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	<title>Comments on: This is Infinity</title>
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	<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>By: This is Infinity &#171; Technoliterati</title>
		<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/comment-page-1/#comment-4046</link>
		<dc:creator>This is Infinity &#171; Technoliterati</dc:creator>
		<pubDate>Sat, 10 Apr 2010 03:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=582#comment-4046</guid>
		<description>[...] the game from the Experimental Gameplay Project convey_source = &quot;English&quot;;SHARETHIS.addEntry({ title: &quot;This is Infinity&quot;, url: [...]</description>
		<content:encoded><![CDATA[<p>[...] the game from the Experimental Gameplay Project convey_source = &quot;English&quot;;SHARETHIS.addEntry({ title: &quot;This is Infinity&quot;, url: [...]</p>
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		<title>By: More educational games &#171; Mark&#39;s ELPC Blog</title>
		<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/comment-page-1/#comment-3778</link>
		<dc:creator>More educational games &#171; Mark&#39;s ELPC Blog</dc:creator>
		<pubDate>Fri, 26 Mar 2010 07:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=582#comment-3778</guid>
		<description>[...] &#8230;. O_o &#8230;. ummm&#8230;. hmm. [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8230;. O_o &#8230;. ummm&#8230;. hmm. [...]</p>
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	<item>
		<title>By: ArtGamer &#187; This Is Infinity</title>
		<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/comment-page-1/#comment-2962</link>
		<dc:creator>ArtGamer &#187; This Is Infinity</dc:creator>
		<pubDate>Wed, 20 Jan 2010 18:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=582#comment-2962</guid>
		<description>[...] (via EGP) [...]</description>
		<content:encoded><![CDATA[<p>[...] (via EGP) [...]</p>
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		<title>By: Olympi</title>
		<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/comment-page-1/#comment-2960</link>
		<dc:creator>Olympi</dc:creator>
		<pubDate>Wed, 20 Jan 2010 12:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=582#comment-2960</guid>
		<description>I like this game, the abstract, how it confuses the player.

Nevertheless I don&#039;t understand why there are puzzles to solve to go through the game. What the point of challenging the player, what the point of sticking the player in front of a puzzle game ? By forcing the player to understand the rules of the world it breaks the abstract epileptic dream, I think.</description>
		<content:encoded><![CDATA[<p>I like this game, the abstract, how it confuses the player.</p>
<p>Nevertheless I don&#8217;t understand why there are puzzles to solve to go through the game. What the point of challenging the player, what the point of sticking the player in front of a puzzle game ? By forcing the player to understand the rules of the world it breaks the abstract epileptic dream, I think.</p>
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		<title>By: Nathan Fouts</title>
		<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/comment-page-1/#comment-2670</link>
		<dc:creator>Nathan Fouts</dc:creator>
		<pubDate>Thu, 31 Dec 2009 03:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=582#comment-2670</guid>
		<description>It&#039;s definitely confusing, and I can&#039;t tell if I&#039;m &#039;winning&#039; or about to pass out and froth at the mouth (maybe a NES style epilepsy warning is needed?), but I do really like the droning bass. Cool stuff!</description>
		<content:encoded><![CDATA[<p>It&#8217;s definitely confusing, and I can&#8217;t tell if I&#8217;m &#8216;winning&#8217; or about to pass out and froth at the mouth (maybe a NES style epilepsy warning is needed?), but I do really like the droning bass. Cool stuff!</p>
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		<title>By: Lafe</title>
		<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/comment-page-1/#comment-2659</link>
		<dc:creator>Lafe</dc:creator>
		<pubDate>Wed, 30 Dec 2009 14:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=582#comment-2659</guid>
		<description>oh hey cactus, good to see that im not the only person here using gm.
this one looks good, cant wait to play, but im on my mac. (fooling about with the ipod touch SDK in a vain attempt to make a basic arcade game...)</description>
		<content:encoded><![CDATA[<p>oh hey cactus, good to see that im not the only person here using gm.<br />
this one looks good, cant wait to play, but im on my mac. (fooling about with the ipod touch SDK in a vain attempt to make a basic arcade game&#8230;)</p>
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