Experimental Gameplay Project
  • About
  • Games
  • submit

ERGON/LOGOS

August 24th, 2009


e_l_big

by Paolo Pedercini (molleindustria)

 

About the Game
It’s basically a fast paced interactive storytelling piece that tries to be a meta-platform game based on the stream of consciousness of an egodystonic homosexual hero, but it fails miserably and becomes a piece of non-linear kinetic visual poetry written by a teenager obsessed with post-structuralist French philosophy.
I don’t know exactly what I was thinking.

 

How many days/hours was it made in
It took me about 8 days, but there were several transoceanic trips and lots of love for other humans in the same period. And as a rule I never work more than 2 hours a day, especially in summer. I’d say about 20 hours.

 

How does it follow the theme?
To hell with graphics, physics, AI, interaction and all that videogamey crap.

 

Play it in your web browser of choice: HERE

Paolo Pedercini

In: Games | tags: Bare Minimum, Paolo Pedercini | #

24 Comments, Comment or Ping

  1. Nicosmos FRANCE

    Neat idea :) I like this game.
    However, it needs translations !

    August 24th, 2009

  2. Systemofrm FRANCE

    Cool game :D

    August 24th, 2009

  3. Josh AUSTRALIA

    Wow, that is really amazing.

    August 24th, 2009

  4. Casualsax UNITED STATES

    Verrry trippy, very unique. I love the font choice, and if I have nightmares tonight, I’m going to find you. Somewhere.

    August 24th, 2009

  5. thorin SPAIN

    Brilliant!

    August 24th, 2009

  6. Michael Todd CANADA

    I love it. It’s a story-based gameplay.

    August 24th, 2009

  7. ron carmel UNITED STATES

    neat. it’s like playing a game in the same way that an “operator” looks into the matrix. just the building blocks, meant for consumption by the brain, not through the senses.

    August 24th, 2009

  8. Zacqary Adam Green UNITED STATES

    I don’t think I’ve ever seen interactive poetry like this before. I liked it a lot.

    August 24th, 2009

  9. sasracer UNITED STATES

    Strange, but cool. I’m not sure I got it very well, but it was still pretty cool.

    August 25th, 2009

  10. Paul Bellamy UNITED STATES

    It felt (almost) like an extended haiku. Very melodic and meditative. Great submission!

    August 25th, 2009

  11. axcho UNITED STATES

    Wow! This is what Gregory Weir’s Silent Conversation wanted to be. Or at least, it’s what I wanted it to be. ;) I really like it.

    I would be very interested in seeing this basic mechanic elaborated out into a longer form of game. Do you have any plans to do so?

    August 26th, 2009

  12. paolo UNITED KINGDOM

    “I would be very interested in seeing this basic mechanic elaborated out into a longer form of game. Do you have any plans to do so?”

    It was supposed to be longer, I currently have no such plans but I might try to extend the concept.
    Anyway, the source fla is available and it’s quite easy to mod…

    August 27th, 2009

  13. vazor UNITED STATES

    This is amazing. I felt like I was playing a video game, and it was as intense as any finger-twitching shmup or rail platformer. Excellent contribution.

    August 30th, 2009

  14. Pijama BRAZIL

    Mate, I will copy my comment from Rock, Paper, Shotgun:

    “Even if it is a “game object” and thus may be allowed to be excused from concepts such as gameplay (:p), implementation does feel a tad flawed, if not outright bad. Can’t explain precisely why, but has to do with the combination of unresponsiveness and difficulty of choosing the paths (though that can be an analogy for real life as well, but I would have to read the “Coder’s Manifesto” or something to see his intent) together with the sheer pace of the damn thing.

    Or maybe my artsy-game tolerance is a bit low in this morning.

    Anyway – I liked it. It reminded me of Planescape and it’s sheer literary power instead of today’s fancyness. :)”

    September 2nd, 2009

  15. LunaTuna GERMANY

    Great “game”, played it like 10 times in a row.

    It’s very poetic and thrilling, I’d love to see more of this. I think this might be one of the concepts for modern poets/literature/adventure games.

    Leave evrything to the “readers” mind, use speed, textsize, textstyle to put pressure on him, to illustrate the thoughts, whatever…

    Really innovative.

    September 9th, 2009

  16. arxsyn CANADA

    I enjoyed it! An experiment in storytelling.

    For more similar projects [collaborations], I highly recommend visiting bornmagazine.com. Over the years it’s become a huge repository of short stories and poetry with interactive media.

    September 10th, 2009

  17. owenAssause RUSSIAN FEDERATION

    jarArtits
    rbpg

    January 5th, 2010

  1. Indie Vault » ERGON/LOGOS ITALY - August 24, 2009
  2. Experimental Gameplay Project Ends in Failure | Technology News UNITED STATES - September 2, 2009
  3. Zombiekühe & EP(i)G Failure « KoffeinKoma GERMANY - September 3, 2009
  4. Linkpeitsche zum Wochenende « Na logo, letscho! UNITED STATES - September 18, 2009
  5. Game Retail Store » In-Depth: Inside Eurogamer Expo’s Indie Game Arcade UNITED STATES - November 3, 2009
  6. Weaving a Story — Heavy Rain and Ergon Logos |㋼| Super Spong Brothers UNITED STATES - December 22, 2009
  7. Game Retail Store » Opinion: The 99 Best Free Games Of 2009 UNITED STATES - January 3, 2010

Reply to “ERGON/LOGOS”


We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

Twitter

  • Follow us on Twitter

Experimental Friends

  • 2d Boy
  • Blurst
  • Cactus
  • Cortex Command
  • Human Brain Cloud
  • Kloonigames
  • TIG Source

Categories

  • Games (36)
  • News (7)
  • Theme (12)

Recent Posts

  • Two Months of CASUAL ADDICTION
  • High Velocity Roundup
  • May means HIGH VELOCITY
  • Best of the Net: Repeat
  • Hero Programmer Quest

Recent Comments

  • aBethke CANADA on Two Months of CASUAL ADDICTION
  • Rémy Sohier FRANCE on Two Months of CASUAL ADDICTION
  • James UNITED STATES on Two Months of CASUAL ADDICTION
  • Teijo Mursu FINLAND on Two Months of CASUAL ADDICTION
  • Zink Interactive SWEDEN on Two Months of CASUAL ADDICTION

Archives

  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009

(c) 2009 Experimental Gameplay Group, RSS 2.0 - Log in