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Happy Puzzle Party

September 29th, 2009


Happy Puzzle Party

by Adam Saltsman

 

The ever prolific Adam Saltsman’s latest work.  Happy Puzzle Party is a subtle or not-so-subtle satire of an ever popular genre and was created in 6 hours.

 

It can be played: HERE

 


In: Games | tags: Adam Saltsman, Failure, Games | #

10 Comments, Comment or Ping

  1. David

    I love this game! It reminds me of Don’t Shoot the Puppy, albeit way easier.

    September 29th, 2009

  2. Amidos

    I dont understand what to do in this game ???

    September 29th, 2009

  3. LunaTuna

    Try the Zen Puzzle first…it’s easiest… ;)

    September 29th, 2009

  4. Amidos

    I tried the three and I dont understand anything what to do or what I do when I click on a ballon I fail I dont know why and I dont know what to do ???

    September 30th, 2009

  5. ZokWobblefotz

    I am sooooooooooooooo confused….

    October 1st, 2009

  6. daefydd

    @Amidos – Think of the theme.

    October 1st, 2009

  7. ZokWobblefotz

    @Daefydd

    The theme is Failure… so the objective is to fail?

    October 2nd, 2009

  8. axcho

    Ah, a meditation game! Excellent. :)

    However, I find that I’d like more responsive feedback for my other actions, such as quitting the game, that end up being more attractive to me than popping the balloons. Or at least more interesting visuals to prevent me from wanting to quit. Don’t Shoot the Puppy, another meditation game, succeeded in providing feedback for quitting the game because any move of the mouse cursor would invoke instant failure.

    I think there is a lot of potential for the meditation game genre, as long as it is treated with respect and not like a simple gimmick.

    October 6th, 2009

  9. M!ck Lauer

    Anti-game … awesome. Perhaps I’m giving this “game” way too much credit, but I think HPP is less a meditation game (though that could be it’s official genre) … and more of a commentary on the effect games have on the psychology of people.

    For example, I found it took at least 20 tries before I realized I wasn’t supposed to actually do anything. But even after I came to this realization, I still found it so difficult to fight the urge to “figure it out”, to pop something, to discover the “secret” … somewhat like packing the U-Haul and suddenly feeling like you’re in a Tetris game.

    The strange urge to “play” … because everything is becoming interactive … and we’re programmed by the nature of gaming achievements to “win”.

    October 15th, 2009

  10. d

    i finally beat it! it takes a long time, but the reward is well worth the wait

    December 3rd, 2009

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