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Two Months of CASUAL ADDICTION

 

The recent proclamation that two hours of gaming is equivalent to doing a line of coke sure got us thinking.  Beyond the natural reaction that this was sensational quackery at its finest (and many fine sites agree), it made us thankful that our gaming hobby is oh-so-cheaper than those the seedier members of society pursue – apparently with the same results!

 

That’s the challenge then: can you make the most casually addictive game possible?

 

We’re giving you two months to find out!

99 Comments | In: Theme | tags: Casual Addiction, Theme | #



High Velocity Roundup

 

May was a busy, busy month for all of us here at EGP, and probably just as busy for everyone else out there – what with your schoolin’ finals and whatnot. Still, despite all of the overall busy-ness people managed to make 21 games this month. Probably because making games indoors beats the crap out of the rising temperatures outside.

 

Check ‘em out:

 

Starfall, by Alex Bethke

Collect dreams, while avoiding nightmare in this gorgeously tiled environment. A fun game that induces a trance-like state.

 

 

Lightspeed, by Zink Interactive

A beautifully polished flying game by the guys at Zink Interactive! Use the mouse to steer through rings and pick up speed and points.

 

Warped, by Nathan McCoy

A shooter where each level gradually ramps up in speed. Pretty neat, I just wish I could shoot faster!

 

High Velocity, by Darshell

A psychedelic, high score driving game – dodge skulls, and collect coins. Great aesthetics on this one.

 

Full Speed, by Reese

Extremely fast, cognitively intense challenge. Take control of 2 ships (WASD, Arrow keys) and dodge oncoming obstacles.

 

Fission, by Luke O’Connor

A simple, but addictive game. Split atoms with your shot, while dodging the resulting split atoms. My high score was 14, but my reflexes are admittedly slow these days.

 

Runout (Mac only), by Mark Sachs

A parody of Outrun, or so I gathered from his post. Does anyone have a Mac?

 

 

Circle Skydiver, by Roan Contreras

Use the arrow keys to collect powerups, and health while strafing to avoid helicopters, eagles, and other obstacles.

 

Orbital, by Katsew

Race around a giant distorted sphere. I’d love to see this one developed further, but it’s interesting to just watch it.

 

Freeway Fighter, by Rujo

A racing game, and tribute to Road Fighter.

 

 

Vanishing Road, by Bolin

A Spy Hunter style game. Avoid taxis, but destroy other cars.

 

 

Pill Bug, by Frank Force

A take on the sonic the hedgehog, with shooting and slow-motion capabilities.

 

 

veloCity, by Jorge Goyco

Following in the vein of Canabalt, except you’re running on a circular world. Press the left mouse button to jump.

 

Squigglies, by Nathan Korth

A pretty toy, but no game just yet. Reminds me of “Attack of the Killer Swarm” minus the people you fling up in the air.

 

Speedy Crash, by Suvozit

Speed up and crash into asteroids to destroy them. Fun, but it feels like the destruction could be a bit jucier.

 

Be Irresponsible!, by Joe Gribbin

A simple game with a fun art style, go as fast as possible while dodging upcoming walls.

 

 

Sonar, by turboRamble

Shoot and dodge enemies using the arrow keys. Z shoots, X heals.

 

 

Birdette, by Ed Scheindlin

Hold down the left mouse button mouse to direct your bird toward the cursor. A little twitchy, but an interesting experiment.

 

Recurring Nightmare, by Frugal Games

Press Z & X to pump those legs, and steer your guy to victory…or else crap yourself. Luckily I don’t have such nightmares.

 

High Velocity Typist, by MisfitByte

Type quickly to extend a platform for your character to walk on. I wish it had typing goals, since right now the best strategy is to spam “asd.”

 

Super Running Rescue, by Joaquim

A game about illegal immigration and running from the law in Arizona of all things. Use the arrow keys to run away and jump to avoid oncoming obstacles.

 

 

13 Comments | In: Games | tags: Best of the Net, Games, High Velocity | #



May means HIGH VELOCITY

 

There’s really nothing witty to say about that title, nothing apropos I’m afraid, but at least State side, May is the time for big-budget movies.  The type with guns, babes, explosions, pithy one-liners, and HIGH VELOCITY car chases.

 

Given how quickly some of you guys belted out games last month, I’ll be surprised if we don’t see any games developed speedily within the week.  Good luck!

 

72 Comments | In: Theme | tags: High Velocity, Theme | #



Best of the Net: Repeat

 

Surprisingly, there were very few April Fool’s jokes this month and lots of solid entries, 25 to be exact.

 

Have at them!

 

Line Patterns, by Erik Leppen

A striking puzzle game that involves filling a grid with a chain of line sequences. With 26 levels, this one is sure to keep you busy for a while.

 

Auto Cannibalism, by Krimelo

Features RepEating uses of the theme. The low-bit aesthetic, music, and dialog combine to make a hilarious experience. Plus, when was the last time games explored the delicious theme of cannibalism?

The Sound Fight!, by RPM Collective

Pits songs from your computer in a fight to the death, generating units for each based on the strength of the first 10 seconds of the song. Really fun to watch!

 

Robert Recurring, by Ben Wilhelm

Time traveling with Timecop-like rules in this puzzle-platformer. Some fun brain teasers in here. I’d love to see this expanded upon.

 

Push Puzzle, by Suvozit

A nice sliding-tile style puzzle game with a very charming aesthetic. Definitely worth a play through.

 

One to Tango, by Nathan McCoy

Time Cop rules be damned! One to Tango is a time-traveling game that draws its inspiration from such gems as Braid or Cursor * 10. Plus the protagonist’s name is Hatbox, what’s not to like?

James Replay, by Rujo

Falling in the vein of the Misadventures of P.T. Winterbottom, James Replay is a platformer-with-clones style game with the twist that once you clone yourself your previous body is frozen in space – laws of Physics be damned!

Restricted Recall, by Zhou Xuanming

A really interesting platforming style game. Navigate a series of rooms by looping through 3 commands by pressing the space bar, e.g. “walk”, “jump”, “turn around”.

 

Oh No, Spaceman!, by Switchbreak

A repeating Astroid-like shooter with a time loop mechanic. Judicious use of bullets is the only thing that will save you here, as previous loops of yourself can hurt you.

 

Flowearty, by Elday

Copy and paste terrain to help navigate a flower petal back to its stem. The mechanic is somewhat reminiscent of Snapshot, but is more versatile in some ways. Controlling the flower is tough at times, however.

Sisyphus, by Ben

Although it was meant to be a joke game, it’s nice to see someone thought of repetitive Greek Mythology punishments when looking at this theme. Good thing he didn’t do Prometheus.

 

Repeat, by Ben

A platformer game where the level periodically resets. Explore the level, unlocking abilities and extending your time in order to escape!

 

Revolutions, by Zink Interactive

Circular levels with an interesting rotation mechanic, and lovely, lovely aesthetics.

 

 

Pixels Can Crack Too, by Turtlesoup

A repeating, ever growing level. All that’s missing is a bottle that says “Drink Me.” It’s an interestingly play that shows the advantages of vectors.

 

Move the Ball, by Knut

Move the ball to the goal without colliding with previous successful attempts. Sounds a little confusing, but is actually quite fun. Also follows Timecop rules.

 

Observer, by Dariuou

Observe creatures to pick up their abilities, which can be stored in one of 3 slots and then reused by pressing the corresponding button.

 

Full Circle, by Jorge Goyco

A spinning puzzle game taking place within various regions of the digestive tract. I didn’t play until the finish, but I’m pretty sure I know where it ends…

 

Africa Repeat, by Ryan Atkinson

Part geography game, part observation. Difficult at times. Africa is a tricky continent, it would seem.

 

Greed, by ATS

Platforming…with a message.

 

 

Ghost Curses, by Joaquim

A very moody game. You’re trying to search for the bathroom in a giant repeating maze. Control with the arrows and “X”.

 

Rebecca, by Ed Scheindlin

In this month’s version, Ed has changed it so every time you die you age, changing the ending. I’m not completely sure, but it feels like your older character can’t jump as high as his teen equivalent.

(Re)define, by Ryan McGreevy

Navigate a ball to the star by placing gravity wells.

 

 

Gost, by vazor

Help ghosts make it to the afterlife by eliminating them in the right order.

 

 

Blue Roller, by Roan Contreras

Scrolling arcade-style platformer with randomly generated obstacles. Get a higher score by collecting coins.

 

Flag Island, by Roan Contreras

A non-stop capture the flag style game. The AI becomes overpoweringly strong unless you kill it quickly.

 

 

9 Comments | In: Games | tags: Best of the Net, Games, repeat | #



Hero Programmer Quest

by Petri Purho

 

Coming in just under the wire is a new game by one Mr. Petri Purho.  In Hero Programmer Quest you play a programmer tasked with keeping new NVidia drivers safe.  You’ll be given a series of levels, each 10 seconds in length, where you’ll have to scan lines of code looking for various syntax errors.   This is definitely a game for those in the code monkey family, so if you’re rusty when it comes to scanning such things (like I am), you’ll want to get those code muscles limber!

 

Hero Programmer Quest was made in 2 days.

 

Play

Play the game: HERE

 

10 Comments | In: Games | tags: 10 Seconds, Games, Petri Purho | #



In April: Wash, Rinse, and REPEAT

 

Repetition often means getting better at something, or failing over, and over, and over.  There have been a few (now) classic indie titles that have used it with some success – Cursor Times 10 springs to mind – and JRPGs have practically monopolized this theme for over 20 years now.

 

Though it would be easy for you lot to take the easy way out and make a game about level grinding, I expect we’ll see some takes on REPEAT gameplay we’ve never seen before.

66 Comments | In: Theme | tags: repeat, Theme | #



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We're a group of indie game developers, running a friendly competition every month. The rules: Make a game based on the month's theme, and don't spend more than 7 days. New games posted at the end of every month.

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