Unexperimental Shooter RoundUp
July 13th, 2009

For the month of July, we were supposed to make games on the theme “Unexperimental Shooter”. Here’s what we came up with:
Proto Shooter, Allan Blomquist
Egg Worm Generator, Kyle Gabler
Frobot, Kyle Gray
Post IT Shooter, Petri Purho
Bunny Blaster, Shalin Shodhan
To anyone else participating over the vast, vast internets – please be sure to send us the links to your games or post them in the comments section and we’ll do a “best of the net” feature – can’t wait to see what you lot come up with!

We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.
18 Comments, Comment or Ping
I sent in a link via email to the contact email address. But I will post it here too.
Slimes : http://shiware.com/?q=node/3
Try to destroy the slimes for points, but beware, bullets bounce off walls and will lower your score if you get hit. Internet based high score table included.
July 13th, 2009
I wanted to participate in the compo but I didnt know how to do so
So I didnt send anything :)
Since you say to post it in the comment so I will put a shooter game I made for another compo when I failed to know how to submit.
I know i cant now participate but I want you to take a shot of the game
http://gamejolt.com/freeware/games/action/crytoryan/497/
Hope u enjoy it :)
I loved the new theme of the site and I love u all guys :)
July 13th, 2009
Here’s the game I made :D I sent a link to the contact adress, but here’s tthe link again.
http://awkwardgames.wordpress.com/2009/07/11/obsessive-nuclear-testing-disorder/
Hope you guys will like it :D
July 13th, 2009
I did a little round up of the games (all except IT Shooter, that came out too late :p ) on The Reticule.
http://thereticule.com/2009/07/the-experimental-gameplay-project-the-shmup-games-test/
You have done some great work so far guys, looking forward to what you create in the next month :)
July 13th, 2009
Balls bouncing off walls is definitely not experimental; but it can be rather soothing:
http://gemedet.net/games/bubblebee.html
Simple concept I threw together. Enjoy!
July 13th, 2009
I did a little something today, but I have been thinking about the game since a couple days now. Pretty happy by the result. In a couple of words, its a vertical shooter like normal, but to get updates, you will have to shoot at the right tempo. Be the faster to reach 1000 points. I did 263 sec.
http://softhope.blogspot.com/2009/07/unexperimental-shooter-metro-shooter.html (need Microsoft Framework 3.0 to work).
Probably going to make a version for the XBOX360 on the community.
J Tremblay, Enjoy and listen tight !!!
July 13th, 2009
I though the competition ended by posting this :) sorry :) consider CrytorYan as a part of the competition if it needs a logo for expermental or anything just tell me :)
July 14th, 2009
I wish I had heard about this before now. I guess my game http://socratic.manateegames.co.uk could count.
When do we find out the next topic?
July 14th, 2009
We should be announcing the next theme around August 1st – the format for this last one was a little wonky, but we’re hoping to get into something a little more regular. :)
July 14th, 2009
Kosmosis: a communist space shooter
http://www.molleindustria.org/kosmosis/kosmosis.html
It’s a classic Space Invaders meets Katamary meets Lenin kind of thing.
Read the notes for all the info and the brainy pretentious details.
July 14th, 2009
sweet ( :
im in it for next month ( =
July 21st, 2009
I dissagree. A game doesn’t need hi quality to be good. A great example would be cave story. It can be a couple hours to a couple days. Depends on your skillz and how you play. Of course, Tron 2.0 is awesome and has high quality and lots of game time. Also has a great backstory, same as Cave Story.
Oh well, looking forward to your next game!
July 23rd, 2009
Woops! Look at the post after this one. Might make more sence.
July 23rd, 2009
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