<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Canabalt</title>
	<atom:link href="http://experimentalgameplay.com/blog/2009/08/canabalt/feed/" rel="self" type="application/rss+xml" />
	<link>http://experimentalgameplay.com/blog/2009/08/canabalt/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
	<lastBuildDate>Thu, 11 Mar 2010 13:28:23 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: AtokNiiro</title>
		<link>http://experimentalgameplay.com/blog/2009/08/canabalt/comment-page-2/#comment-3326</link>
		<dc:creator>AtokNiiro</dc:creator>
		<pubDate>Wed, 17 Feb 2010 19:33:06 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=348#comment-3326</guid>
		<description>Excellent game, easily my favourite flash game.

If people are having trouble getting very far, they should consider this:

- The height of your jump depends on the pressure on the button. A long press will produce a full jump, while a quick tap will result in a jump just high enough to get over a crate. Don&#039;t jump higher than necessary.

- An easily recognizable &quot;bang&quot;-sound is played one building before a bomb is dropped. It might drown in the music sometimes though.

- It is better to jump early and land at the start of a building than to jump at the edge of a building and landing in the middle of the next one. You might find it impossible to dodge obstacles or bombs if you land in the middle of a building.

- Hit an obstacle once in a while. Not only does it make you slow down, but it also makes the average distance between buildings smaller.

Mastering these &quot;techniques&quot; are not that hard. The hardest part in the game is hitting the windows spot-on. You&#039;ll need some luck for that sometimes.

Fun thing: I tried playing the game using my nose instead of my hand to press to space button, and I reached 1098m :D</description>
		<content:encoded><![CDATA[<p>Excellent game, easily my favourite flash game.</p>
<p>If people are having trouble getting very far, they should consider this:</p>
<p>- The height of your jump depends on the pressure on the button. A long press will produce a full jump, while a quick tap will result in a jump just high enough to get over a crate. Don&#8217;t jump higher than necessary.</p>
<p>- An easily recognizable &#8220;bang&#8221;-sound is played one building before a bomb is dropped. It might drown in the music sometimes though.</p>
<p>- It is better to jump early and land at the start of a building than to jump at the edge of a building and landing in the middle of the next one. You might find it impossible to dodge obstacles or bombs if you land in the middle of a building.</p>
<p>- Hit an obstacle once in a while. Not only does it make you slow down, but it also makes the average distance between buildings smaller.</p>
<p>Mastering these &#8220;techniques&#8221; are not that hard. The hardest part in the game is hitting the windows spot-on. You&#8217;ll need some luck for that sometimes.</p>
<p>Fun thing: I tried playing the game using my nose instead of my hand to press to space button, and I reached 1098m :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DJ Scratchitory Rape</title>
		<link>http://experimentalgameplay.com/blog/2009/08/canabalt/comment-page-2/#comment-3002</link>
		<dc:creator>DJ Scratchitory Rape</dc:creator>
		<pubDate>Sun, 24 Jan 2010 08:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=348#comment-3002</guid>
		<description>Anyone who says this game sucks is just bad at it.

Simple gameplay, gritty graphics and a badass soundtrack.

Amazing 60 hour solo job.</description>
		<content:encoded><![CDATA[<p>Anyone who says this game sucks is just bad at it.</p>
<p>Simple gameplay, gritty graphics and a badass soundtrack.</p>
<p>Amazing 60 hour solo job.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Canabalt &#8211; The Indie Game That Has Taken the World by Storm &#171; Oyomba Indie Games</title>
		<link>http://experimentalgameplay.com/blog/2009/08/canabalt/comment-page-2/#comment-2495</link>
		<dc:creator>Canabalt &#8211; The Indie Game That Has Taken the World by Storm &#171; Oyomba Indie Games</dc:creator>
		<pubDate>Sun, 20 Dec 2009 17:35:45 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=348#comment-2495</guid>
		<description>[...] From Adam Saltsman&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] From Adam Saltsman&#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Glenn Jackson</title>
		<link>http://experimentalgameplay.com/blog/2009/08/canabalt/comment-page-1/#comment-2178</link>
		<dc:creator>Glenn Jackson</dc:creator>
		<pubDate>Mon, 30 Nov 2009 00:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=348#comment-2178</guid>
		<description>Unbelievable! simple gameplay, with a driving force that keeps you coming back, gotta play once more, need to make it further. what a driving game, incredible with out fancy graphics, or such trappings it wows the player, and keeps him running!
Thanks for an awsome lil game, too bad theres no download option!</description>
		<content:encoded><![CDATA[<p>Unbelievable! simple gameplay, with a driving force that keeps you coming back, gotta play once more, need to make it further. what a driving game, incredible with out fancy graphics, or such trappings it wows the player, and keeps him running!<br />
Thanks for an awsome lil game, too bad theres no download option!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Egril</title>
		<link>http://experimentalgameplay.com/blog/2009/08/canabalt/comment-page-1/#comment-2172</link>
		<dc:creator>Egril</dc:creator>
		<pubDate>Sun, 29 Nov 2009 11:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=348#comment-2172</guid>
		<description>Wow gr8 game 

never thought i&#039;d see such a massive rant on a forum lol...
BBQCEREAL you&#039;re a meatbag and we all hate you but thank you for the hilarious rant.</description>
		<content:encoded><![CDATA[<p>Wow gr8 game </p>
<p>never thought i&#8217;d see such a massive rant on a forum lol&#8230;<br />
BBQCEREAL you&#8217;re a meatbag and we all hate you but thank you for the hilarious rant.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>http://experimentalgameplay.com/blog/2009/08/canabalt/comment-page-1/#comment-1262</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 21 Oct 2009 08:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=348#comment-1262</guid>
		<description>Cool game!

I love it how after reaching about 5000m a spaceship appears in the background</description>
		<content:encoded><![CDATA[<p>Cool game!</p>
<p>I love it how after reaching about 5000m a spaceship appears in the background</p>
]]></content:encoded>
	</item>
</channel>
</rss>
