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2010 calls for: 100 Things.

January 1st, 2010


 

Happy New Year, everybody! While 2010, might quite not have the chutzpah of the year 2000 – what with its futuristic robot names and the ever delicious Millenios, it is a bright and bold decade in its own right.  One that calls for an equally bright and bold theme – so what better than one with some strict limitations?

 

Yes, 100 Things is the name of the game this month, in honor of the original Indie Game Jam, which back in March of 2002 which tasked developers with using 100,000 sprites on screen at the same time.

 

So what can you do with 100 things?


In: Theme | tags: 100 things, Theme | #

60 Comments, Comment or Ping

  1. NotYourWife

    This theme sucks!

    January 1st, 2010

  2. Mikea

    Nice theme… I hope I can get something done this month.. only by the end of it tho… i have too much work on the coming 2 weeks..

    January 1st, 2010

  3. Tayron

    nice theme:)

    January 1st, 2010

  4. kylegray

    Apparently my wife hates it.

    January 1st, 2010

  5. Maciej

    Interesitng… I like it!

    January 2nd, 2010

  6. Luis Correia

    yup, looks like i’ll revisit the Löve engine again, now with the new version 0.6.0

    hope to get a thing along the lines of the theme :)

    January 2nd, 2010

  7. Tayron

    I love the fact that there actually are 100 squares in the logo

    January 3rd, 2010

  8. Marcos

    A question. The 100 things must be all in screen at once?

    January 3rd, 2010

  9. Alexitrón

    ” I love the fact that there actually are 100 squares in the logo ”
    I love the fact that you actually counted them .

    I have the same question as Marcos too .

    January 3rd, 2010

  10. kylegray

    That’s the goal, I’d say. The themes are really just meant to drive everybody toward awesome interpretations though – so if you come up with something much cooler that doesn’t have 100 things on screen simultaneously that’s fine. Again, it’s really just meant to force you to think about something different.

    January 3rd, 2010

  11. Ryan

    I love the theme, I’ll start working on my project tomorrow!

    January 3rd, 2010

  12. Tayron

    “I love the fact that you actually counted them . ”
    took about 20-30 seconds

    January 4th, 2010

  13. matt ditton

    I’m keen on entering, but what are the rules and what’s the submit process?

    January 4th, 2010

  14. Carl

    Matt:

    I don’t think there’s many rules set in stone, but the game should take around 7 days (don’t have to be done consecutively), and should be completed by one person. You can use code you’ve written in the past, existing engines, tools, etc.

    To submit, just upload the game somewhere and post it in a comment here along with the name.

    Oh and I don’t think they’re too strict with the theme, it’s just meant as a guideline to help the creative process along.

    January 5th, 2010

  15. Hannes

    So, what if we are two people?
    Any room for us here?
    Maybe we can collaborate on Two games to make up for it? :)

    January 5th, 2010

  16. matt ditton

    Sweet Carl, thanks for that. Off to work then :-)

    January 6th, 2010

  17. Carl

    Hannes:

    Like I said I don’t think they’re too strict, but you’d be better off asking one of the guys who runs these projects.

    January 6th, 2010

  18. kylegray

    Hannes:

    We can’t really enforce the one-person rule, but everyone else here will likely be doing it on their own.

    So yeah, 2 games would be pretty nice if you guys can pull it off. I’d love to see each of you make your own game with help from the other guy.

    January 6th, 2010

  19. Matthew Elvey Price

    I like this theme, I’ll probably have something up nearer the end of the month although I have an idea already. I have a few other projects I have to attend to first.

    I’m probably going to be assuming we don’t have to count the background as an object as it doesn’t really affect gameplay so much.

    January 7th, 2010

  20. Tobias Wehrum

    I’m trying to hand something in this time, too. I think it will take longer than 7 days because I am just a rookie and still try to figure out C# / SDL.NET and it won’t look pretty because I am kind of artistically disadvantaged (stupid 1 person rule), but… well, everyone started small and when I have practice, the next one may even be in time!

    January 7th, 2010

  21. Matthew Elvey Price

    Obviously it would far preferable for you to take longer to make a game than to not make a game at all. 7 days has always been an arbitrary number: take as long as you need to get the point of your game across. Spending heaps of extra time on it is fine: just find out if it’s fun, first. Stick figures and coloured scribbles are perfectly acceptable substitutes for painstakingly drawn pictures.

    January 8th, 2010

  22. Marc-André Weibezahn

    This is a nice theme and I’d like to participate :)

    …oh, is that snow outside? See you later!

    January 8th, 2010

  23. TooDice

    I thought I’d make this my first entry.

    http://wizard.spawncamper.com/index.php?page=games&game=denature

    The game’s called Denature and it took about 3 days to complete using C# and SdlDotNet. Once the game has started there are and always will be exactly 100 sprites on screen.

    I’d spend a little bit more time on tidying up the graphics and sound but I’m unsure if I’ll have the time to do it, so I thought I’d release this early before I break something. I have a habit of messing with things until they stop working.

    January 9th, 2010

  24. Joaquim

    my first time around…this time I have an idea!!!
    the name is ….A hundred things keep me up at night…
    (was listening to a song called Big Bangs, Black Holes, Meteorites by Love is all)
    (suddenly I got enthusiastic!!!)

    January 10th, 2010

  25. LiggXibbler

    Hi,
    Anyone else get the “…has encountered a problem and needs to close…” window for Denature? I downloaded the runtime libs and everything…

    January 11th, 2010

  26. Zaxgod

    I’m having the same problem as Liggxibbler

    January 11th, 2010

  27. TooDice

    Liggxibbler & Zaxgod – Sorry, I uploaded a broken installer. Please try the fix I uploaded (just unzip the batch file to the directory in which you installed Denature and run it) or download the new installer.

    Thanks for trying to play the game anyway. :)

    January 11th, 2010

  28. mehdi

    TooDice ,
    your game doesn’t work on my vista . i donwloaded new version and also sdl runtime.

    January 11th, 2010

  29. TooDice

    Thanks for trying my game and letting me know about the problems. However, I don’t think the guys running the Experimental Gameplay Project want their website getting overrun with reports of Denature failing to run. Please email stephen.plumbNOSPAM@gmail.com (remember to remove the “NOSPAM” bit) if you have any more errors and I’ll try to get back to you.

    Thanks!

    January 11th, 2010

  30. Marcos

    My game is “99 Bottles of Beer”. It’s super minimalistic, but I think it’s fun.

    I hope you enjoy it:

    http://www.multiupload.com/PS89B0N4N2

    Any comments will be welcome.

    January 11th, 2010

  31. Marcos

    By the way, the 100th thing in my game is the protagonist ;)

    January 11th, 2010

  32. Marcos

    Sorry, the previous link is old, here is the final version:

    http://www.multiupload.com/T8HLV1M820

    Thanks!

    January 11th, 2010

  33. Moose

    Budding flash developer here. I know you all mostly do your stuff in some form of C. Would flash games still be acceptable?

    January 14th, 2010

  34. matt ditton

    Here is my entry theFIELD http://thequietvoid.com/ (its the most recent post)

    It’s a quiet meditation on cube collection. The controls are simple UP DOWN LEFT RIGHT and SPACE.

    There is one level that will repeat on completion. There is even a title screen with 100 letters in it.

    I’m new to the “putting games online” business, as I’ve mostly, well only worked on consoles so I’d love to hear what you guys think.

    MattD.

    January 14th, 2010

  35. Marc-André Weibezahn

    @ Moose: I really dont thing that this is limited to a certain language or platform. When you look at the “art game” entries you’ll find at least one game for the flash platform. If you submitted your entry wrapped in an .exe, no one could even tell if you used flash, c, d or whatelse ;)

    I am a flash developer too and I will submit a game in the swf-format (but embedded in a html site).

    Cheers,
    Marc-André

    January 15th, 2010

  36. Treeman

    Finally finished my little bullet masher called ‘The Chronicles of Bim: The 100 Fake Afros’.

    It’s a small shooter where I tried to create something with a hundred enemies at the screen.

    Available here: http://madeoftree.net/blog/the_chronicles_of_bim_the_100_fake_afros

    January 16th, 2010

  37. Marc-André Weibezahn

    Yay, and here it is: “100 things” (brilliant title, I know)!

    http://maw.untergrund.net/100things/100Things.html

    It is a little casual puzzle game that mixes a known mechanic with the idea to search for one hundred things. The game was made in five days, I think.

    One thing that I’d really like to have is an online highscore table, but right now there’s no time for that.
    Oh, and since I had to create 100 single symbols, not all of them are great – forgive me for that ;)

    So, i hope you have some fun with this! I’ll go to bed now (it’s midnight here)…

    January 17th, 2010

  38. Renegade

    http://saybox.cmsbox.co.uk/games/award/

    This actually took me nearer to two weeks, although I didn’t work for long at a time :P Most of that time was spent wondering how many more things I could possibly come up with, to meet the 100 target :D

    January 17th, 2010

  39. Marc-André Weibezahn

    I have updated the game with a difficulty selection – hope that’s OK…

    the url once again:
    http://maw.untergrund.net/100things/100Things.html

    (sorry, don’t mean to spam)

    January 19th, 2010

  40. Matthew Elvey Price

    Well, I made a game and I think it’s entertaining with a problem my games often seem to have of being ridiculously difficult. I think I’ll make a proper effort to win later on…

    game is here: http://www.toeofdoom.com/egp/50rocks50guns/50Rocks50Guns.rar
    Controls and a list of engines and stuff used is in the readme.txt file.

    ALSO:
    http://www.toeofdoom.com/blog/?p=52 contains more info about the game, including the fact that you may need to download a directX update or the Visual Studio redistributables.

    January 24th, 2010

  41. Gamingdew

    I made one. I though i’d give it another go, since last time you even included a screenshot of my game! Oh that was so epic to actually feel noticed, haha.

    Anyway, this game i made now is boring… But intresting. Quick description:

    The game theme was something related to “100″. So i decided it’d be another bigger-eats smaller game, but with improved graphics and a very new engine. Now, the gameplay is odd and simple, yet funny. You simply hoover your ball around eating smaller enemies in a randomly generated level. The background is spinning though, and you’ll get dizzy… Can you absorb all the hundred?

    Press D to zoom out. ( Not suggested to use until you’re really HUGE )
    Arrow keys to walk around

    Absorb all hundred of bubble enemies to win. :) It will atuomaticly zoom out so you can check out your huge ball when you win. I’ve got some nie plans for this game, but i though i’d leave it like this for the experimentalgameplay project file.

    Enjoy!

    Find the game at:
    http://gamingdew.com/?p=21

    January 25th, 2010

  42. Ben Wilhelm

    Mr. McDougal’s Marvelous Upside-Down Electrotree!

    http://www.mandible.net/2010/01/25/mr-mcdougals-marvelous-upside-down-electrotree/

    Word of advice: hexagons are terrible

    January 26th, 2010

  43. Tobias Wehrum

    14 days? Not THAT content how it turned out? Whatever, I got my first mini game ready :-)

    Here is the link to my heavily-under-construction-website-blog: http://underconstruction.dragonlab.de/blog/by-category/gamedev/15-100-things-finally-finished

    January 26th, 2010

  44. Tobias Wehrum

    I’m sorry, the above URL isn’t valid anymore. The new one is: http://blog.dragonlab.de/2010/01/jugglers-duel

    January 28th, 2010

  45. dragomir

    Hi there!

    I’m glad to present you my little game and my first entry for this competition :) The game is called Ekato, you can download it directly from here: http://dragomir.org/files/ekato.zip or see some description before here: http://dragomir.org/index.php?/gamedev/ekato/ – although more details can be found in readme file. I hope you like it and good luck to everyone!

    January 28th, 2010

  46. DarthMike

    Hello!

    I was following this site for long, and this month I prepared some game! “MAD MONKEYS” (Exactly 100) is a physics game where your objective is to defend your tree from angry monkeys. You can find it:
    HERE

    January 29th, 2010

  47. Hannes Rahm

    Hello!

    Please check my contribution Possessed at:
    http://zink-interactive.se/blog/2010/1/30/possess.aspx
    1 person, 15 hours over 3-4 days.

    Hope you like it!
    /Hannes

    January 30th, 2010

  48. Jake Elliott

    Hiya!

    Here’s my game, ‘Beulah & the Hundred Birds’, a small exploration/platform game made in flash with the Flixel engine – http://dai5ychain.net/beulah/

    And the source code is all available here – http://bitbucket.org/jakevsrobots/beulah-and-the-hundred-birds/ – if anyone is interested!

    -jake

    January 30th, 2010

  49. John Reeser

    I’m excited to be a part of my first EGP challenge.

    On My Mind: An Awareness Meditation Simulation
    Windows exe: http://east.sedalu.com/games/omm/OnMyMind.zip
    .LOVE file: http://east.sedalu.com/games/omm/OnMyMind.love
    And when I get my hands on a Mac, probably tomorrow night, I’ll put up a Mac package on this webpage: http://east.sedalu.com/games/omm/

    100 thoughts going through my head. Three days of core work and 3-4 days of getting the #@*$#&* art assets working.

    I didn’t want to play any of the other games here until I finished mine; I’m really looking forward to doing so! Congrats to everyone else who finished their games!

    January 31st, 2010

  50. renderSmith

    Hi!

    I’ve been building a game a week for the past 3 weeks, and decided to take this week and design around the topic of the month. Started thinking about it on Monday, and here it is, ready to go on Sunday — probably about 8-10 hours of actual work on the game, after figuring out what to do with “100 things.”

    I hope you enjoy it, and if you’ve got any thoughts, I’d love to hear them.

    Thanks for playing!

    “Envy”
    http://www.rendersmith.net/blog/archives/179

    January 31st, 2010

  51. Airbash

    Emilio’s Flight

    Stay alive in a swarm of music synced enemies for as long as you can.

    http://airbash.com/post/5/emilio-s-flight

    January 31st, 2010

  52. Dima Antonov

    Hey. I made a game with controversial theme called “Drunk Drive” inspired by 12 oz. Mouse TV series.

    Your life was boring until you drank some alcohol and suddenly your world become colorful, blurry and filled with weird monsters.

    The aim of the game is to collect 100 +- 20 alcohol bottles (the number is random, so it’s just coincidence, but still). It’s made on Unity engine, so you can play it in browser here http://dadadagames.com/drunk-car/play/
    or watch gameplay video first http://www.youtube.com/watch?v=RwuC0lYL4T4

    Think it’s cool.
    Thanks.

    March 18th, 2010

  53. ViperGash

    Hello. i come from a chinese independent game making group. we have our own website bbs…we also collect some great flash to show to the chinses player. because in china, lots website which is foreign server might be stopped by the chinese government…e ..i just wondering that would u like to give us a chance to make a chinses board of the EGP. we just want to show these fantastic and original game to the chinese player . and china is a big market. many people who is white-collar love to play these to kill time. because this is a easy and relax way. mostly are free and convenient. there r many chinese already pay attention to the EGP for a long time . and they open some page to translate ur articles and show to us. on the one hand,we can help u to creat a new market and fans group in china. on the other hand .it is good for both sides, u won’t get loss. what is there against it;why not go ahead with it…whatevere. we hope u could give us a attempt.

    March 14th, 2011

  1. Experimental GamePlay: 100 Things! January Theme | MikeaDev - January 1, 2010
  2. A Different Feather: Beluah & The Hundred Birds [Browser] | DIYgamer - February 1, 2010
  3. dai5ychain.net · artware, games, sound and loose code by jake elliott - February 18, 2010
  4. Bytejacker Episode 20: But Let’s Talk About Me – Weirdest Games Ever, Global Game Jam « Evolving Minds - April 3, 2010
  5. Bytejacker Episode 21: Son of iPhone Round-Up – VANQUISH, Tumbledrop, Hellkid Reviews « Evolving Minds - April 3, 2010
  6. 075 – Son of iPhone Round-Up: VANQUISH, Tumbledrop, and Hellkid Reviews | Bytejacker - July 21, 2010
  7. Episode 20: But Let’s Talk About Me – Weirdest Games Ever, Global Game Jam | Evolving Minds - November 14, 2010

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