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5 BUTTONS Competition in December and January

 

We play most games within the confines of a teeny, tiny screen in a quiet, private setting. Not next year though. Next year we’ll ALL be playing games on the floor of an 19th century swimming pool with tons of people watching.

 

This month we’re partnering with 02L >  Outside Standing Level to bring you the 5 Buttons Competition. Submit your game between now and January 31st, 11:59 PST to have the opportunity to have your game displayed at the Stattbad Gallery in beautiful Berlin, Germany.

 

Unlike previous competitions, however, there is a bit of a twist: games will run on 02L > Outside Standing Level’s Unita Zero platform, an audio/visual playground made up of 5 pressure pads hooked up to a projector and audio system.

 

To make things even more interesting finalists will be played during the Stattmedia Game Contest event on February 17, 2012, and the winner will be selected by popular vote of the attendees.

 

 

And you’re not just competing for bragging rights. The winners get cold, hard cash prizes:

 

First Place: 1200€

Second Place: 600€

Third Place: 200€

 

 

The Rules

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Your game should:

 

1) run on Windows 7 x64 (intel core-i7, NVidia GPU (260GTX+), 6GB RAM+)

2) use keys ‘1’, ‘2’, ‘3’, ‘4’, ‘5’ as primary or alternate controlling keys set (every interaction in the game, including navigating game’s states, must be handled by such keys).

3) run on a single fullscreen window (by default) maximum/optimal resolution 1280×800 (TBC)

4) never attempt to focus change to other windows

5) be self-contained in a single folder (dependency dlls should be found there)

6) be started by executing a single .exe file

 

 

Additional Considerations & Tips

 

1) Don’t use copyrighted materials.  Enough said.

2) Keep it tasteful: if your game is too offensive it may be rejected.

3) Design your game with the controls in mind: requiring the player to quickly press ’1′ then ’5′ won’t work so well if they have to run, however having them press ’1′ then ’2′ might work just fine.

4) Audio, audio, audio: your game will be played in a cavernous setting with a powerful audio system in a club setting.  There’s definitely some space to play around with sound.

 

If you cannot meet the technical requirements you can of course submit a game for the theme, but we will be unable to show it at Stattbad.

 

 

Good luck everyone!

 

 

About 02L > Outside Standing Level

02L > Outside Standing Level has worked on interactive installations since 2002, producing unique blends of art and technology. One of their projects, Unità Zero, composed by five massive sensor pads, has a great potential for driving experimental games with a strong physical interaction among players.

 

 

About the Stattbad Gallery

 

 

The Stattbad Gallery is a renovated exhibition space and was formerly a bad ass 19th century swimming pool designed by Ludwig Hoffmann. More pictures of it can be found HERE.

 

97 Comments | In: News, Theme | tags: 5 Buttons, Competition, Theme | #



Upgrade Roundup

 

November was a busy, busy month it would seem, and we closed it out with a total of 5 Games. 

 

Ready, steady, go:

 

Downgrade – the Griefer, by Damocles

Place dynamite and demolish buildings.  A fun, low-rez, stylish game.

 

 

Poorly Designed Upgrades, by Rahil Patel

Draw your own upgrades to fend off incoming waves of enemies.

 

 

Elenin, by Tristan Angeles

Gather mass before slamming into Earth. Good concept, but feels like the controls need to be a bit tighter.

 

Upgrade, by Peter Reijndiers

A number selling puzzle game.  Upgrade and sell your items to progress to the next level.

 

 

Upgrade: The Card Game, by Steve Gargolinski

An *actual* card game inspired by Magic:The Gathering. Print ‘em up and give ‘em a whirl!
 
 
 
We’re closing out the year with a new competition, which looks to be very, very exciting!
 
More on that tomorrow.

 

 

5 Comments | In: Games | tags: Best of the Net, Upgrade | #



UPGRADE in November 2011

 

This month’s theme is UPGRADE.  Frankly, we’re shocked we haven’t done this theme before, but after minutes of extensive research combing through EGP backlogs we determined that we some how missed this theme.

 

So there you have it.  UPGRADE away, game developers.

 

12 Comments | In: Theme | tags: Theme, Upgrade | #



SLICING Roundup

 

This Halloween saw a number of takes on slicing. We saw slicing wood, cutting walls, separating bones, and even slicing integer arrays!

 

Now let’s cut into these 12 games and see what’s inside:

 

The Lazy Haberdasher, by Patai Gergely

A very challenging spatial puzzle game where you cut up a chunk of wood and use the pieces to make a shape.

 

The Real Ninja, by Rahil Patel

Slice ninjas, jump over pumpkins and duck parents in this Halloween themed slicing adventure.

 

Luckey Slice, by Leighton Luckey

Fun game that will test your reflexes as you slice some squares but not others!

 

 

A. Cyborg, by Mark Sacks

A simple stylish game in which you can cut apart robots!

 

 

Gringo Slicing, by Gringo

This game explores the idea that Pac-man can eat through walls and push them!

 

 

Quest of the Slicetron, by Dusty of Podunk Studioz

Slice yourself into two controllable characters to get through each level in this challenging platformer.

 

Combat Simulator For Skeletons, by Vamsi Krishna. Veligatla

A pretty difficult game where you can split apart a skeleton to collect stars and avoid hazards.

 

 

Ohrwurm, by Aaron Oldenburg

An interesting way to explore different materials and the sounds they make.

 

 

Slicing The Bush, by Michael Sanford

Slice up a grid-like bush to match a pattern.

 

 

Slicing Defense, by Erik Jansson

Slice up endless waves of zombies.

 

 

Slicing, by Peter Reijnders

Sort arrays of numbers by choosing slices.

 

 

Slice, by Alex Shipley

Slice the dots that match the background color, or suffer the consequences.

 

 

 

5 Comments | In: Theme | tags: Best of the Net, Slicing, Theme | #



October 2011 is… SLICING

 

Now that we’re officially into the Fall season here in the States our great marketing gears have turned toward the grizzly Halloween Holiday, a joyous celebration where our youths dress up as psychopaths, monsters, or Disney mascots and stuff themselves silly with candy while fake bludgeoning each other to death.

 

Your challenge this month, dear developers, is to make October the most SLICING-est month ever.

30 Comments | In: Theme | tags: Slicing, Theme | #



STORY GAME Roundup

 

Certainly a challenging theme: making a game is hard, and in addition telling a good story is even harder, and making a good game that tells a good story is super hard! But even so, there were a lot of really excellent game ideas this month!

 

Let’s see what these 18 games have to say:

 

Tale of Tales, by Alejandro Adrian Iglesias

Really brilliant idea, a sort of crowd sourced text adventure. You get both the fun of progressing through the story and creating parts of it yourself!

 

Story Hero!, by Drum

A very clever game where you can materialize words from the story into the game world to progress through. I would love to see this explored further!

 

The Rudest Fucking Party Guest, by Allen

Stylish game in which you explore a party and all the substories within!

 

 

Redeye, by Andrew

A spooky platformer with good atmosphere and interesting trickling of story bits for you to enjoy.

 

The Fifth Zombie, by Steve Gargolinski

A sort of interactive choose your own adventure about fishing, zombies, and disobeying your parents.

 

Trout!, by Fernando Ramallo

A very polished party game about making stories in various ways.

 

 

Invasion, by Vamsi Krishna. Veligatla

A twin stick shooter storybook mashup, the story and gameplay match and work together pretty well – sort of a playable storybook.

 

Memoirs, by Jeremy Kang

Play through a history book as a solider, you actions determining the story you read.

 

 

The Lonely Man, by Will

A game about a fox, a man, and the search for his wife.

 

 

Intimate Stories, by Tembac

Layout story elements on a grid and watch the action take place, has a neat journal feature for story recap.

 

The Jack of all Trades, by Rahil Patel

Run, jump, shoot, find what you’re good at, get better at what you’re not.

 

 

The Tragic Tale of the S.S. Orca, by Breakdance McFunkypants

A simple game that chronicles the sinking of a mighty ship with silly voice overs.

 

 

OMGMMORPGRTS, by Steve Bushman

An online multiplayer strategy game with some story elements.

 

 

Cardwood, by Vazor222

Click and read your way through a story about robots and ninjas.

 

 

Harap-Alb, by Timotei

A brief tale to begin with, and very familiar gameplay to follow, perhaps too familiar…

 

 

ThatTimeIAlmostDiedAtAConcert, by Aaron Oldenburg

A game about almost dying at a concert it seems..but I was unable to play this (no android :( ).

 

 

One Million Hero Stories, by Hardnheavy

More of a toy that generates stories based on elements you can pick.

 

 

Melville, by David Fox

Certainly a lot of story…but not sure how much game…

 

 

6 Comments | In: Theme | tags: Best of the Net, Story Game, Theme | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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