<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: No Quarter: V-Sides</title>
	<atom:link href="http://experimentalgameplay.com/blog/2009/08/no-quarter-v-sides/feed/" rel="self" type="application/rss+xml" />
	<link>http://experimentalgameplay.com/blog/2009/08/no-quarter-v-sides/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
	<lastBuildDate>Sat, 04 Feb 2012 02:34:02 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: No Quarter: V-Sides</title>
		<link>http://experimentalgameplay.com/blog/2009/08/no-quarter-v-sides/comment-page-1/#comment-1069</link>
		<dc:creator>No Quarter: V-Sides</dc:creator>
		<pubDate>Thu, 01 Oct 2009 03:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=382#comment-1069</guid>
		<description>[...] &#160; About the Game(s) Rescue Helicopter, a helicopter sim inspired by Choplifter, where you try to rescue people with your helicopter. This game is HARD! &#160; Return to Skateboard Mountain, inspired by Ski Stunt Simulator, skate down Skateboard Mountain doing radical jumps! &#160; Both games use the No Quarter framework, which allowed me to prototype them very quickly. They [...] Go to Source [...]</description>
		<content:encoded><![CDATA[<p>[...] &#160; About the Game(s) Rescue Helicopter, a helicopter sim inspired by Choplifter, where you try to rescue people with your helicopter. This game is HARD! &#160; Return to Skateboard Mountain, inspired by Ski Stunt Simulator, skate down Skateboard Mountain doing radical jumps! &#160; Both games use the No Quarter framework, which allowed me to prototype them very quickly. They [...] Go to Source [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://experimentalgameplay.com/blog/2009/08/no-quarter-v-sides/comment-page-1/#comment-758</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 09 Sep 2009 09:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=382#comment-758</guid>
		<description>Why does the data folder in the game archive contain about 6 mb of unused cute hitler textures?</description>
		<content:encoded><![CDATA[<p>Why does the data folder in the game archive contain about 6 mb of unused cute hitler textures?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Todd</title>
		<link>http://experimentalgameplay.com/blog/2009/08/no-quarter-v-sides/comment-page-1/#comment-702</link>
		<dc:creator>Michael Todd</dc:creator>
		<pubDate>Wed, 02 Sep 2009 22:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=382#comment-702</guid>
		<description>Bloody hard.

Btw, I beat gish while watching a few episodes of V. Mars.</description>
		<content:encoded><![CDATA[<p>Bloody hard.</p>
<p>Btw, I beat gish while watching a few episodes of V. Mars.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CasualSax</title>
		<link>http://experimentalgameplay.com/blog/2009/08/no-quarter-v-sides/comment-page-1/#comment-694</link>
		<dc:creator>CasualSax</dc:creator>
		<pubDate>Wed, 02 Sep 2009 14:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=382#comment-694</guid>
		<description>I&#039;m glad you squeezed this one under the deadline.  Very tricky!  I really like the concept, but both are a bit too hard for me.  I like the graphic style.  If you flipped skateboarding&#039;s colors, it would fit very well with XKCD.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you squeezed this one under the deadline.  Very tricky!  I really like the concept, but both are a bit too hard for me.  I like the graphic style.  If you flipped skateboarding&#8217;s colors, it would fit very well with XKCD.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

