August 24th, 2009
by Paolo Pedercini (molleindustria)
About the Game
It’s basically a fast paced interactive storytelling piece that tries to be a meta-platform game based on the stream of consciousness of an egodystonic homosexual hero, but it fails miserably and becomes a piece of non-linear kinetic visual poetry written by a teenager obsessed with post-structuralist French philosophy.
I don’t know exactly what I was thinking.
How many days/hours was it made in
It took me about 8 days, but there were several transoceanic trips and lots of love for other humans in the same period. And as a rule I never work more than 2 hours a day, especially in summer. I’d say about 20 hours.
How does it follow the theme?
To hell with graphics, physics, AI, interaction and all that videogamey crap.
Play it in your web browser of choice: HERE