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	<title>Comments on: If it&#8217;s September, then it must be time for FAILURE</title>
	<atom:link href="http://experimentalgameplay.com/blog/2009/09/if-its-september-then-it-must-be-time-for-failure/feed/" rel="self" type="application/rss+xml" />
	<link>http://experimentalgameplay.com/blog/2009/09/if-its-september-then-it-must-be-time-for-failure/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>By: September&#8217;s theme! &#171; A general lack of useful content.</title>
		<link>http://experimentalgameplay.com/blog/2009/09/if-its-september-then-it-must-be-time-for-failure/comment-page-2/#comment-2724</link>
		<dc:creator>September&#8217;s theme! &#171; A general lack of useful content.</dc:creator>
		<pubDate>Sun, 03 Jan 2010 19:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=372#comment-2724</guid>
		<description>[...] posted here, the theme for September is &#8220;Failure&#8221;. Setting up low expectations in advance is quite [...]</description>
		<content:encoded><![CDATA[<p>[...] posted here, the theme for September is &#8220;Failure&#8221;. Setting up low expectations in advance is quite [...]</p>
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		<title>By: Forrest Trepte</title>
		<link>http://experimentalgameplay.com/blog/2009/09/if-its-september-then-it-must-be-time-for-failure/comment-page-2/#comment-1073</link>
		<dc:creator>Forrest Trepte</dc:creator>
		<pubDate>Thu, 01 Oct 2009 06:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=372#comment-1073</guid>
		<description>September isn&#039;t over yet.  I still have three minutes left in the Seattle time zone!

I created a game at:
   http://treptefamily.com/experimentalgames/SystemFailureInstaller.msi</description>
		<content:encoded><![CDATA[<p>September isn&#8217;t over yet.  I still have three minutes left in the Seattle time zone!</p>
<p>I created a game at:<br />
   <a href="http://treptefamily.com/experimentalgames/SystemFailureInstaller.msi" rel="nofollow">http://treptefamily.com/experimentalgames/SystemFailureInstaller.msi</a></p>
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		<title>By: J Tremblay</title>
		<link>http://experimentalgameplay.com/blog/2009/09/if-its-september-then-it-must-be-time-for-failure/comment-page-2/#comment-1064</link>
		<dc:creator>J Tremblay</dc:creator>
		<pubDate>Wed, 30 Sep 2009 22:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=372#comment-1064</guid>
		<description>Hello every one, I just noticed that the month was ending, I though I had an other week before October first, stupid school. So well, I just finish my game here, I am still in time &#039;cause it&#039;s not october yet. 

I did a little game where you have to pass some rectangles in a breach. Well try it, there is an online high score. 

http://softhope.blogspot.com/2009/09/failure-experimental-gameplay.html

By the way, this week theme was really hard to come up with a great idea.</description>
		<content:encoded><![CDATA[<p>Hello every one, I just noticed that the month was ending, I though I had an other week before October first, stupid school. So well, I just finish my game here, I am still in time &#8217;cause it&#8217;s not october yet. </p>
<p>I did a little game where you have to pass some rectangles in a breach. Well try it, there is an online high score. </p>
<p><a href="http://softhope.blogspot.com/2009/09/failure-experimental-gameplay.html" rel="nofollow">http://softhope.blogspot.com/2009/09/failure-experimental-gameplay.html</a></p>
<p>By the way, this week theme was really hard to come up with a great idea.</p>
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		<title>By: Amidos2006</title>
		<link>http://experimentalgameplay.com/blog/2009/09/if-its-september-then-it-must-be-time-for-failure/comment-page-2/#comment-1009</link>
		<dc:creator>Amidos2006</dc:creator>
		<pubDate>Mon, 28 Sep 2009 19:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=372#comment-1009</guid>
		<description>Here is my entry for the Failure theme.
It is called Mailure :)
Where You play with naughty boy at school who always fails at exams. So the principal of his school decided to send a mail to his mother, but sending one mail is not enough because the boy may stole it from the postman.
So the principal decides to send lots of mails till the boy&#039;s mother call the principal.

Hope you enjoy it :)
it took 46 hours and some minutes to finish it :)

here is the link: 
http://gamejolt.com/freeware/games/other/mailure/857/</description>
		<content:encoded><![CDATA[<p>Here is my entry for the Failure theme.<br />
It is called Mailure :)<br />
Where You play with naughty boy at school who always fails at exams. So the principal of his school decided to send a mail to his mother, but sending one mail is not enough because the boy may stole it from the postman.<br />
So the principal decides to send lots of mails till the boy&#8217;s mother call the principal.</p>
<p>Hope you enjoy it :)<br />
it took 46 hours and some minutes to finish it :)</p>
<p>here is the link:<br />
<a href="http://gamejolt.com/freeware/games/other/mailure/857/" rel="nofollow">http://gamejolt.com/freeware/games/other/mailure/857/</a></p>
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		<title>By: Ben Wilhelm</title>
		<link>http://experimentalgameplay.com/blog/2009/09/if-its-september-then-it-must-be-time-for-failure/comment-page-2/#comment-1006</link>
		<dc:creator>Ben Wilhelm</dc:creator>
		<pubDate>Mon, 28 Sep 2009 12:16:17 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=372#comment-1006</guid>
		<description>Wow, and apparently I managed to mistype &quot;failure&quot; in my (still-moderated) comment.

How&#039;s *that* for ironic?</description>
		<content:encoded><![CDATA[<p>Wow, and apparently I managed to mistype &#8220;failure&#8221; in my (still-moderated) comment.</p>
<p>How&#8217;s *that* for ironic?</p>
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		<title>By: Ben Wilhelm</title>
		<link>http://experimentalgameplay.com/blog/2009/09/if-its-september-then-it-must-be-time-for-failure/comment-page-2/#comment-1005</link>
		<dc:creator>Ben Wilhelm</dc:creator>
		<pubDate>Mon, 28 Sep 2009 12:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=372#comment-1005</guid>
		<description>ailure averted!

http://www.mandible.net/2009/09/28/mobius/

Mobius is a game about three heroes, sent to eliminate a galactic tyrant who rests upon his throne. They die quickly, and then the game gets somewhat more interesting.

ZIP and .exe versions are both available, here&#039;s direct links if you want to avoid my dev journal:

http://www.mandible-games.com/release/mobius-1.0.exe
http://www.mandible-games.com/release/mobius-1.0.zip</description>
		<content:encoded><![CDATA[<p>ailure averted!</p>
<p><a href="http://www.mandible.net/2009/09/28/mobius/" rel="nofollow">http://www.mandible.net/2009/09/28/mobius/</a></p>
<p>Mobius is a game about three heroes, sent to eliminate a galactic tyrant who rests upon his throne. They die quickly, and then the game gets somewhat more interesting.</p>
<p>ZIP and .exe versions are both available, here&#8217;s direct links if you want to avoid my dev journal:</p>
<p><a href="http://www.mandible-games.com/release/mobius-1.0.exe" rel="nofollow">http://www.mandible-games.com/release/mobius-1.0.exe</a><br />
<a href="http://www.mandible-games.com/release/mobius-1.0.zip" rel="nofollow">http://www.mandible-games.com/release/mobius-1.0.zip</a></p>
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