ERGON/LOGOS
August 24th, 2009

by Paolo Pedercini (molleindustria)
About the Game
It’s basically a fast paced interactive storytelling piece that tries to be a meta-platform game based on the stream of consciousness of an egodystonic homosexual hero, but it fails miserably and becomes a piece of non-linear kinetic visual poetry written by a teenager obsessed with post-structuralist French philosophy.
I don’t know exactly what I was thinking.
How many days/hours was it made in
It took me about 8 days, but there were several transoceanic trips and lots of love for other humans in the same period. And as a rule I never work more than 2 hours a day, especially in summer. I’d say about 20 hours.
How does it follow the theme?
To hell with graphics, physics, AI, interaction and all that videogamey crap.
Play it in your web browser of choice: HERE

We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.
24 Comments, Comment or Ping
Neat idea :) I like this game.
However, it needs translations !
August 24th, 2009
Cool game :D
August 24th, 2009
Wow, that is really amazing.
August 24th, 2009
Verrry trippy, very unique. I love the font choice, and if I have nightmares tonight, I’m going to find you. Somewhere.
August 24th, 2009
Brilliant!
August 24th, 2009
I love it. It’s a story-based gameplay.
August 24th, 2009
neat. it’s like playing a game in the same way that an “operator” looks into the matrix. just the building blocks, meant for consumption by the brain, not through the senses.
August 24th, 2009
I don’t think I’ve ever seen interactive poetry like this before. I liked it a lot.
August 24th, 2009
Strange, but cool. I’m not sure I got it very well, but it was still pretty cool.
August 25th, 2009
It felt (almost) like an extended haiku. Very melodic and meditative. Great submission!
August 25th, 2009
Wow! This is what Gregory Weir’s Silent Conversation wanted to be. Or at least, it’s what I wanted it to be. ;) I really like it.
I would be very interested in seeing this basic mechanic elaborated out into a longer form of game. Do you have any plans to do so?
August 26th, 2009
“I would be very interested in seeing this basic mechanic elaborated out into a longer form of game. Do you have any plans to do so?”
It was supposed to be longer, I currently have no such plans but I might try to extend the concept.
Anyway, the source fla is available and it’s quite easy to mod…
August 27th, 2009
This is amazing. I felt like I was playing a video game, and it was as intense as any finger-twitching shmup or rail platformer. Excellent contribution.
August 30th, 2009
Mate, I will copy my comment from Rock, Paper, Shotgun:
“Even if it is a “game object” and thus may be allowed to be excused from concepts such as gameplay (:p), implementation does feel a tad flawed, if not outright bad. Can’t explain precisely why, but has to do with the combination of unresponsiveness and difficulty of choosing the paths (though that can be an analogy for real life as well, but I would have to read the “Coder’s Manifesto” or something to see his intent) together with the sheer pace of the damn thing.
Or maybe my artsy-game tolerance is a bit low in this morning.
Anyway – I liked it. It reminded me of Planescape and it’s sheer literary power instead of today’s fancyness. :)”
September 2nd, 2009
Great “game”, played it like 10 times in a row.
It’s very poetic and thrilling, I’d love to see more of this. I think this might be one of the concepts for modern poets/literature/adventure games.
Leave evrything to the “readers” mind, use speed, textsize, textstyle to put pressure on him, to illustrate the thoughts, whatever…
Really innovative.
September 9th, 2009
I enjoyed it! An experiment in storytelling.
For more similar projects [collaborations], I highly recommend visiting bornmagazine.com. Over the years it’s become a huge repository of short stories and poetry with interactive media.
September 10th, 2009
jarArtits
rbpg
January 5th, 2010
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