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	<title>Comments on: Every Day the Same Dream</title>
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	<link>http://experimentalgameplay.com/blog/2009/12/every-day-the-same-dream/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>By: Jethro Larson</title>
		<link>http://experimentalgameplay.com/blog/2009/12/every-day-the-same-dream/comment-page-1/#comment-5333</link>
		<dc:creator>Jethro Larson</dc:creator>
		<pubDate>Wed, 14 Jul 2010 01:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=569#comment-5333</guid>
		<description>I got the alien ending on my second playthrough; Woot!

But seriously, good job. I liked the toying with the users available options. Kind of an exploration game about hopelessness.</description>
		<content:encoded><![CDATA[<p>I got the alien ending on my second playthrough; Woot!</p>
<p>But seriously, good job. I liked the toying with the users available options. Kind of an exploration game about hopelessness.</p>
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		<title>By: Travis</title>
		<link>http://experimentalgameplay.com/blog/2009/12/every-day-the-same-dream/comment-page-1/#comment-5245</link>
		<dc:creator>Travis</dc:creator>
		<pubDate>Wed, 07 Jul 2010 21:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=569#comment-5245</guid>
		<description>well that was depressing... it ended with you watching yourself jump off a building... uhhh... not sure how to respond to this one.</description>
		<content:encoded><![CDATA[<p>well that was depressing&#8230; it ended with you watching yourself jump off a building&#8230; uhhh&#8230; not sure how to respond to this one.</p>
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		<title>By: Nate</title>
		<link>http://experimentalgameplay.com/blog/2009/12/every-day-the-same-dream/comment-page-1/#comment-4123</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Fri, 16 Apr 2010 20:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=569#comment-4123</guid>
		<description>The game does have a &quot;win&quot; feature -- and it reset completely (back to the splash screens) once you&#039;ve discovered it. I&#039;m surprised by the community&#039;s puerility in this. Does anybody even remember the Myst series? Cyan Worlds? Those puzzles required far more effort than this, people.</description>
		<content:encoded><![CDATA[<p>The game does have a &#8220;win&#8221; feature &#8212; and it reset completely (back to the splash screens) once you&#8217;ve discovered it. I&#8217;m surprised by the community&#8217;s puerility in this. Does anybody even remember the Myst series? Cyan Worlds? Those puzzles required far more effort than this, people.</p>
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		<title>By: vazor</title>
		<link>http://experimentalgameplay.com/blog/2009/12/every-day-the-same-dream/comment-page-1/#comment-4008</link>
		<dc:creator>vazor</dc:creator>
		<pubDate>Tue, 06 Apr 2010 03:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=569#comment-4008</guid>
		<description>It&#039;s not bad, great work put into it and good pacing.  My biggest criticism is that the artsy part of it can instill the same emotional sensations just by being a walkthrough.  The gameplay is not experimental, but the story/setting/idea is well executed.  A great Art Game to be sure.  :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s not bad, great work put into it and good pacing.  My biggest criticism is that the artsy part of it can instill the same emotional sensations just by being a walkthrough.  The gameplay is not experimental, but the story/setting/idea is well executed.  A great Art Game to be sure.  :)</p>
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		<title>By: Plaristo</title>
		<link>http://experimentalgameplay.com/blog/2009/12/every-day-the-same-dream/comment-page-1/#comment-3889</link>
		<dc:creator>Plaristo</dc:creator>
		<pubDate>Wed, 31 Mar 2010 13:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=569#comment-3889</guid>
		<description>It&#039;s really just great. I wish more people would get the chance to &quot;play&quot; this game to overthink their own lives.</description>
		<content:encoded><![CDATA[<p>It&#8217;s really just great. I wish more people would get the chance to &#8220;play&#8221; this game to overthink their own lives.</p>
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		<title>By: JJ</title>
		<link>http://experimentalgameplay.com/blog/2009/12/every-day-the-same-dream/comment-page-1/#comment-3640</link>
		<dc:creator>JJ</dc:creator>
		<pubDate>Thu, 11 Mar 2010 08:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=569#comment-3640</guid>
		<description>Wow, some of you really got excited.

It&#039;s a decent game, but there really isn&#039;t a grand statement being made here folks. I found the actual ending disappointing , considering that you can jump off the building at the very beginning, before you even go to the cemetary.

Neat game to be sure, and very impressive that it was pulled off in 6 days. But it&#039;s a riff on death of a salesman people, not a landmark piece of art.</description>
		<content:encoded><![CDATA[<p>Wow, some of you really got excited.</p>
<p>It&#8217;s a decent game, but there really isn&#8217;t a grand statement being made here folks. I found the actual ending disappointing , considering that you can jump off the building at the very beginning, before you even go to the cemetary.</p>
<p>Neat game to be sure, and very impressive that it was pulled off in 6 days. But it&#8217;s a riff on death of a salesman people, not a landmark piece of art.</p>
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