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	<title>Comments on: MinMe (iPhone)</title>
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	<link>http://experimentalgameplay.com/blog/2009/09/minme-iphone/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>By: The 16 best iPhone games of 2009 &#8211; DocPop.org</title>
		<link>http://experimentalgameplay.com/blog/2009/09/minme-iphone/comment-page-1/#comment-2977</link>
		<dc:creator>The 16 best iPhone games of 2009 &#8211; DocPop.org</dc:creator>
		<pubDate>Thu, 21 Jan 2010 19:40:28 +0000</pubDate>
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		<description>[...] MinMe- (iTunes) Originally created as part of the Experimental Gameplay Projects &#8220;Bare Minimum&#8221; theme, MinMe is an addictive puzzle game that works great on a touch screen. The basic levels are a bit too easy to figure out, but they guide you into the gameplay well… and luckily the developer has added level expansion packs through dlc that are totally worth an extra buck (for about 30 levels I think ).   Tagged: 2009 &#183; best &#183; blimp &#183; boggle &#183; drawrace &#183; eliss &#183; galcon &#183; horror racing &#183; iphone games &#183; isowords &#183; labs &#183; minigore &#183; minme &#183; of &#183; robocalypse &#183; samurai &#183; sentinel &#183; shift &#183; soft freak fiesta &#183; tower defense &#183; tower madness    &#8592; Pitfall! link round-up My Street Fighter-esque Twitter background &#8594;         blog comments powered by Disqus  var disqus_url = &#039;http://www.docpop.org/2009/12/31/best-iphone-games-2009.html &#039;; var disqus_container_id = &#039;disqus_thread&#039;; var facebookXdReceiverPath = &#039;http://www.docpop.org/wp-content/plugins/disqus-comment-system/xd_receiver.htm&#039;;   var DsqLocal = { &#039;trackbacks&#039;: [ { &#039;author_name&#039;: &#039;Dop Pop 16 Best iPhone Games of 2009&#039;, &#039;author_url&#039;: &#039;http://laughingsquid.com/dop-pop-16-best-iphone-games-of-2009/&#039;, &#039;date&#039;: &#039;01/04/2010 08:57 AM&#039;, &#039;excerpt&#039;: &#039;[...] Doctor Popular has posted his list of the 16 best iPhone games of 2009. [...] &#039;, &#039;type&#039;: &#039;pingback&#039; } , { &#039;author_name&#039;: &#039;This Week in iPhone News - January 08/2010&#039;, &#039;author_url&#039;: &#039;http://www.mobileorchard.com/this-week-in-iphone-news-january-082010/&#039;, &#039;date&#039;: &#039;01/08/2010 10:18 AM&#039;, &#039;excerpt&#039;: &#039;[...] Doc Pop&#8217;s 16 Best iPhone Games of 2009 [...] &#039;, &#039;type&#039;: &#039;pingback&#039; } ], &#039;trackback_url&#039;: &#039;http://www.docpop.org/2009/12/31/best-iphone-games-2009.html/trackback&#039; }; [...]</description>
		<content:encoded><![CDATA[<p>[...] MinMe- (iTunes) Originally created as part of the Experimental Gameplay Projects &#8220;Bare Minimum&#8221; theme, MinMe is an addictive puzzle game that works great on a touch screen. The basic levels are a bit too easy to figure out, but they guide you into the gameplay well… and luckily the developer has added level expansion packs through dlc that are totally worth an extra buck (for about 30 levels I think ).   Tagged: 2009 &middot; best &middot; blimp &middot; boggle &middot; drawrace &middot; eliss &middot; galcon &middot; horror racing &middot; iphone games &middot; isowords &middot; labs &middot; minigore &middot; minme &middot; of &middot; robocalypse &middot; samurai &middot; sentinel &middot; shift &middot; soft freak fiesta &middot; tower defense &middot; tower madness    &#8592; Pitfall! link round-up My Street Fighter-esque Twitter background &#8594;         blog comments powered by Disqus  var disqus_url = &#39;http://www.docpop.org/2009/12/31/best-iphone-games-2009.html &#39;; var disqus_container_id = &#39;disqus_thread&#39;; var facebookXdReceiverPath = &#39;http://www.docpop.org/wp-content/plugins/disqus-comment-system/xd_receiver.htm&#39;;   var DsqLocal = { &#39;trackbacks&#39;: [ { &#39;author_name&#39;: &#39;Dop Pop 16 Best iPhone Games of 2009&#39;, &#39;author_url&#39;: &#39;http://laughingsquid.com/dop-pop-16-best-iphone-games-of-2009/&#39;, &#39;date&#39;: &#39;01/04/2010 08:57 AM&#39;, &#39;excerpt&#39;: &#39;[...] Doctor Popular has posted his list of the 16 best iPhone games of 2009. [...] &#39;, &#39;type&#39;: &#39;pingback&#39; } , { &#39;author_name&#39;: &#39;This Week in iPhone News &#8211; January 08/2010&#39;, &#39;author_url&#39;: &#39;http://www.mobileorchard.com/this-week-in-iphone-news-january-082010/&#39;, &#39;date&#39;: &#39;01/08/2010 10:18 AM&#39;, &#39;excerpt&#39;: &#39;[...] Doc Pop&#8217;s 16 Best iPhone Games of 2009 [...] &#39;, &#39;type&#39;: &#39;pingback&#39; } ], &#39;trackback_url&#39;: &#39;http://www.docpop.org/2009/12/31/best-iphone-games-2009.html/trackback&#39; }; [...]</p>
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		<title>By: 'Bare Minimum' MinMe now with 60 levels! #iPhone #Games &#124; CreativeApplications.Net</title>
		<link>http://experimentalgameplay.com/blog/2009/09/minme-iphone/comment-page-1/#comment-2020</link>
		<dc:creator>'Bare Minimum' MinMe now with 60 levels! #iPhone #Games &#124; CreativeApplications.Net</dc:creator>
		<pubDate>Fri, 20 Nov 2009 19:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=390#comment-2020</guid>
		<description>[...] MinMe was created by Chaim Gingold as a part of Experimental Gameplay Project. [...]</description>
		<content:encoded><![CDATA[<p>[...] MinMe was created by Chaim Gingold as a part of Experimental Gameplay Project. [...]</p>
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	<item>
		<title>By: Shane</title>
		<link>http://experimentalgameplay.com/blog/2009/09/minme-iphone/comment-page-1/#comment-1682</link>
		<dc:creator>Shane</dc:creator>
		<pubDate>Wed, 04 Nov 2009 02:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=390#comment-1682</guid>
		<description>More levels PLEASE!!!  Fantastic game!</description>
		<content:encoded><![CDATA[<p>More levels PLEASE!!!  Fantastic game!</p>
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	<item>
		<title>By: David</title>
		<link>http://experimentalgameplay.com/blog/2009/09/minme-iphone/comment-page-1/#comment-1018</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 29 Sep 2009 13:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=390#comment-1018</guid>
		<description>What Allen said.
Please.</description>
		<content:encoded><![CDATA[<p>What Allen said.<br />
Please.</p>
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	<item>
		<title>By: Allen</title>
		<link>http://experimentalgameplay.com/blog/2009/09/minme-iphone/comment-page-1/#comment-1012</link>
		<dc:creator>Allen</dc:creator>
		<pubDate>Tue, 29 Sep 2009 04:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=390#comment-1012</guid>
		<description>Cmon broski. Windows version! This is my type of game.</description>
		<content:encoded><![CDATA[<p>Cmon broski. Windows version! This is my type of game.</p>
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	<item>
		<title>By: Shalin</title>
		<link>http://experimentalgameplay.com/blog/2009/09/minme-iphone/comment-page-1/#comment-912</link>
		<dc:creator>Shalin</dc:creator>
		<pubDate>Mon, 21 Sep 2009 03:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=390#comment-912</guid>
		<description>Great game for the theme!
Congrats on getting it accepted by Apple.</description>
		<content:encoded><![CDATA[<p>Great game for the theme!<br />
Congrats on getting it accepted by Apple.</p>
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