Experimental Gameplay Project
  • About
  • Games
  • submit

ERGON/LOGOS

August 24th, 2009


e_l_big

by Paolo Pedercini (molleindustria)

 

About the Game
It’s basically a fast paced interactive storytelling piece that tries to be a meta-platform game based on the stream of consciousness of an egodystonic homosexual hero, but it fails miserably and becomes a piece of non-linear kinetic visual poetry written by a teenager obsessed with post-structuralist French philosophy.
I don’t know exactly what I was thinking.

 

How many days/hours was it made in
It took me about 8 days, but there were several transoceanic trips and lots of love for other humans in the same period. And as a rule I never work more than 2 hours a day, especially in summer. I’d say about 20 hours.

 

How does it follow the theme?
To hell with graphics, physics, AI, interaction and all that videogamey crap.

 

Play it in your web browser of choice: HERE

Paolo Pedercini

In: Games | tags: Bare Minimum, Paolo Pedercini | #

24 Comments, Comment or Ping

  1. Nicosmos

    Neat idea :) I like this game.
    However, it needs translations !

    August 24th, 2009

  2. Systemofrm

    Cool game :D

    August 24th, 2009

  3. Josh

    Wow, that is really amazing.

    August 24th, 2009

  4. Casualsax

    Verrry trippy, very unique. I love the font choice, and if I have nightmares tonight, I’m going to find you. Somewhere.

    August 24th, 2009

  5. thorin

    Brilliant!

    August 24th, 2009

  6. Michael Todd

    I love it. It’s a story-based gameplay.

    August 24th, 2009

  7. ron carmel

    neat. it’s like playing a game in the same way that an “operator” looks into the matrix. just the building blocks, meant for consumption by the brain, not through the senses.

    August 24th, 2009

  8. Zacqary Adam Green

    I don’t think I’ve ever seen interactive poetry like this before. I liked it a lot.

    August 24th, 2009

  9. sasracer

    Strange, but cool. I’m not sure I got it very well, but it was still pretty cool.

    August 25th, 2009

  10. Paul Bellamy

    It felt (almost) like an extended haiku. Very melodic and meditative. Great submission!

    August 25th, 2009

  11. axcho

    Wow! This is what Gregory Weir’s Silent Conversation wanted to be. Or at least, it’s what I wanted it to be. ;) I really like it.

    I would be very interested in seeing this basic mechanic elaborated out into a longer form of game. Do you have any plans to do so?

    August 26th, 2009

  12. paolo

    “I would be very interested in seeing this basic mechanic elaborated out into a longer form of game. Do you have any plans to do so?”

    It was supposed to be longer, I currently have no such plans but I might try to extend the concept.
    Anyway, the source fla is available and it’s quite easy to mod…

    August 27th, 2009

  13. vazor

    This is amazing. I felt like I was playing a video game, and it was as intense as any finger-twitching shmup or rail platformer. Excellent contribution.

    August 30th, 2009

  14. Pijama

    Mate, I will copy my comment from Rock, Paper, Shotgun:

    “Even if it is a “game object” and thus may be allowed to be excused from concepts such as gameplay (:p), implementation does feel a tad flawed, if not outright bad. Can’t explain precisely why, but has to do with the combination of unresponsiveness and difficulty of choosing the paths (though that can be an analogy for real life as well, but I would have to read the “Coder’s Manifesto” or something to see his intent) together with the sheer pace of the damn thing.

    Or maybe my artsy-game tolerance is a bit low in this morning.

    Anyway – I liked it. It reminded me of Planescape and it’s sheer literary power instead of today’s fancyness. :)”

    September 2nd, 2009

  15. LunaTuna

    Great “game”, played it like 10 times in a row.

    It’s very poetic and thrilling, I’d love to see more of this. I think this might be one of the concepts for modern poets/literature/adventure games.

    Leave evrything to the “readers” mind, use speed, textsize, textstyle to put pressure on him, to illustrate the thoughts, whatever…

    Really innovative.

    September 9th, 2009

  16. arxsyn

    I enjoyed it! An experiment in storytelling.

    For more similar projects [collaborations], I highly recommend visiting bornmagazine.com. Over the years it’s become a huge repository of short stories and poetry with interactive media.

    September 10th, 2009

  17. owenAssause

    jarArtits
    rbpg

    January 5th, 2010

  1. Indie Vault » ERGON/LOGOS - August 24, 2009
  2. Experimental Gameplay Project Ends in Failure | Technology News - September 2, 2009
  3. Zombiekühe & EP(i)G Failure « KoffeinKoma - September 3, 2009
  4. Linkpeitsche zum Wochenende « Na logo, letscho! - September 18, 2009
  5. Game Retail Store » In-Depth: Inside Eurogamer Expo’s Indie Game Arcade - November 3, 2009
  6. Weaving a Story — Heavy Rain and Ergon Logos |㋼| Super Spong Brothers - December 22, 2009
  7. Game Retail Store » Opinion: The 99 Best Free Games Of 2009 - January 3, 2010

Reply to “ERGON/LOGOS”


We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

Twitter

  • Follow us on Twitter

Experimental Friends

  • 2d Boy
  • Blurst
  • Cactus
  • Cortex Command
  • Human Brain Cloud
  • Kloonigames
  • TIG Source

Categories

  • Games (52)
  • News (25)
  • Theme (54)

Recent Posts

  • April and May 2013 is… CONSTRUCT
  • Nerd³ reviews some classic EGP games
  • Sifteo Cubes Competition Results! Now with $50,000 in funding prizes!
  • Sifteo Cubes Competition Round 2
  • Sifteo Cubes Competition Round 1 Finalists!

Recent Comments

  • tcstyle on April and May 2013 is… CONSTRUCT
  • Jackson C. on April and May 2013 is… CONSTRUCT
  • Jesse on April and May 2013 is… CONSTRUCT
  • Jesse on April and May 2013 is… CONSTRUCT
  • Alan Zucconi on April and May 2013 is… CONSTRUCT

Archives

  • April 2013
  • March 2013
  • February 2013
  • January 2013
  • December 2012
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011
  • December 2010
  • November 2010
  • October 2010
  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • June 2009

(c) 2009 Experimental Gameplay Group, RSS 2.0 - Log in