<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Unexperimental Shooter RoundUp</title>
	<atom:link href="http://experimentalgameplay.com/blog/2009/07/unexperimental-shooter-roundup/feed/" rel="self" type="application/rss+xml" />
	<link>http://experimentalgameplay.com/blog/2009/07/unexperimental-shooter-roundup/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
	<lastBuildDate>Thu, 11 Mar 2010 13:28:23 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: sasracer</title>
		<link>http://experimentalgameplay.com/blog/2009/07/unexperimental-shooter-roundup/comment-page-1/#comment-237</link>
		<dc:creator>sasracer</dc:creator>
		<pubDate>Fri, 24 Jul 2009 02:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=148#comment-237</guid>
		<description>Woops!  Look at the post after this one.  Might make more sence.</description>
		<content:encoded><![CDATA[<p>Woops!  Look at the post after this one.  Might make more sence.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sasracer</title>
		<link>http://experimentalgameplay.com/blog/2009/07/unexperimental-shooter-roundup/comment-page-1/#comment-236</link>
		<dc:creator>sasracer</dc:creator>
		<pubDate>Fri, 24 Jul 2009 02:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=148#comment-236</guid>
		<description>I dissagree.  A game doesn&#039;t need hi quality to be good.  A great example would be cave story.  It can be a couple hours to a couple days.  Depends on your skillz and how you play.  Of course, Tron 2.0 is awesome and has high quality and lots of game time.  Also has a great backstory, same as Cave Story.
Oh well, looking forward to your next game!</description>
		<content:encoded><![CDATA[<p>I dissagree.  A game doesn&#8217;t need hi quality to be good.  A great example would be cave story.  It can be a couple hours to a couple days.  Depends on your skillz and how you play.  Of course, Tron 2.0 is awesome and has high quality and lots of game time.  Also has a great backstory, same as Cave Story.<br />
Oh well, looking forward to your next game!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Petri Purho Includes Free Music in Experimental Gameplay &#171; Daily News</title>
		<link>http://experimentalgameplay.com/blog/2009/07/unexperimental-shooter-roundup/comment-page-1/#comment-227</link>
		<dc:creator>Petri Purho Includes Free Music in Experimental Gameplay &#171; Daily News</dc:creator>
		<pubDate>Thu, 23 Jul 2009 09:12:28 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=148#comment-227</guid>
		<description>[...] also designed Crayon Physics, and explains the concept of Post I.T. on his blog: “The theme was Unexperimental Shooter. Don’t ask me why. I tried to stick to theme to the best of ability, which turned out to be [...]</description>
		<content:encoded><![CDATA[<p>[...] also designed Crayon Physics, and explains the concept of Post I.T. on his blog: “The theme was Unexperimental Shooter. Don’t ask me why. I tried to stick to theme to the best of ability, which turned out to be [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Petri Purho Includes Free Music in Experimental Gameplay &#124; musicu.be. featured blog posts</title>
		<link>http://experimentalgameplay.com/blog/2009/07/unexperimental-shooter-roundup/comment-page-1/#comment-196</link>
		<dc:creator>Petri Purho Includes Free Music in Experimental Gameplay &#124; musicu.be. featured blog posts</dc:creator>
		<pubDate>Wed, 22 Jul 2009 03:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=148#comment-196</guid>
		<description>[...] also designed Crayon Physics, and explains the concept of Post I.T. on his blog: “The theme was Unexperimental Shooter. Don’t ask me why. I tried to stick to theme to the best of ability, which turned out to be [...]</description>
		<content:encoded><![CDATA[<p>[...] also designed Crayon Physics, and explains the concept of Post I.T. on his blog: “The theme was Unexperimental Shooter. Don’t ask me why. I tried to stick to theme to the best of ability, which turned out to be [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Champions of Stuff &#187; Look Into His Eyes &#8211; Champions of Stuff</title>
		<link>http://experimentalgameplay.com/blog/2009/07/unexperimental-shooter-roundup/comment-page-1/#comment-186</link>
		<dc:creator>Champions of Stuff &#187; Look Into His Eyes &#8211; Champions of Stuff</dc:creator>
		<pubDate>Tue, 21 Jul 2009 22:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=148#comment-186</guid>
		<description>[...] Gameplay isn&#8217;t really a factor, it&#8217;s a very basic shooter.  Conceptually though, it&#8217;s about as un-unexperimental as you can get.  The music, the wonky stop-motion&#8217;esqe animation, the comically oversized sprites.  It&#8217;s hot-shit, and I highly recommend you give it a whirl.  Also, Petri Purho has a short video up of him prototyping the aforementioned awesomness.  Go get it now! [...]</description>
		<content:encoded><![CDATA[<p>[...] Gameplay isn&#8217;t really a factor, it&#8217;s a very basic shooter.  Conceptually though, it&#8217;s about as un-unexperimental as you can get.  The music, the wonky stop-motion&#8217;esqe animation, the comically oversized sprites.  It&#8217;s hot-shit, and I highly recommend you give it a whirl.  Also, Petri Purho has a short video up of him prototyping the aforementioned awesomness.  Go get it now! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lafe</title>
		<link>http://experimentalgameplay.com/blog/2009/07/unexperimental-shooter-roundup/comment-page-1/#comment-184</link>
		<dc:creator>lafe</dc:creator>
		<pubDate>Tue, 21 Jul 2009 18:06:57 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=148#comment-184</guid>
		<description>sweet ( :

im in it for next month ( =</description>
		<content:encoded><![CDATA[<p>sweet ( :</p>
<p>im in it for next month ( =</p>
]]></content:encoded>
	</item>
</channel>
</rss>
