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	<title>Comments on: Egg Worm Generator</title>
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	<link>http://experimentalgameplay.com/blog/2009/07/egg-worm-generator/</link>
	<description>We&#039;re a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month&#039;s theme, and don&#039;t spend more than 7 days. New games posted at the end of every month.</description>
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		<title>By: Free Game Friday: Egg Worm Generator &#124; Lungfishopolis.com</title>
		<link>http://experimentalgameplay.com/blog/2009/07/egg-worm-generator/comment-page-2/#comment-2369</link>
		<dc:creator>Free Game Friday: Egg Worm Generator &#124; Lungfishopolis.com</dc:creator>
		<pubDate>Fri, 11 Dec 2009 14:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=155#comment-2369</guid>
		<description>[...] Download Egg Worm Generator   Posted in Free Game Friday RSS 2.0 &#124; Trackback &#124; Comment [...]</description>
		<content:encoded><![CDATA[<p>[...] Download Egg Worm Generator   Posted in Free Game Friday RSS 2.0 | Trackback | Comment [...]</p>
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		<title>By: MC Dirty</title>
		<link>http://experimentalgameplay.com/blog/2009/07/egg-worm-generator/comment-page-2/#comment-2251</link>
		<dc:creator>MC Dirty</dc:creator>
		<pubDate>Thu, 03 Dec 2009 23:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=155#comment-2251</guid>
		<description>Every few generations, some worms get born and they&#039;re already dead. They didn&#039;t even touch the red dot. Why is that?
Other than that: Really cool concept! I&#039;m currently at generation 836 and the fastest guy is from generation 808 with 31,35 m/s.</description>
		<content:encoded><![CDATA[<p>Every few generations, some worms get born and they&#8217;re already dead. They didn&#8217;t even touch the red dot. Why is that?<br />
Other than that: Really cool concept! I&#8217;m currently at generation 836 and the fastest guy is from generation 808 with 31,35 m/s.</p>
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		<title>By: LunaTuna</title>
		<link>http://experimentalgameplay.com/blog/2009/07/egg-worm-generator/comment-page-2/#comment-767</link>
		<dc:creator>LunaTuna</dc:creator>
		<pubDate>Wed, 09 Sep 2009 22:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=155#comment-767</guid>
		<description>Commenting once more cuz its so interesting.

You could aswell include a mode to turn off the graphics and let the computer straight away find out about generation, let&#039;s say 100 000. Then you would get an output of the fastest worm, and if u do this like 10 times u could compare if one form is simply the best or if there are different ways.

Also this programm seems &quot;chaotic&quot; to me, because theres no way to determine who next round will look.

If a little more developed this programm/ simulation style would offer enough material for a whole doctotr thesis one chaos theorie/biology/evolution/whatsover

If u cut some limitations, and let it run for like a million years the worms might even get conscious of themselves and start a own civilization, with computer simulations of worms....</description>
		<content:encoded><![CDATA[<p>Commenting once more cuz its so interesting.</p>
<p>You could aswell include a mode to turn off the graphics and let the computer straight away find out about generation, let&#8217;s say 100 000. Then you would get an output of the fastest worm, and if u do this like 10 times u could compare if one form is simply the best or if there are different ways.</p>
<p>Also this programm seems &#8220;chaotic&#8221; to me, because theres no way to determine who next round will look.</p>
<p>If a little more developed this programm/ simulation style would offer enough material for a whole doctotr thesis one chaos theorie/biology/evolution/whatsover</p>
<p>If u cut some limitations, and let it run for like a million years the worms might even get conscious of themselves and start a own civilization, with computer simulations of worms&#8230;.</p>
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		<title>By: LunaTuna</title>
		<link>http://experimentalgameplay.com/blog/2009/07/egg-worm-generator/comment-page-2/#comment-766</link>
		<dc:creator>LunaTuna</dc:creator>
		<pubDate>Wed, 09 Sep 2009 22:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=155#comment-766</guid>
		<description>Oh guys, I&#039;d really love to see more of this, with more features like, saving a generation to let it start again, different environments, high scores, and web exchange possibilities

It&#039;s a fucking awesome concept. I&#039;d reminds me of the&quot; Game of Live&quot;. 

Please keep on developing this!</description>
		<content:encoded><![CDATA[<p>Oh guys, I&#8217;d really love to see more of this, with more features like, saving a generation to let it start again, different environments, high scores, and web exchange possibilities</p>
<p>It&#8217;s a fucking awesome concept. I&#8217;d reminds me of the&#8221; Game of Live&#8221;. </p>
<p>Please keep on developing this!</p>
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		<title>By: Matt Rycroft</title>
		<link>http://experimentalgameplay.com/blog/2009/07/egg-worm-generator/comment-page-2/#comment-642</link>
		<dc:creator>Matt Rycroft</dc:creator>
		<pubDate>Mon, 31 Aug 2009 19:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=155#comment-642</guid>
		<description>I&#039;m at Gen 8500
 All Time Top

290.90m/s 
274.20m/s
260.45m/s
251.88m/s
234.84m/s

These seem to be really fast compared to other peoples.</description>
		<content:encoded><![CDATA[<p>I&#8217;m at Gen 8500<br />
 All Time Top</p>
<p>290.90m/s<br />
274.20m/s<br />
260.45m/s<br />
251.88m/s<br />
234.84m/s</p>
<p>These seem to be really fast compared to other peoples.</p>
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	<item>
		<title>By: Foda</title>
		<link>http://experimentalgameplay.com/blog/2009/07/egg-worm-generator/comment-page-2/#comment-595</link>
		<dc:creator>Foda</dc:creator>
		<pubDate>Sat, 29 Aug 2009 01:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://experimentalgameplay.com/blog/?p=155#comment-595</guid>
		<description>Any chance the source code will ever be provided for this? I&#039;d love to make this more complex with different shapes and variables.</description>
		<content:encoded><![CDATA[<p>Any chance the source code will ever be provided for this? I&#8217;d love to make this more complex with different shapes and variables.</p>
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