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	<title>Comments on: Frobot</title>
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	<link>http://experimentalgameplay.com/blog/2009/07/play-frobot/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>By: jonathan</title>
		<link>http://experimentalgameplay.com/blog/2009/07/play-frobot/comment-page-1/#comment-1203</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Wed, 14 Oct 2009 06:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=115#comment-1203</guid>
		<description>paano ba gamitin ito napagod pa ako</description>
		<content:encoded><![CDATA[<p>paano ba gamitin ito napagod pa ako</p>
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		<title>By: LunaTuna</title>
		<link>http://experimentalgameplay.com/blog/2009/07/play-frobot/comment-page-1/#comment-774</link>
		<dc:creator>LunaTuna</dc:creator>
		<pubDate>Thu, 10 Sep 2009 22:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=115#comment-774</guid>
		<description>Nice little shooting game. It&#039;s really cool.
I didn&#039;t play it for too long though, since I pretty fast reached a point were nothing new happend and killing the same enemies over and over again got boring. I&#039;d give it a 3.3/5</description>
		<content:encoded><![CDATA[<p>Nice little shooting game. It&#8217;s really cool.<br />
I didn&#8217;t play it for too long though, since I pretty fast reached a point were nothing new happend and killing the same enemies over and over again got boring. I&#8217;d give it a 3.3/5</p>
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		<title>By: fredbot</title>
		<link>http://experimentalgameplay.com/blog/2009/07/play-frobot/comment-page-1/#comment-614</link>
		<dc:creator>fredbot</dc:creator>
		<pubDate>Sun, 30 Aug 2009 21:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=115#comment-614</guid>
		<description>This was brilliant- so much fun. I think it had a great concept that was executed simply and beautifully.</description>
		<content:encoded><![CDATA[<p>This was brilliant- so much fun. I think it had a great concept that was executed simply and beautifully.</p>
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	<item>
		<title>By: Experimental Gameplay Project is Back Online &#171; MikeaDev</title>
		<link>http://experimentalgameplay.com/blog/2009/07/play-frobot/comment-page-1/#comment-257</link>
		<dc:creator>Experimental Gameplay Project is Back Online &#171; MikeaDev</dc:creator>
		<pubDate>Mon, 27 Jul 2009 00:35:10 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=115#comment-257</guid>
		<description>[...] Shooter, Allan Blomquist Egg Worm Generator, Kyle Gabler Frobot, Kyle Gray Post IT Shooter Experimental Gameplay Project &#124;&#124; Kloonigames, Petri Purho Bunny Blaster, [...]</description>
		<content:encoded><![CDATA[<p>[...] Shooter, Allan Blomquist Egg Worm Generator, Kyle Gabler Frobot, Kyle Gray Post IT Shooter Experimental Gameplay Project || Kloonigames, Petri Purho Bunny Blaster, [...]</p>
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		<title>By: kylegray</title>
		<link>http://experimentalgameplay.com/blog/2009/07/play-frobot/comment-page-1/#comment-175</link>
		<dc:creator>kylegray</dc:creator>
		<pubDate>Sun, 19 Jul 2009 04:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=115#comment-175</guid>
		<description>Yeah, that&#039;s totally busted.  I wanted to fix that, but it was either do that or get in SFX.  Next time!</description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s totally busted.  I wanted to fix that, but it was either do that or get in SFX.  Next time!</p>
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		<title>By: Matt</title>
		<link>http://experimentalgameplay.com/blog/2009/07/play-frobot/comment-page-1/#comment-173</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 19 Jul 2009 04:08:16 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=115#comment-173</guid>
		<description>Very nice game indeed and it&#039;s not too hard at all =D (I&#039;m quite the fan of SHMUPS though, so that makes me kind of used to bullet-dodging and rapid gameplay).

The game doesn&#039;t bore too easily because of the nice variety of enemies, the only thing that bothered me a bit is that at power-level 7 the power bar seems to get stuck at around 9/10&#039;th of the bar and it just stays like that untill u die. I havent seen anyone else make this remark, so perhaps it&#039;s just my comp. 

Keep up the good work man!</description>
		<content:encoded><![CDATA[<p>Very nice game indeed and it&#8217;s not too hard at all =D (I&#8217;m quite the fan of SHMUPS though, so that makes me kind of used to bullet-dodging and rapid gameplay).</p>
<p>The game doesn&#8217;t bore too easily because of the nice variety of enemies, the only thing that bothered me a bit is that at power-level 7 the power bar seems to get stuck at around 9/10&#8242;th of the bar and it just stays like that untill u die. I havent seen anyone else make this remark, so perhaps it&#8217;s just my comp. </p>
<p>Keep up the good work man!</p>
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