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	<title>Comments on: Canabalt</title>
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	<link>http://experimentalgameplay.com/blog/2009/08/canabalt/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>By: Chris</title>
		<link>http://experimentalgameplay.com/blog/2009/08/canabalt/comment-page-2/#comment-61733</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 17 Jul 2011 20:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=348#comment-61733</guid>
		<description>BBQCEREAL instead of complaining I dare you to do better. 
Obviously you believe you know better so instead of complaining and moaning, why don&#039;t you make something.</description>
		<content:encoded><![CDATA[<p>BBQCEREAL instead of complaining I dare you to do better.<br />
Obviously you believe you know better so instead of complaining and moaning, why don&#8217;t you make something.</p>
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		<title>By: FingerGaming &#187; In-Depth: Saltsman, One Year On From Canabalt - Gaming on the iPhone, iPod Touch, and iPad</title>
		<link>http://experimentalgameplay.com/blog/2009/08/canabalt/comment-page-2/#comment-6265</link>
		<dc:creator>FingerGaming &#187; In-Depth: Saltsman, One Year On From Canabalt - Gaming on the iPhone, iPod Touch, and iPad</dc:creator>
		<pubDate>Tue, 07 Sep 2010 14:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=348#comment-6265</guid>
		<description>[...] in just five days as part of the monthly themed Experimental Gameplay Project, Canabalt gained an evangelical following on release, its fanbase growing yet further following its [...]</description>
		<content:encoded><![CDATA[<p>[...] in just five days as part of the monthly themed Experimental Gameplay Project, Canabalt gained an evangelical following on release, its fanbase growing yet further following its [...]</p>
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		<title>By: Nathan Korth</title>
		<link>http://experimentalgameplay.com/blog/2009/08/canabalt/comment-page-2/#comment-3775</link>
		<dc:creator>Nathan Korth</dc:creator>
		<pubDate>Fri, 26 Mar 2010 00:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=348#comment-3775</guid>
		<description>Excellent game! I&#039;m not sure why people are complaining about windows, I&#039;m having no trouble with them. Maybe it&#039;s just because I haven&#039;t gone beyond 2000m. :) (I haven&#039;t played the game many times yet)</description>
		<content:encoded><![CDATA[<p>Excellent game! I&#8217;m not sure why people are complaining about windows, I&#8217;m having no trouble with them. Maybe it&#8217;s just because I haven&#8217;t gone beyond 2000m. :) (I haven&#8217;t played the game many times yet)</p>
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		<title>By: Vsion</title>
		<link>http://experimentalgameplay.com/blog/2009/08/canabalt/comment-page-2/#comment-3772</link>
		<dc:creator>Vsion</dc:creator>
		<pubDate>Thu, 25 Mar 2010 17:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=348#comment-3772</guid>
		<description>Great game! Great style, music, gameplay!!</description>
		<content:encoded><![CDATA[<p>Great game! Great style, music, gameplay!!</p>
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	<item>
		<title>By: Badasshat</title>
		<link>http://experimentalgameplay.com/blog/2009/08/canabalt/comment-page-2/#comment-3771</link>
		<dc:creator>Badasshat</dc:creator>
		<pubDate>Thu, 25 Mar 2010 16:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=348#comment-3771</guid>
		<description>Great job!  Love the simplicity and feel of the game...  I hope you don&#039;t mind if I do something similar for the Android platform.</description>
		<content:encoded><![CDATA[<p>Great job!  Love the simplicity and feel of the game&#8230;  I hope you don&#8217;t mind if I do something similar for the Android platform.</p>
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	<item>
		<title>By: AtokNiiro</title>
		<link>http://experimentalgameplay.com/blog/2009/08/canabalt/comment-page-2/#comment-3326</link>
		<dc:creator>AtokNiiro</dc:creator>
		<pubDate>Wed, 17 Feb 2010 19:33:06 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=348#comment-3326</guid>
		<description>Excellent game, easily my favourite flash game.

If people are having trouble getting very far, they should consider this:

- The height of your jump depends on the pressure on the button. A long press will produce a full jump, while a quick tap will result in a jump just high enough to get over a crate. Don&#039;t jump higher than necessary.

- An easily recognizable &quot;bang&quot;-sound is played one building before a bomb is dropped. It might drown in the music sometimes though.

- It is better to jump early and land at the start of a building than to jump at the edge of a building and landing in the middle of the next one. You might find it impossible to dodge obstacles or bombs if you land in the middle of a building.

- Hit an obstacle once in a while. Not only does it make you slow down, but it also makes the average distance between buildings smaller.

Mastering these &quot;techniques&quot; are not that hard. The hardest part in the game is hitting the windows spot-on. You&#039;ll need some luck for that sometimes.

Fun thing: I tried playing the game using my nose instead of my hand to press to space button, and I reached 1098m :D</description>
		<content:encoded><![CDATA[<p>Excellent game, easily my favourite flash game.</p>
<p>If people are having trouble getting very far, they should consider this:</p>
<p>- The height of your jump depends on the pressure on the button. A long press will produce a full jump, while a quick tap will result in a jump just high enough to get over a crate. Don&#8217;t jump higher than necessary.</p>
<p>- An easily recognizable &#8220;bang&#8221;-sound is played one building before a bomb is dropped. It might drown in the music sometimes though.</p>
<p>- It is better to jump early and land at the start of a building than to jump at the edge of a building and landing in the middle of the next one. You might find it impossible to dodge obstacles or bombs if you land in the middle of a building.</p>
<p>- Hit an obstacle once in a while. Not only does it make you slow down, but it also makes the average distance between buildings smaller.</p>
<p>Mastering these &#8220;techniques&#8221; are not that hard. The hardest part in the game is hitting the windows spot-on. You&#8217;ll need some luck for that sometimes.</p>
<p>Fun thing: I tried playing the game using my nose instead of my hand to press to space button, and I reached 1098m :D</p>
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