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No Quarter: V-Sides

August 31st, 2009

alexaustin_vsides

by Alex Austin

 

About the Game(s)

Rescue Helicopter, a helicopter sim inspired by Choplifter, where you try to rescue people with your helicopter. This game is HARD!

 

Return to Skateboard Mountain, inspired by Ski Stunt Simulator, skate down Skateboard Mountain doing radical jumps!

 

Both games use the No Quarter framework, which allowed me to prototype them very quickly. They feature old-school vector-based graphics, for all you old-school vector-based graphics fans. I have some videos that I’ll try to throw together in the next couple days that show the progress of the prototypes. It won’t be as cool as Petri’s video for last months EGP but oh well.

 

Update: Alex put together a development video here.

 

Play

Download for Windows: HERE

4 Comments | In: Games | tags: Alex Austin, Bare Minimum | #



Best of the Net: Bare Minimum Edition

August 31st, 2009

Bare Minimum Best of Net
Best of the Net

 

Holy crap this month was a prolific time for all of you rapid prototypers! Together you guys made a whopping 29 games, with some deciding to make multiple titles. I’ve compiled a list of everyone’s games here, but do tell me if I missed anyone’s!

 

Eat EO, by Gaming Dew

Eat goos to grow bigger, don’t let them eat you. Retro but stylish game with nice scenery bubbles.
Also, food is included.

 

Arpeggi, by Zacqary Adam Green

The one pixel wonder scaled up to save your poor eyeballs. A sound and color based game controlled solely with your mouse.

 

Wire Race, by Will

Use your mouse to dodge oncoming obstacles in this minimalist 3-d rail-racer.

 

Moderation, by Mike Smith

A Robotron-esq shooter. Use WASD and the arrow keys or a 360 controller to shoot oncoming waves of block enemies.

 

Falken’s Maze, by dAlbergaria

Dalbergaria is an evil, evil man. Navigate Falken’s maze with the arrow keys, whilst avoiding deadly invisible walls…of death!

 

Squaretastic, by Sven Camrath

Match your square to the oncoming color waves, in this twitchy color game. A tense game for those hopped up on 4 shots of espresso.

 

Tunnel Vision, by Marauth
Fly as far as you can while keeping your ice ship’s temperature at bare minimum! The game is entirely played with the mouse. Reminds me a lot of those later levels of Star Fox.

 

Saloons of Death, by Man of Doom

Shoot ‘em down, pixel cowboys. Deal mouse-only death in this 3-color shooter. A little western themed run n gun. Press f4 for fullscreen mode.

 

Nanok, Defender of the Earth, by Ben Wilhelm

Save the planet as Nanok the highly equipped bear! Bear minimum, indeed.

 

Bare Minimum, by Pablo Reda

Drop life-preservers on drowning sailors before the sharks get them – though for some reason they seem to fall underwater when this happens. Probably because you’re dropping them from a speeding plane.

 

Strip the Forest Bare, by J. Tremblay

And the bear/bare puns continue! Strip the forest as a lumberjack while avoiding dangerous bears.

 

Black and White, by Treeman

Create and flip blocks to help your black and white characters escape.

 

Mozart’s Musical Mayhem, by Tayron

Help Mozart match his synthesizer to the song.

 

Contrast Survival, by Bacioiu Ciprian

Survive as long as you can in this vectory 3D graveyard. WASD to move, and control to activate your shield.

 

Paintship, by Michael Pratt

Draw your ship, then do battle! A unique and challenging barrage space shooter where you control what the protagonist ship looks like. Check back for updates!

 

Bactoriam, by Amidos2006

Bactoriam king of Bacteria wants to prove to human that bacteria are not the minimum bare living organism and they are better than Viruses which the human afraid of them. A mouse-only game.

 

1D Pong, by Chris Pugh

A one-dimensional pong game, need I say more?

 

Super Score, by Jeston

Press a button, get a score. We’re all winners! Hard to get more minimal than this one, folks.

 

The Red Switch, by Matthew Elvey Price

The first game I’ve seen using the 2Dboy rapid prototyping framework. You control a rocket car helicopter submarine that has a single control, mapped to every button. Basically turns the rocket on. Spinning the front wheel powers the helicopter rotors.

 

Minput, by Vazor222

A one-click interactive movie made in 4 hours.

 

About Sound, by Pedro Teche

A sonar-esq moody and atmospheric experience. Use sound to find your targets. A very nice sound game.

 

Minima Bomber, by Mike Gnade

Keep your clothes on in this very fun pixel platformer. Deform the terrain with explosives, but be warned – too much damage will strip your character down to practically nothing. Someone was bound to go there eventually.

 

Just a Button, by Mathieu (iPhone)

And the first game for the iPhone is up, courtesy of Mathieu. The idea behind Just a Button is that pushing a button is the minimal action needed to do something in 95% of video games, so why not trying to make a game where this action is the only one available?

 

Screen Kill, by Ryan D.

Destroy everything on screen – I think. An Asteroids-ish game, with a springy control system.

 

Sphere of Influence, by Forrest Trepte

Place spheres strategically to beat out your opponent.

 

Moonhop, 1D Platformer, and Johnny the Bat, by Jozef “Bobo” Hudec

Three games for one theme seems to be going above and beyond the Bare Minimum Theme, but the games themselves definitely follow the theme. I’d recommend downloading the zip files.

 

Equip > Pants, by Zachary Johnson

Having perhaps the highest hilarious: number of pixels ratio, equip > pants follows the exploits of a pantless hero who must don pants.

 

Running Against the Clouds, by Zebreu

A short, soothing experience – until you’re met with the DEATH option.

 

No Quarter: V-Sides, by Alex Austin

Squeaking in just at the nick of time, is a small collection of Bare Minimum games by Mr. Bridge Builder, Alex Austin.

 

Congratulations to everyone that made a game this month! I can’t wait to see what you guys come up with for next month’s theme – starting… TOMORROW!

23 Comments | In: Games | tags: Bare Minimum, Best of the Net | #



Canabalt

August 31st, 2009

Canabalt

by Adam Saltsman

 

About the Game
Press X or C to jump.  Run as far as you can!

 

I made Canabalt in 5 very long days (at least 60 hours) – 1 day at the start of the month, two days at PromJam, and then this weekend.  Danny B made the music for it tonight.  It follows the theme (loosely I am sure!) by using only one button to interact, and by using only 6 colors to display everything.  Also, the gameplay and graphics are under 100kb, the other 3MB is all sound files.

 

Special Thanks

Thanks to the great feedback from Steve Swink, Ben Ruiz, Farbs and Kyle Pulver during development.

 

Play

Play it in your browser: HERE

For anyone with a monitor over 1440 resolution, the mega version is: HERE

56 Comments | In: Games | tags: Adam Saltsman, Bare Minimum | #



T. Time

August 28th, 2009

T Time

by Kyle Gray

 

About the Game

Run and jump into high-falutin’ gentlemen to reach critical mass and build up speed while avoiding obstacles.  This game is my attempt at exorcising a horrible pun I caught during the production of Hatsworth while I was designing the outlandish Tea Time sequences.  What better way to get rid of it then to finally make it into something?

 

The game is “Bare Minimum” in the gameplay sense – you only ever press the space button.  There’s only one level, and the whole experience lasts around a minute.  It took 3 days to make.

 

How to Play

Press and hold space to build up speed then release.  Press Space after to jump obstacles – that’s it.

 

Music

A big thanks to The Coconut Monkeyrocket for letting me use “Shufflin’ Dynamo.”  If you dig the music I highly recommend buying the CD and supporting this one-man band.

 

Play

Download and play on your PC (recommended): HERE
Play in your browser (mac & PC): HERE

16 Comments | In: Games | tags: Bare Minimum, Kyle Gray | #



The Thing With 40 Eyes Girl

August 26th, 2009

The Thing with 20 Eyes Girl

by Ron Carmel

 

Have a little point’n'click disco on your mouse pad with this bare minimum rhythm game.  The idea came about while I was thinking of how to make a game with as few pixels as possible.  It’s easy to mod… make your own version by replacing song.ogg and song.xml.  If you do, post a link in the comments and share it with the world!

 

oh, and it was made in 5 days.

 

looking forward to seeing the other games!

 

Download for PC: HERE

21 Comments | In: Games | tags: Bare Minimum, Ron Carmel | #



ERGON/LOGOS

August 24th, 2009

e_l_big

by Paolo Pedercini (molleindustria)

 

About the Game
It’s basically a fast paced interactive storytelling piece that tries to be a meta-platform game based on the stream of consciousness of an egodystonic homosexual hero, but it fails miserably and becomes a piece of non-linear kinetic visual poetry written by a teenager obsessed with post-structuralist French philosophy.
I don’t know exactly what I was thinking.

 

How many days/hours was it made in
It took me about 8 days, but there were several transoceanic trips and lots of love for other humans in the same period. And as a rule I never work more than 2 hours a day, especially in summer. I’d say about 20 hours.

 

How does it follow the theme?
To hell with graphics, physics, AI, interaction and all that videogamey crap.

 

Play it in your web browser of choice: HERE

Paolo Pedercini

24 Comments | In: Games | tags: Bare Minimum, Paolo Pedercini | #



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