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	<title>Comments on: This is Infinity</title>
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	<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>By: vincent</title>
		<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/comment-page-1/#comment-18923</link>
		<dc:creator>vincent</dc:creator>
		<pubDate>Thu, 16 Dec 2010 05:29:37 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=582#comment-18923</guid>
		<description>i think its to good   my i dont think my pc can handle it    i wonder how a drunk guy would act?</description>
		<content:encoded><![CDATA[<p>i think its to good   my i dont think my pc can handle it    i wonder how a drunk guy would act?</p>
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		<title>By: This is Infinity &#171; Technoliterati</title>
		<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/comment-page-1/#comment-4046</link>
		<dc:creator>This is Infinity &#171; Technoliterati</dc:creator>
		<pubDate>Sat, 10 Apr 2010 03:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=582#comment-4046</guid>
		<description>[...] the game from the Experimental Gameplay Project convey_source = &quot;English&quot;;SHARETHIS.addEntry({ title: &quot;This is Infinity&quot;, url: [...]</description>
		<content:encoded><![CDATA[<p>[...] the game from the Experimental Gameplay Project convey_source = &quot;English&quot;;SHARETHIS.addEntry({ title: &quot;This is Infinity&quot;, url: [...]</p>
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		<title>By: More educational games &#171; Mark&#39;s ELPC Blog</title>
		<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/comment-page-1/#comment-3778</link>
		<dc:creator>More educational games &#171; Mark&#39;s ELPC Blog</dc:creator>
		<pubDate>Fri, 26 Mar 2010 07:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=582#comment-3778</guid>
		<description>[...] &#8230;. O_o &#8230;. ummm&#8230;. hmm. [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8230;. O_o &#8230;. ummm&#8230;. hmm. [...]</p>
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	<item>
		<title>By: ArtGamer &#187; This Is Infinity</title>
		<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/comment-page-1/#comment-2962</link>
		<dc:creator>ArtGamer &#187; This Is Infinity</dc:creator>
		<pubDate>Wed, 20 Jan 2010 18:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=582#comment-2962</guid>
		<description>[...] (via EGP) [...]</description>
		<content:encoded><![CDATA[<p>[...] (via EGP) [...]</p>
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		<title>By: Olympi</title>
		<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/comment-page-1/#comment-2960</link>
		<dc:creator>Olympi</dc:creator>
		<pubDate>Wed, 20 Jan 2010 12:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=582#comment-2960</guid>
		<description>I like this game, the abstract, how it confuses the player.

Nevertheless I don&#039;t understand why there are puzzles to solve to go through the game. What the point of challenging the player, what the point of sticking the player in front of a puzzle game ? By forcing the player to understand the rules of the world it breaks the abstract epileptic dream, I think.</description>
		<content:encoded><![CDATA[<p>I like this game, the abstract, how it confuses the player.</p>
<p>Nevertheless I don&#8217;t understand why there are puzzles to solve to go through the game. What the point of challenging the player, what the point of sticking the player in front of a puzzle game ? By forcing the player to understand the rules of the world it breaks the abstract epileptic dream, I think.</p>
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		<title>By: Nathan Fouts</title>
		<link>http://experimentalgameplay.com/blog/2009/12/this-is-infinity/comment-page-1/#comment-2670</link>
		<dc:creator>Nathan Fouts</dc:creator>
		<pubDate>Thu, 31 Dec 2009 03:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=582#comment-2670</guid>
		<description>It&#039;s definitely confusing, and I can&#039;t tell if I&#039;m &#039;winning&#039; or about to pass out and froth at the mouth (maybe a NES style epilepsy warning is needed?), but I do really like the droning bass. Cool stuff!</description>
		<content:encoded><![CDATA[<p>It&#8217;s definitely confusing, and I can&#8217;t tell if I&#8217;m &#8216;winning&#8217; or about to pass out and froth at the mouth (maybe a NES style epilepsy warning is needed?), but I do really like the droning bass. Cool stuff!</p>
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