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	<title>Comments on: Black Out</title>
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	<link>http://experimentalgameplay.com/blog/2009/09/black-out/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>By: vazor</title>
		<link>http://experimentalgameplay.com/blog/2009/09/black-out/comment-page-1/#comment-1078</link>
		<dc:creator>vazor</dc:creator>
		<pubDate>Thu, 01 Oct 2009 10:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=405#comment-1078</guid>
		<description>That&#039;s what I thought too, the music is great in combination with the lighting process.  The victory sound is also in the same scale.  

This is a basic but very fun puzzle game- it&#039;s also accessible because anyone can just click around enough and they&#039;ll get it.  I like the randomly generated aspect (played through it 3-4 times before I came to comment haha).  The game flow is pretty well done, too.</description>
		<content:encoded><![CDATA[<p>That&#8217;s what I thought too, the music is great in combination with the lighting process.  The victory sound is also in the same scale.  </p>
<p>This is a basic but very fun puzzle game- it&#8217;s also accessible because anyone can just click around enough and they&#8217;ll get it.  I like the randomly generated aspect (played through it 3-4 times before I came to comment haha).  The game flow is pretty well done, too.</p>
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		<title>By: Black Out</title>
		<link>http://experimentalgameplay.com/blog/2009/09/black-out/comment-page-1/#comment-1068</link>
		<dc:creator>Black Out</dc:creator>
		<pubDate>Thu, 01 Oct 2009 03:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=405#comment-1068</guid>
		<description>[...] You are supposed to restore power to the city with one really important click! The game is minimal in that only one click is required per level, and [...] Go to Source [...]</description>
		<content:encoded><![CDATA[<p>[...] You are supposed to restore power to the city with one really important click! The game is minimal in that only one click is required per level, and [...] Go to Source [...]</p>
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		<title>By: Shalin</title>
		<link>http://experimentalgameplay.com/blog/2009/09/black-out/comment-page-1/#comment-973</link>
		<dc:creator>Shalin</dc:creator>
		<pubDate>Fri, 25 Sep 2009 09:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=405#comment-973</guid>
		<description>Thanks guys.
@ Ron: thanks, they are indeed all notes from a scale in the same key and mood as the background music :)</description>
		<content:encoded><![CDATA[<p>Thanks guys.<br />
@ Ron: thanks, they are indeed all notes from a scale in the same key and mood as the background music :)</p>
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		<title>By: ron carmel</title>
		<link>http://experimentalgameplay.com/blog/2009/09/black-out/comment-page-1/#comment-970</link>
		<dc:creator>ron carmel</dc:creator>
		<pubDate>Fri, 25 Sep 2009 03:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=405#comment-970</guid>
		<description>shalin, the sound design is amazing!  the sounds the houses make when they light up sound like they&#039;re part of the background music.</description>
		<content:encoded><![CDATA[<p>shalin, the sound design is amazing!  the sounds the houses make when they light up sound like they&#8217;re part of the background music.</p>
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		<title>By: LunaTuna</title>
		<link>http://experimentalgameplay.com/blog/2009/09/black-out/comment-page-1/#comment-965</link>
		<dc:creator>LunaTuna</dc:creator>
		<pubDate>Thu, 24 Sep 2009 22:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=405#comment-965</guid>
		<description>Really cool music and design. I liked it.

It&#039;s a far too easy though... It&#039;s not very much of challenge to find out how it works, would have liked some more puzzling.</description>
		<content:encoded><![CDATA[<p>Really cool music and design. I liked it.</p>
<p>It&#8217;s a far too easy though&#8230; It&#8217;s not very much of challenge to find out how it works, would have liked some more puzzling.</p>
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		<title>By: Punkduck</title>
		<link>http://experimentalgameplay.com/blog/2009/09/black-out/comment-page-1/#comment-963</link>
		<dc:creator>Punkduck</dc:creator>
		<pubDate>Thu, 24 Sep 2009 22:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=405#comment-963</guid>
		<description>I do very like the idea but it seems there&#039;s a single simple rule which means you don&#039;t need to do any tracing or figuring out and just need to highlight pylons. I wont mention it here as it might be a spoiler for peeps that haven&#039;t figured it out but it does mean that unless there&#039;s an additional gameplay element added it&#039;ll always be very easy regardless of level complexity.</description>
		<content:encoded><![CDATA[<p>I do very like the idea but it seems there&#8217;s a single simple rule which means you don&#8217;t need to do any tracing or figuring out and just need to highlight pylons. I wont mention it here as it might be a spoiler for peeps that haven&#8217;t figured it out but it does mean that unless there&#8217;s an additional gameplay element added it&#8217;ll always be very easy regardless of level complexity.</p>
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