.

 

Operation/Reject, by Ed Scheindlin

Kind of like Asteroids and Robotron crammed together. Use ASDW to move, and the mouse to shoot.

 

DeForest, by J. Tremblay

A simple sim-city esq game, set to the blues. Never has destroying nature been so sad-isfying.

 

It’s been too long, by Ed Scheindlin

The 2nd entry from Ed Scheindlin, “It’s been too long” is a platformer with dark themes. I like the masking nature of the game, but the jumping bits could use a little more tuning.

 

Mouse Hug, by vazor222

A romantically charged 2-player game. Play with someone whose hand you mind touching for prolonged amounts of time.

 

GT Multitude, by Ben Wilhelm

Described as a “grab bag of game mechanics” – props to Mr. Wilhelm for trying a bunch of stuff out and showing us the results.

 

The Plant, by ND

An adventure game based on Kafka’s “The Castle.” For spoilers, see ND’s comments here.

 

 

Odd One Out, by Nathan

Reject items that don’t match the level’s theme – iiiiiiin spaaaaaaaaace.

 

 

Sausages, by MZO

Remove rotten sausages from the assembly line and throw them into the incinerator.

 

 

Peer Review, by Luis Anton

Type, type, type to get your papers through academia.

 

 

The Job, by Tobias Wehrum

If you’ve ever worked in the food service industry, or retail, this one’s for you!

 

 

A Geek Valentine, by Treeman

Avoid girls while putting together your time machine!  Use arrow keys and space to play.

 

 

I don’t have to if I don’t want to, by Roland Mortiz

Taking a stalker approach to rejection.  Wander around trying to get others to accept you through various means – including music, violence, and what looks like a lunch bag. Graphics by Laura Sperl.

 

Gift, by Adam Abeshouse

Get your girlfriend flowers by crushing hapless creatures in this Valentine’s Day massacre platformer.

 

 

Rejection, by Zink Interactive

Protect bunnies on the bottom from badgers with bombs – one of the trippiest games this month.  I wish it had sound.

 

 

Rejection, by Christoffer

A typing-reaction game.  Type keys to reject the wrong colored blocks, well letting the right ones by for points.  Can get pretty overwhelming after a few minutes!

 

Rejection, by Zachstronaut

A one-button game about a donor heart killing white blood cells.

 

 

21 Comments | In: Games | tags: Best of the Net, Rejection | #



Feel the theme: REJECTION

February 1st, 2010

 

Another month, another theme.  With everyone focused on love this month (especially Hollywood with the abysmal looking “Valentine’s Day”), what better theme than Rejection?

 

So what about it you lot, any horrible ideas you’ve been itching to try from previous themes?

 

*Update*

Some of you have already started doing this, but it would be great to get an explanation on how your game fits the theme.  It’s not a requirement, obviously, but I imagine it’s always interesting to see how everyone thinks.

63 Comments | In: Theme | tags: Rejection | #




We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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