Experimental Gameplay Project
  • About
  • Games
  • submit

Black Out

September 21st, 2009


Black Out

by Shalin Shodhan

 

Another late entry from last month (Bare Minimum), try lighting the city in only one click in Shalin’s latest work, Black Out.

 

About
You are supposed to restore power to the city with one really important click! The game is minimal in that only one click is required per level, and took me about 7-8 days  over the last month to make.

 

Download
Grab it to play on your Windows machine: HERE

 


In: Games | tags: Bare Minimum, Shalin Shodhan | #

9 Comments, Comment or Ping

  1. AtkinsSJ UNITED KINGDOM

    Wow, very nice. :D Just a pity that it gets so muddled by the last level that you have to just find the one pylon that only sends power out. Still, like the look, and the music was very familiar.

    September 21st, 2009

  2. J Tremblay CANADA

    I like it!!! Super simple, but it works!

    September 21st, 2009

  3. Paul Tiufiagin (USSR) RUSSIAN FEDERATION

    Very good, I think! Sounds and colors is in harmonie) There will be nice and clever city sim whith light signals! But its realy resembles human’s brain too ))

    September 22nd, 2009

  4. Punkduck UNITED KINGDOM

    I do very like the idea but it seems there’s a single simple rule which means you don’t need to do any tracing or figuring out and just need to highlight pylons. I wont mention it here as it might be a spoiler for peeps that haven’t figured it out but it does mean that unless there’s an additional gameplay element added it’ll always be very easy regardless of level complexity.

    September 24th, 2009

  5. LunaTuna GERMANY

    Really cool music and design. I liked it.

    It’s a far too easy though… It’s not very much of challenge to find out how it works, would have liked some more puzzling.

    September 24th, 2009

  6. ron carmel UNITED STATES

    shalin, the sound design is amazing! the sounds the houses make when they light up sound like they’re part of the background music.

    September 24th, 2009

  7. Shalin UNITED STATES

    Thanks guys.
    @ Ron: thanks, they are indeed all notes from a scale in the same key and mood as the background music :)

    September 25th, 2009

  8. vazor UNITED STATES

    That’s what I thought too, the music is great in combination with the lighting process. The victory sound is also in the same scale.

    This is a basic but very fun puzzle game- it’s also accessible because anyone can just click around enough and they’ll get it. I like the randomly generated aspect (played through it 3-4 times before I came to comment haha). The game flow is pretty well done, too.

    October 1st, 2009

  1. Black Out UNITED STATES - September 30, 2009

Reply to “Black Out”


We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

Twitter

  • Follow us on Twitter

Experimental Friends

  • 2d Boy
  • Blurst
  • Cactus
  • Cortex Command
  • Human Brain Cloud
  • Kloonigames
  • TIG Source

Categories

  • Games (36)
  • News (7)
  • Theme (12)

Recent Posts

  • Two Months of CASUAL ADDICTION
  • High Velocity Roundup
  • May means HIGH VELOCITY
  • Best of the Net: Repeat
  • Hero Programmer Quest

Recent Comments

  • aBethke CANADA on Two Months of CASUAL ADDICTION
  • Rémy Sohier FRANCE on Two Months of CASUAL ADDICTION
  • James UNITED STATES on Two Months of CASUAL ADDICTION
  • Teijo Mursu FINLAND on Two Months of CASUAL ADDICTION
  • Zink Interactive SWEDEN on Two Months of CASUAL ADDICTION

Archives

  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009

(c) 2009 Experimental Gameplay Group, RSS 2.0 - Log in